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[L4D2] Did the mutation update to "Headshot!" break anybody elses server?


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loraliromance
Senior Member
Join Date: Apr 2009
Old 06-21-2010 , 11:56   [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #1

I was playing on my server right before the update. Adverts worked fine. Waterbreak, lots and lots of plugins, all working fine.

Did the update for "Headshot!", now all of a sudden none of that works.

I can log onto my server through my FTP and everything is there, all of my configs everything. But the server shows up as a vanilla.

Any idea what to do?

Even my gameservers.com "server.cfg" on their site is reading proper..just the server isn't recognizing any of it?

I'm not exactly sure whats going on.

Sorry if there were more threads for this, i'm a tad sleep deprived and probably missed them.

*EDIT*

Also, I should mention, my MOTD and HOST banner work...I know, weird.

Below is my server.cfg

Code:
// You should change these
hostname "LoriSaurusRex's Rawrcoon City Server"
rcon_password "passsswwooorrrrddd"
PRIV
// This states how players should contact you.  Use your email or website
//sv_contact ""
// Number of rounds to play (only versus)
mp_roundlimit "3"


// If you want to use a search key to find the server in the lobby, uncomment and edit this line
sv_search_key "loraliromance"

// If you want to use this as a steam group server, uncomment this and add your group ID
// sv_steamgroup "group_id_here"
// If you want to restrict this to steam group members only, uncomment this
// sv_steamgroup_exclusive 1

// You shouldn't need to change anything below this in most cases
sv_alltalk 0
// If you enable cheats, people will be able to take over your server
sv_cheats 0
sv_consistency 1
sv_maxcmdrate 101
sv_maxrate 30000
sv_visiblemaxplayers -1

exec banned_user.cfg
exec banned_ip.cfg

motdfile "my_motd.txt"
hostfile "my_host.txt"

sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1
sm_cvar versus_witch_chance_intro 0
sm_cvar versus_witch_chance_finale 0
sm_cvar versus_witch_chance 1


// Allow tanks to spawn on maps that normally prohibit it
// -
// Default: "1"
srs_bosses_unprohibit "1"

// Enable debug output in srsmod
// -
// Default: "1"
srs_debug "0"

// Sum of debug flags for debug sources (1-normal, 2-spam)
// -
// Default: "1"
srs_debug_in "1"

// Sum of debug flags for debug outputs (1-server, 2-log, 4-chat, 8-adminchat)
// -
// Default: "7"
srs_debug_out "7"

// Disables auto-spawns of Special Infected on finales
// -
// Default: "1"
srs_finale_ghosts "1"

//  Enable or Disable the leftbehind CI de-spawner functionality
// -
// Default: "1"
srs_infected_despawn "1"

//  How far behind a Zombie has to be for removal, in Ingame Distance Units per Second
// -
// Default: "700.0"
srs_infected_despawn_distance "700.0"

//  How much distance in Ingame Distance Units per Second the Survivors must have advanced for Despawning to trigger
// -
// Default: "33.0"
srs_infected_despawn_min_advance "33.0"

//  How many seconds a Zombie should be alive for before it can be despawned
// -
// Default: "15.0"
srs_infected_despawn_min_lifetime "15.0"

//  If the Survivors are this close to the Saferoom the Despawner stops working
// -
// Default: "1000.0"
srs_infected_despawn_near_safety "1000.0"

//  Enable or Disable respawning of de-spawned Common Infected
// -
// Default: "1"
srs_infected_respawn "1"

// Disable all the item removal if 0 (do NOT remove items)
// -
// Default: "1"
srs_remove_enabled "1"

// Remove Chainsaw
// -
// Default: "1"
srs_remove_chainsaw "0"

// Remove Defibrillator
// -
// Default: "1"
srs_remove_defib "0"

// Remove Explosive Ammo
// -
// Default: "1"
srs_remove_explosive "0"

// Remove Grenade Launcher
// -
// Default: "1"
srs_remove_grenade_launcher "0"

// Remove Incendiary Ammo
// -
// Default: "1"
srs_remove_incendiary "0"

// Remove Laser
// -
// Default: "1"
srs_remove_laser "0"

// Replace medkits with pills.
// -
// Default: "1"
srs_remove_medkits "0"

// Replace medkits in saferoom with pills
// -
// Default: "0"
srs_remove_saferoom_medkits "0"

// Remove all pills, except the ones that medkits are converted into.
// -
// Default: "1"
srs_remove_unreplaced_pills "0"

// Time that the tank has godmode/fire immunity after player control
// -
// Default: "2.0"
srs_tank_immunity_time "4.0"

// Enable anti-tank pre-light precautions.
// -
// Default: "1"
srs_tank_prelight_fix "1"

// srsmod version.
// -
// Default: "0.1.3"
srs_version "0.1.3"

//  Enable or Disable the Water Brake functionality
// -
// Default: "0"
srs_water_brake "1"

//  How much Survivors will be slowed down in Water, 0.7 means 70% speed
// -
// Default: "0.7"
srs_water_brake_speed "0.7"

//  Enable or Disable Water Brake for Jockeyed Survivors
// -
// Default: "0"
srs_water_slow_jockey "0"

Last edited by loraliromance; 06-22-2010 at 00:22.
loraliromance is offline
loraliromance
Senior Member
Join Date: Apr 2009
Old 06-21-2010 , 21:34   Re: [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #2

C'mon guys I need some help. BUMP

If there is a better place to post this, let me know. I'm pretty frustrated.
loraliromance is offline
delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 06-21-2010 , 23:37   Re: [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #3

That update caused server problems for me. It caused bebop.smx to act weird for about 8 hours. Then after that stopped, people couldn't join and every time I tried to connect to another server, my game would close on its own and go directly to desktop.

I had to reinstall it to get it working right.
delirium_trigger is offline
loraliromance
Senior Member
Join Date: Apr 2009
Old 06-22-2010 , 00:02   Re: [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #4

Well I don't run bebop. So..any other ideas guys?
loraliromance is offline
loraliromance
Senior Member
Join Date: Apr 2009
Old 06-22-2010 , 14:37   Re: [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #5

BUMP because I really need help.
loraliromance is offline
ball2hi
Senior Member
Join Date: Feb 2010
Old 06-22-2010 , 15:38   Re: [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #6

Check to make sure that your Sourcemod and Metamod are up to date, also... remember to update your server lol.
ball2hi is offline
loraliromance
Senior Member
Join Date: Apr 2009
Old 06-22-2010 , 16:31   Re: [L4D2] Did the mutation update to "Headshot!" break anybody elses server?
Reply With Quote #7

Well that's actually what broke it.
Right when i clicked "steam update"

immediately once the server restarted it was like..eff you I'm not working anymore. only the motd and host banner work now. >:/
loraliromance is offline
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