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[CSGO] After Update not allowing players to join [FIX]


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boombee
SourceMod Donor
Join Date: Nov 2013
Old 07-01-2014 , 21:48   [CSGO] After Update not allowing players to join [FIX]
Reply With Quote #1

Im getting this:

[MM] Sending reservation request to 192.223.26.148:27015
[MM] Sending reservation request to 192.223.26.148:27015
[MM] Sending reservation request to 192.223.26.148:27015

READ:

The July 1 update for CS:GO overwrote the gamemodes.txt file, creating three new default mapgroups (mp_op_breakout, mg_active, and mg_reserves) and disabling, but not removing, the old mg_bomb and mg_hostage mapgroups. If you have a server that is set up to use mg_bomb or mg_hostage, you will need to create a custom mapgroup under that name; otherwise, your server will not be able to run properly -- specifically, it will likely not accept new player connections after it is started.

If you already edited the gamemodes.txt file directly and uncommented mg_bomb or mg_hostage to try to get your server quickly back online, it's important that you switch to defining it in gamemodes_server.txt (as described in the KB article) instead.

Last edited by boombee; 07-03-2014 at 09:17.
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Jmills
Member
Join Date: Aug 2012
Old 07-01-2014 , 22:30   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #2

Same problem
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Jmills
Member
Join Date: Aug 2012
Old 07-01-2014 , 22:37   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #3

Go into your gamemodes.txt file and uncomment the lines they commented out. Apparently they are deprecating the mg_bomb mapgroup, uncommenting those lines is a quick fix. Starting at line 682 to line 717.
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Last edited by Jmills; 07-01-2014 at 22:37.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 07-01-2014 , 22:59   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #4

didn't work ... can you post your gamemodes.txt please ?
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Chesterfield
Senior Member
Join Date: Apr 2013
Old 07-01-2014 , 23:03   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #5

Looking foward to this
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 07-01-2014 , 23:26   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #6

working now !
But how to change the round time ? Valve seems to changed the way to set round time
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Chesterfield
Senior Member
Join Date: Apr 2013
Old 07-01-2014 , 23:33   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #7

Quote:
Originally Posted by nguyenbaodanh View Post
working now !
But how to change the round time ? Valve seems to changed the way to set round time
Can you provide help for the others that are having the same problem? thanks in advanced!
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 07-02-2014 , 00:17   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #8

My server runs fine even with mg_bomb commented out. I guess it's because I've got custom gamemodes_server.txt set up.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-02-2014 , 00:46   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #9

Can't figure this out, I kept everything default and mg_bomb is commented out unless I am looking this the wrong way.

Code:
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
  "gameTypes"
  {
    "classic"
    {
      "value"        "0"
      "nameID"      "#SFUI_GameTypeClassic"

      "gameModes"
      {
        "casual"
        {
          "value"         "0"
          "nameID"       "#SFUI_GameModeCasual"
          "descID"       "#SFUI_GameModeCasualDesc"
                    "descID_List"       "#SFUI_GameModeCasualDescSPList"
          "matchmakingvalue"  "casual"
          "uid"        "1"
          "maxplayers"      "20"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$400" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "3 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "45 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            "5"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty2" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_casual.cfg"
            "exec" "gamemode_casual_server.cfg"
          }

          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_classic"  "0"
                        //breakoutmaps
                        "mg_de_castle"    "1"
            "mg_de_overgrown"  "2"
            "mg_de_blackgold"  "3"
            "mg_de_mist"    "4"
            "mg_cs_rush"    "5"
            "mg_cs_insertion"  "6" 
            //active maps
                        "mg_de_dust2"    "7"
            "mg_de_nuke"    "8"
            "mg_de_mirage"    "9"
            "mg_de_inferno"    "10"
            "mg_de_cbble"    "11"
            "mg_de_overpass"  "12"
            "mg_de_cache"      "13"
                        //inactive maps
                        "mg_de_train"    "14"
            "mg_de_aztec"    "15"
            "mg_de_dust"    "16"
            "mg_de_vertigo"      "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"    "19"
                        "mg_cs_assault"      "20"
                        "mg_cs_militia"      "21"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_op_breakout"  "0"
            "mg_active"      "1"
            "mg_reserves"        "2"
          }
        }
  
        "competitive"
        {
          "value"          "1"
          "nameID"        "#SFUI_GameModeCompetitive"
          "descID"        "#SFUI_GameModeCompetitiveDesc"
                    "descID_List"       "#SFUI_GameModeCompetitiveDescList"
          "matchmakingvalue"  "competitive"
          "uid"        "2"
          "maxplayers"    "10"

          "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
          "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
          "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
        
