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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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Kincyr
Junior Member
Join Date: Jan 2013
Old 12-27-2016 , 00:31   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1561

I wonder if it's possible to implement a chat message cooldown (per weapon, per player) so it doesn't hog the chatlog when a player uses a /gimme bind to give themselves the same weapon over*and over again in order to bypass weapon clip reloading. or iow, an option to suppress the broadcast message iff the*id of the weapon being given happens to match the id of a weapon already equipped.

sure, tf2items_giveweapon_notify could just be set to 0 but then that would increase the accusations of hacking.
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BlazingDiancie
Member
Join Date: Sep 2014
Old 01-20-2017 , 13:06   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1562

Ok, so I need help right now. I've updated everything to do with TF2Items and it's gamedata and I'm not sure about this bug... If I try to give myself one of the Demoman shields, my corpse falls down, only my cosmetics are visible, I can't move and if I use noclip to move, I can't activate map triggers like opening doors. Does anyone have a solution to this? Or is it Valve being morons again? On a side note, this doesn't happen with other wearable weapons like the B.A.S.E. Jumper.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-27-2017 , 20:55   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1563

Sounds like you don't have the latest gamedata file. Did you update that?
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BlazingDiancie
Member
Join Date: Sep 2014
Old 02-20-2017 , 11:58   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1564

Quote:
Originally Posted by FlaminSarge View Post
Sounds like you don't have the latest gamedata file. Did you update that?
Yep. Updated that. It's been some time since ive been on tf2 since i sent that message. Ill try again now.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-27-2017 , 03:11   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1565

That's been a historical issue with the gamedata value being 1 less than it should be, so doublecheck your gamedata for sure.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Pacguy64
New Member
Join Date: Mar 2017
Old 03-20-2017 , 02:49   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1566

I've been using this plugin on a private lan server, and have been pretty happy with it for the most part. However, it seems that certain weapons are unobtainable through this plugin. For example, if I try to give myself The C.A.P.P.E.R. (id 30666 according to this page), or the B.A.S.E. Jumper (id 1101 according to the same page), I get an error message saying that the given weapon ID was an "Invalid Weapon Index". This happens with several newer weapons, including the Gun Mettle skins and some random reskins, like the Prinny Machete, The Necro Smasher, and the Golden Frying Pan.

What could be causing this? I get the feeling that I might not have properly updated something, but I'm not sure what. Is it impossible to get these, or did I mess up while installing something?
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cztrollolcze
New Member
Join Date: Mar 2017
Old 03-21-2017 , 05:25   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1567

Hello,
I have a problem:
I have installed everything you need to have and this plugin, but when I start the server and type the command "sm plugins list", but it doesnt show up there.
Could you help me please?
Adam
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maxpro88power
Junior Member
Join Date: Mar 2017
Old 03-23-2017 , 10:45   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1568

Definitely one of my favorite plugins!
And i'm curious if it's possible to have multiple big sentries, using attribute
Code:
277 - Multiple Sentries
did not seem to work, however small sentries via
Code:
351 -  Engy Disposable Sentries
does work

If someone could enlighten me on what i'm doing wrong it'd be greatly appreciated!
Thanks in advance!

Code:
"2" 
    { 
        "classname"        	"tf_weapon_pda_engineer_build" 
        "index"        		"25" 
        "slot"        		"3" 
        "quality"        	"1" 
        "level"        		"777" 
        "attribs"        	"286 ; 6.66 ; 287 ; 1.5 ; 343 ; -1.35 ; 344 ; 1 ; 345 ; 5 ; 277 ; 9 ; 464 ; 2.5 ; 465 ; 2.5 ; 80 ; 5 ; 276 ; 1" 
        "ammo"        		"1" 
    }
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-24-2017 , 20:34   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1569

@Pacguy the TF2ItemsInfo support should automatically update the item list, if you have it.

@cztroll you're gonna have to post as much information about your server and logs when the plugins load as possible

@maxpro I completely forgot about #277, but Valve has certain things hooked up to only function during MvM, or other specific scenarios. It could be one of those.

EDIT: I've been informed that attribute #277 has never been hooked up in Valve's code. So... yeah.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 03-24-2017 at 21:25.
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maxpro88power
Junior Member
Join Date: Mar 2017
Old 03-25-2017 , 05:48   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1570

@FlaminSarge
Darn, i guess mini sentries will have to do. Thanks Sarge
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