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[ L4D2 ] Team Manager 2.3.4c


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cree
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Join Date: May 2013
Location: GB
Old 05-22-2013 , 19:31   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #101

Quote:
Originally Posted by Skyy View Post
The last version of friendly fire I wrote was aeons ago. This plugin has its own friendly fire module.
Skyrpg3 also does not have any features that interfere with this plugin as ready up, team manager, and rpg were all designed to work in tangent with each other.
Panduh did not waste any time with what he wrote. Even if an addon works fine with an outdated version, unless an author otherwise specifies, you should always update to the latest version. Otherwise, you send other authors in wild goose chases and waste their time, not to mention cluttering their thread with junk that will likely cause confusion with other users.
This is why you should always make sure that it is not the result of pebkac before posting bug complaints.
OK well going to remove the ff plugin.
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Gorasu
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Join Date: Jul 2013
Old 07-08-2013 , 23:48   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #102

Hello,

I'm new to Allied Modders, however I have been lurking for the past month or so. I have been looking at playing Left 4 Dead 2 cooperatively with 7 or 8 friends at a LAN, consequently some modification needs to be made to allow for this. I'm starting off with a fresh install of the game without any modification that would effect the working of these various tools.

I have come to the realization I'm in over my head, I've downloaded all of the plugins and tried over 30 different folder structures as per the instructions in this thread and the respective required plugin threads, with no results. I would be willing to PayPal someone an agreed amount to simply have some assistance with configuring Left 4 Dead 2 to my requirements using these various modifications. I can't find any guides that aren't more than 4 years old thus outdated and redundant.

Any assistance would be much appreciated.


Regards
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Devilfish
Senior Member
Join Date: Jan 2006
Old 07-14-2013 , 04:56   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #103

Anyone know where I can get a copy of parser.sp as I get this when trying to compile:

./compile.sh teammanager.sp
Compiling teammanager.sp...SourcePawn Compiler 1.5.0-dev+3850
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

teammanager.sp(1030) : fatal error 120: cannot read from file: "teammanager/parser.sp"

Compilation aborted.
1 Error.
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Devilfish
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Join Date: Jan 2006
Old 07-14-2013 , 05:17   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #104

Hi sky,
Wondering if you can have a look at this plugin, cant seem to get it to load since recent update. heres some info and as you can see plugin 14 Readyup is loaded????????????

L 07/14/2013 - 09:12:07: SourceMod error session started
L 07/14/2013 - 09:12:07: Info (map "c6m1_riverbank") (file "errors_20130714.log")
L 07/14/2013 - 09:12:07: [SM] Unable to load plugin "teammanager.smx": Could not find required plugin "readyup"
L 07/14/2013 - 09:12:07: [SM] Unable to load plugin "rum_locksaferoom.smx": Could not find required plugin "readyup"

Meta list:

[01] L4DToolZ (1.0.0.9h-2-g7465d71b-dirty) by Ivailosp
[02] SourceMod (1.5.0-dev+3850) by AlliedModders LLC
[03] Left 4 Downtown 2 Extension (0.5.4.2) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
[04] SDK Tools (1.5.0-dev+3850) by AlliedModders LLC
[05] SDK Hooks (1.5.0-dev+3850) by AlliedModders LLC

SM exts list:

[01] Automatic Updater (1.5.0-dev+3850): Updates SourceMod gamedata files
[02] Webternet (1.5.0-dev+3850): Extension for interacting with URLs
[03] Left 4 Downtown 2 Extension (0.5.4.2): Downtown1's extension to perform useful L4D1/L4D2 calls
[04] BinTools (1.5.0-dev+3850): Low-level C/C++ Calling API
[05] Client Preferences (1.5.0-dev+3850): Saves client preference settings
[06] MySQL-DBI (1.5.0-dev+3850): MySQL driver implementation for DBI
[07] <FAILED> file "steamtools.ext.so": /servers/simserv/l4dv2/left4dead2/addons/sourcemod/extensions/steamtools.ext.so: cannot open shared object file: No such file or directory
[08] <FAILED> file "curl.ext.so": /servers/simserv/l4dv2/left4dead2/addons/sourcemod/extensions/curl.ext.so: cannot open shared object file: No such file or directory
[09] Socket (3.0.1): Socket extension for SourceMod
[10] SDK Tools (1.5.0-dev+3850): Source SDK Tools
[11] Top Menus (1.5.0-dev+3850): Creates sorted nested menus
[12] SDK Hooks (1.5.0-dev+3850): Source SDK Hooks

