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How to ignore roundtime?


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naylot
Junior Member
Join Date: Oct 2016
Old 11-08-2016 , 12:42   How to ignore roundtime?
Reply With Quote #1

Hi there! =)
Im having a bhop server cs:go and i want to use a timelimit instead of roundtime.
I have rtv, nominations and mapchooser
and when i trying to extend map he adds +10 to timelimit but round time dont give me update this value
because he works from roundtime not timelimit.


Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											off
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											0
bot_quota_mode										normal
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map_t					2000
cash_team_elimination_hostage_map_ct				2300
cash_team_hostage_alive								0
cash_team_hostage_interaction						500
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						3000
cash_team_win_by_time_running_out_hostage			2000
cash_team_win_by_time_running_out_bomb				2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											0
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								0	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									2			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										1			
mp_freezetime										0
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											1
mp_maxrounds										1
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										40
mp_roundtime_hostage								40
mp_roundtime_defuse									40			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates									0
mp_startmoney										1
mp_autokick											0
mp_teamcashawards									1
mp_autoteambalance									0
mp_timelimit										40
mp_warmuptime 										3	
mp_weapons_allow_zeus								1
mp_weapons_allow_typecount							2
spec_freeze_panel_extended_time						0
spec_freeze_time									0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								1
sv_talk_enemy_dead									1	
sv_full_alltalk										1	
sv_arms_race_vote_to_restart_disallowed_after		0
sv_vote_to_changelevel_before_match_point			0		
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											15
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									2
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							5
//
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								0
mp_respawn_on_death_t								1
mp_respawn_on_death_ct								1
mp_ct_default_melee									"weapon_knife"
mp_ct_default_secondary								"weapon_usp_silencer"
mp_ct_default_primary								""
mp_t_default_melee									"weapon_knife"
mp_t_default_secondary								"weapon_usp_silencer"
mp_t_default_primary								""
mp_default_team_winner_no_objective					2		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								1

spec_replay_enable								1
mp_round_restart_delay								10  // need more time for replay
bhop_.cfg (Map-cfg with prefix support)
Code:
sv_enablebunnyhopping 1
sv_autobunnyhopping 1
sv_maxspeed 1500
sv_staminamax 0
sv_staminajumpcost 0
sv_staminalandcost 0
sv_staminarecoveryrate 0
sv_accelerate_use_weapon_speed 0
sv_maxvelocity 3500
mp_maxrounds 1
mp_roundtime 40
server.cfg
Code:
sv_hibernate_when_empty 0
sv_tags "bhop,surf,shop,store,ru,mgs"
sv_full_alltalk 1
host_name_store 1
host_info_show 1
host_players_show 2
IM NOT USING ANY OF TIMERS!!!
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Last edited by naylot; 11-08-2016 at 12:49.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-08-2016 , 13:02   Re: How to ignore roundtime?
Reply With Quote #2

Your mp_timelimit is set to 3.

The round timer itself will not update.
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Last edited by sneaK; 11-08-2016 at 13:03.
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naylot
Junior Member
Join Date: Oct 2016
Old 11-08-2016 , 13:03   Re: How to ignore roundtime?
Reply With Quote #3

Quote:
Originally Posted by blackhawk74 View Post
Your mp_timelimit is set to 3.
Check again it's a warmuptime
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-08-2016 , 13:09   Re: How to ignore roundtime?
Reply With Quote #4

Quote:
Originally Posted by naylot View Post
Check again it's a warmuptime
RIP me, misread.

Which mapchooser are you using? Sounds like it's only extending your overall timelimit, not the round time as well. Try using mp_ignore_round_win_conditions 1
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naylot
Junior Member
Join Date: Oct 2016
Old 11-08-2016 , 13:19   Re: How to ignore roundtime?
Reply With Quote #5

Quote:
Originally Posted by blackhawk74 View Post
RIP me, misread.

Which mapchooser are you using? Sounds like it's only extending your overall timelimit, not the round time as well. Try using mp_ignore_round_win_conditions 1
mapchooser_extended
with mp_round_win_conidtions 1 he using timelimit and shows timelimit in scoreboard but not updating it in top of hud and also when timer is 00:00 for roundtime and timelimit need to wait some mintues for some reason before it shows the round end
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Im too bad in coding right now

Last edited by naylot; 11-08-2016 at 13:20.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-08-2016 , 13:20   Re: How to ignore roundtime?
Reply With Quote #6

Yeah, as I said before with CS:GO your round timer will not update. The map will be extended, however the round timer will never change if the round time or overall time limit is changed. Just a CS:GO thing.
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naylot
Junior Member
Join Date: Oct 2016
Old 11-08-2016 , 13:24   Re: How to ignore roundtime?
Reply With Quote #7

Quote:
Originally Posted by blackhawk74 View Post
Yeah, as I said before with CS:GO your round timer will not update. The map will be extended, however the round timer will never change if the round time or overall time limit is changed. Just a CS:GO thing.
so there is no way to fix it?

Because much servers updating the limittime somehow and it works with top hud (but all of this servers with timers)
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Im too bad in coding right now

Last edited by naylot; 11-08-2016 at 13:25.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-08-2016 , 13:36   Re: How to ignore roundtime?
Reply With Quote #8

Quote:
Originally Posted by naylot View Post
so there is no way to fix it?

Because much servers updating the limittime somehow and it works with top hud (but all of this servers with timers)
I've never actually seen this before. Pretty sure it's not possible without starting a new round. In fact, more often than not I see servers down to 00:00, because there is no way of doing this.

If I'm wrong someone feel free to correct me, but I'm 98% sure this isn't possible.
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Last edited by sneaK; 11-08-2016 at 13:37.
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-08-2016 , 13:40   Re: How to ignore roundtime?
Reply With Quote #9

One of the easiest methods that can be done is set the round timer to the same amount of time in the sv_timelimit
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-08-2016 , 13:52   Re: How to ignore roundtime?
Reply With Quote #10

Quote:
Originally Posted by Mitchell View Post
One of the easiest methods that can be done is set the round timer to the same amount of time in the sv_timelimit
Yeah, I do the exact same thing, set all mp_timelimit and mp_roundtime* values equally, however as he's asking if the map is extended the roundtimer doesn't ever change :/
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