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i aim good


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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-10-2007 , 23:51   Re: i aim good
Reply With Quote #71

A custom level?
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kp_uparrow
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Join Date: Jun 2006
Location: 192.168.0.1
Old 01-11-2007 , 13:59   Re: i aim good
Reply With Quote #72

i think he means change the access level
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-11-2007 , 23:43   Re: i aim good
Reply With Quote #73

Oh. Go to line 12 (in Notepad, CTRL+G). Change ADMIN_BAN to one of the following:
http://www.amxmodx.org/funcwiki.php?...=1#const_admin
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quick
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Join Date: Dec 2006
Location: U.CAL Berkeley
Old 01-14-2007 , 22:44   Re: i aim good
Reply With Quote #74

sweet thanks alot for your help!
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Ka NIP Shun
Member
Join Date: Oct 2006
Location: Kenosha Wisconsin
Old 01-22-2007 , 18:02   Re: i aim good
Reply With Quote #75

is there a way we can take this plugin, and make it only usable with the knife, then we could make like a knife throwing arena? With this plugin there are just so many possibilities that open up. Think about it..... ninja mod with throwing stars....i can see it now.




OMG im retarded, just found it, nevermind what i said

Last edited by Ka NIP Shun; 01-22-2007 at 18:18.
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HeXeN
Junior Member
Join Date: Feb 2007
Old 03-11-2007 , 05:28   Re: i aim good
Reply With Quote #76

yo man this plugin is awesome! keep up the good work doode! pz
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VEN
Veteran Member
Join Date: Jan 2005
Old 05-11-2007 , 11:52   Re: i aim good
Reply With Quote #77

Amount of damage depend on flFraction value. Thus forcing your value you forcing inappropriate damage.

Furthermore you don't care about possible second and third traces that starts "behind" aim point. Thus you breaking the bullet penetration ability.

You rather should stop original trace and call new one to replace original trace results passing in original trace pointer and destination vector that lies outside world and on imaginary line of view. Thus you can be sure that trace result will be appropriate.

Since the issues are quite serious i moving this back to new plugins.
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Skissors
Senior Member
Join Date: Jan 2007
Location: Due East of my backyard
Old 05-14-2007 , 08:50   Re: i aim good
Reply With Quote #78

wait wasnt htis already approved because ive had this for like 4 months now
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 05-14-2007 , 18:34   Re: i aim good
Reply With Quote #79

Quote:
Originally Posted by VEN View Post
Since the issues are quite serious i moving this back to new plugins.

Im thinking so...

ALong with about 10 others. (needs to bea bout 90 others tho)
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 05-14-2007 , 19:03   Re: i aim good
Reply With Quote #80

Quote:
Originally Posted by VEN View Post
Amount of damage depend on flFraction value. Thus forcing your value you forcing inappropriate damage.

Furthermore you don't care about possible second and third traces that starts "behind" aim point. Thus you breaking the bullet penetration ability.

You rather should stop original trace and call new one to replace original trace results passing in original trace pointer and destination vector that lies outside world and on imaginary line of view. Thus you can be sure that trace result will be appropriate.

Since the issues are quite serious i moving this back to new plugins.
What possessed you to go back and investigate a one-and-a-half year old plugin? If you are going to critique my coding and give me suggestions, then I'd like it in the format of proper English grammar, please.

Furthermore, it's inappropiate to move someone's plugins around and not send them a PM or such to notify them of the activity.

Apparently no one can live up to your ridiculous HL1 source code obsession-level standards, so go ahead and move this to old plugins. There are better ways that you could be spending your efforts.
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Last edited by XxAvalanchexX; 05-14-2007 at 19:22.
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