          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$800" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Rounds" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "2 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "45 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateTeamOnly" }
            "5"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty3" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_competitive.cfg"
            "exec" "gamemode_competitive_server.cfg"
          }
          
          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_classic"  "0"
                        //breakoutmaps
                        "mg_de_castle"    "1"
            "mg_de_overgrown"  "2"
            "mg_de_blackgold"  "3"
            "mg_de_mist"    "4"
            "mg_cs_rush"    "5"
            "mg_cs_insertion"  "6" 
            //active maps
                        "mg_de_dust2"    "7"
            "mg_de_nuke"    "8"
            "mg_de_mirage"    "9"
            "mg_de_inferno"    "10"
            "mg_de_cbble"    "11"
            "mg_de_overpass"  "12"
            "mg_de_cache"      "13"
                        //inactive maps
                        "mg_de_train"    "14"
            "mg_de_aztec"    "15"
            "mg_de_dust"    "16"
            "mg_de_vertigo"      "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"    "19"
                        "mg_cs_assault"      "20"
                        "mg_cs_militia"      "21"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
                        // Original Comp Mapgroup
                        //breakoutmaps
                        "mg_de_castle"    "0"
            "mg_de_overgrown"  "1"
            "mg_de_blackgold"  "2"
            "mg_de_mist"    "3"
            "mg_cs_rush"    "4"
            "mg_cs_insertion"  "5" 
            //active maps
                        "mg_de_dust2"    "6"
            "mg_de_nuke"    "7"
            "mg_de_mirage"    "8"
            "mg_de_inferno"    "9"
            "mg_de_cbble"    "10"
            "mg_de_overpass"  "11"
            "mg_de_cache"      "12"
                        //inactive maps
                        "mg_de_train"    "13"
            "mg_de_aztec"    "14"
            "mg_de_dust"    "15"
            "mg_de_vertigo"      "16"
                        "mg_cs_office"      "17"
                        "mg_cs_italy"    "18"
                        "mg_cs_assault"      "19"
                        "mg_cs_militia"      "20"
          }
        }
      }  
    }

    "gungame"
    {
      "value"        "1"
      "nameID"      "#SFUI_GameTypeGungame"

      // This is the list of game modes supported by this game type.
      "gameModes"
      {
        "gungameprogressive"
        {
          "value"        "0"
          "nameID"      "#SFUI_GameModeGGProgressive"
          "descID"      "#SFUI_GameModeGGProgressiveDesc"
                          "descID_List"           "#SFUI_GameModeGGProgressiveDescList"
          "matchmakingvalue"  "competitive"
          "uid"        "11"
          "maxplayers"      "10"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "1"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            "2"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty2" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_armsrace.cfg"
            "exec" "gamemode_armsrace_server.cfg"
          }
          
          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_ar"    "0"
            "mg_ar_baggage"    "1"
            "mg_ar_monastery"  "2"
            "mg_ar_shoots"    "3"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_armsrace"  "0"
          }

          "weaponprogression_ct"
          {
            "mp9"      { "kills"  "1" }
            "mac10"      { "kills"  "1" }
            "mp7"      { "kills"  "1" }
            "bizon"      { "kills"  "1" }
            "ump45"      { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "mag7"      { "kills"  "1" }
            "xm1014"    { "kills"  "1" }
            "sawedoff"    { "kills"  "1" }
            "galilar"    { "kills"  "1" }
            "famas"      { "kills"  "1" }
            //"m4a1_silencer"  { "kills"  "1" }
            "ak47"      { "kills"  "1" }
            "m4a1"      { "kills"  "1" }
            "sg556"      { "kills"  "1" }
            "aug"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "m249"      { "kills"  "1" }
            "negev"      { "kills"  "1" }
            //"usp_silencer"  { "kills"  "1" }
            "glock"      { "kills"  "1" }
            "hkp2000"    { "kills"  "1" }
            "tec9"      { "kills"  "1" }
            "p250"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "fiveseven"    { "kills"  "1" }
            "elite"      { "kills"  "1" }
            "knifegg"      { "kills"  "1" }
          }
          
          "weaponprogression_t"
          {
            "mp9"      { "kills"  "1" }
            "mac10"      { "kills"  "1" }
            "mp7"      { "kills"  "1" }
            "bizon"      { "kills"  "1" }
            "ump45"      { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "mag7"      { "kills"  "1" }
            "xm1014"    { "kills"  "1" }
            "sawedoff"    { "kills"  "1" }
            "galilar"    { "kills"  "1" }
            "famas"      { "kills"  "1" }
            //"m4a1_silencer"  { "kills"  "1" }
            "ak47"      { "kills"  "1" }
            "m4a1"      { "kills"  "1" }
            "sg556"      { "kills"  "1" }
            "aug"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "m249"      { "kills"  "1" }
            "negev"      { "kills"  "1" }
            //"usp_silencer"  { "kills"  "1" }
            "glock"      { "kills"  "1" }
            "hkp2000"    { "kills"  "1" }
            "tec9"      { "kills"  "1" }
            "p250"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "fiveseven"    { "kills"  "1" }
            "elite"      { "kills"  "1" }
            "knifegg"    { "kills"  "1" }
          }
        }