SM plugins list:

01 "Client Preferences" (1.5.0-dev+3850) by AlliedModders LLC
02 "Updater" (1.1.5) by GoD-Tony
03 "Admin Help" (1.5.0-dev+3850) by AlliedModders LLC
04 "Basic Comm Control" (1.5.0-dev+3850) by AlliedModders LLC
05 "Basic Chat" (1.5.0-dev+3850) by AlliedModders LLC
06 "Player Commands" (1.5.0-dev+3850) by AlliedModders LLC
07 "Fun Votes" (1.5.0-dev+3850) by AlliedModders LLC
08 "Fun Commands" (1.5.0-dev+3850) by AlliedModders LLC
09 "Basic Commands" (1.5.0-dev+3850) by AlliedModders LLC
10 "Admin File Reader" (1.5.0-dev+3850) by AlliedModders LLC
11 "Sound Commands" (1.5.0-dev+3850) by AlliedModders LLC
12 <Failed> "Teams Manager" (2.3.4) by Sky
13 <Failed> "Ready Up Module - Anti-rush" (0.5) by [email protected]
14 "Ready Up" (2.6) by [email protected]
15 "Basic Votes" (1.5.0-dev+3850) by AlliedModders LLC
16 "Admin Menu" (1.5.0-dev+3850) by AlliedModders LLC
17 "Basic Info Triggers" (1.5.0-dev+3850) by AlliedModders LLC
18 "Ready Up Module - Rush Distance" (0.5) by [email protected]
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Devilfish
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Old 07-14-2013 , 11:15   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #105

Further investigation, version 2.3.4 loads correctly and version 2.3.4c will manually load but both result in server crash on client connect
debug cvar on teammanager doesnt seem to log anything that I can see.
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Last edited by Devilfish; 07-14-2013 at 11:39.
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 07-16-2013 , 09:27   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #106

I've added parser.sp to the source code (I did not realize it wasn't there)

In 2.3.4c, /sourcemod/configs/teammanager/config.cfg must exist. If it does not, or is incorrectly set up, the plugin will not properly load and/or will result in random crashing. In response to the latest update which has seen many signatures change, the gamedata file for all my plugins needs to be updated. Unfortunately I do not currently have the time to do this, but will try to get to it at a later date, unless someone beats me to it.
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Devilfish
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Join Date: Jan 2006
Old 07-20-2013 , 15:05   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #107

Any ideas where these are declared?

teammanager.sp(183) : error 017: undefined symbol "g_ModeKey"
teammanager.sp(184) : error 017: undefined symbol "g_ModeValue"
teammanager.sp(815) : error 017: undefined symbol "g_ModeKey"
teammanager.sp(816) : error 017: undefined symbol "g_ModeValue"
teammanager/parser.sp(26) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(29) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(40) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(43) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(53) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(56) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(59) : error 017: undefined symbol "g_ModeValue"
teammanager/parser.sp(97) : error 017: undefined symbol "g_ModeKey"
teammanager/parser.sp(9 : error 017: undefined symbol "g_ModeValue"
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Skyy
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Old 07-22-2013 , 13:33   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #108

Edit:


I didn't upload the wrong parser; I just didn't upload all of the correct (accidentally) files.
It appears the correct definitions.sp wasn't uploaded; until I have a chance to upload the correct one, just define the variables, anywhere.
However, if the binary doesn't work, recompiling it yourself won't work either; The gamedata probably needs to be updated, but as I don't have a server, I have no way to update and test it. If someone else is willing to, that would be great.

Last edited by Skyy; 07-24-2013 at 09:16.
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Skyy
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Old 07-25-2013 , 10:45   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #109

I'm currently in the process of writing a new version of ready up from the ground up. It'll have extended module support, which means most of this plugins functionality will be built as individual modules for ready up 3.

This means I am no longer supporting this plugin, as this change makes it deprecated.
The new version of ready up will be posted as a separate download in its official thread, when completed.
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Jоnny
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Join Date: Jun 2007
Old 08-30-2013 , 21:12   Re: [ L4D2 ] Team Manager 2.3.4c
Reply With Quote #110

Where i should download all needed includes to compile this plugin?
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