        "gungametrbomb"
        {
          "value"        "1"
          "nameID"      "#SFUI_GameModeGGBomb"
          "descID"      "#SFUI_GameModeGGBombDesc"
                          "descID_List"           "#SFUI_GameModeGGBombDescList"
          "matchmakingvalue"  "competitive"
          "uid"        "12"
          "maxplayers"      "10"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_WinMatchColon"      "value" "10 #SFUI_Rounds" }
            "1"    { "label" "#SFUI_TimePerRoundColon"    "value" "90 #SFUI_Seconds" }
            "2"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateTeamOnly" }
            "3"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty3" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_demolition.cfg"
            "exec" "gamemode_demolition_server.cfg"
          }

          // Map groups for offline modes
          "mapgroupsSP"
          {
            "random_demo"    "0"
            "mg_de_bank"    "1"
            "mg_de_lake"    "2"
            "mg_de_safehouse"  "3"
            "mg_de_sugarcane"  "4"
            "mg_de_stmarc"    "5"
            "mg_de_shorttrain"  "6"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_demolition"    "0"
          }

          "weaponprogression_ct"
          {
            "m4a1"      { "kills"  "1" }
            //"m4a1_silencer"  { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "ump45"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "fiveseven"    { "kills"  "1" }
            "hkp2000"    { "kills"  "1" }
            //"usp_silencer"  { "kills"  "1" }
            "ssg08"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "Scar20"    { "kills"  "1" }
          }
          
          "weaponprogression_t"
          {
            "ak47"      { "kills"  "1" }
            "p90"      { "kills"  "1" }
            "bizon"      { "kills"  "1" }
            "deagle"    { "kills"  "1" }
            "nova"      { "kills"  "1" }
            "p250"      { "kills"  "1" }
            "glock"      { "kills"  "1" }
            "ssg08"      { "kills"  "1" }
            "awp"      { "kills"  "1" }
            "g3sg1"      { "kills"  "1" }
          }
        }

        "deathmatch"
        {
          "value"        "2"
          "nameID"      "#SFUI_Deathmatch"
          "descID"      "#SFUI_DeathmatchDesc"
                         "descID_List"         "#SFUI_GameModeCasualDescSPList"
          "matchmakingvalue"  "competitive"
          "uid"        "13"
          "maxplayers"    "16"

          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {

            "0"    { "label" "#SFUI_WinMatchColon"      "value" "10 #SFUI_Rounds" }
            "1"    { "label" "#SFUI_TimePerRoundColon"    "value" "90 #SFUI_Seconds" }
            "2"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateTeamOnly" }
            "3"    { "label" "#SFUI_BotsColon"        "value" "#SFUI_BotDifficulty3" }
          }

          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_deathmatch.cfg"
            "exec" "gamemode_deathmatch_server.cfg"
          }

          "mapgroupsSP"
          {
            "random_classic"  "0"
                        //operation maps
                        "mg_de_castle"    "1"
            "mg_de_overgrown"  "2"
            "mg_de_blackgold"  "3"
            "mg_de_mist"    "4"
            "mg_cs_rush"    "5"
            "mg_cs_insertion"  "6" 
            //active maps
                        "mg_de_dust2"    "7"
            "mg_de_nuke"    "8"
            "mg_de_mirage"    "9"
            "mg_de_inferno"    "10"
            "mg_de_cbble"    "11"
            "mg_de_overpass"  "12"
            "mg_de_cache"      "13"
                        //inactive maps
                        "mg_de_train"    "14"
            "mg_de_aztec"    "15"
            "mg_de_dust"    "16"
            "mg_de_vertigo"      "17"
                        "mg_cs_office"      "18"
                        "mg_cs_italy"    "19"
                        "mg_cs_assault"      "20"
                        "mg_cs_militia"      "21"
            
            "mg_de_bank"    "22"
            "mg_de_lake"    "23"
            "mg_de_safehouse"  "24"
            "mg_de_sugarcane"  "25"
            "mg_de_stmarc"    "26"
            "mg_de_shorttrain"  "27"

            "mg_ar_baggage"    "28"
            "mg_ar_monastery"  "29"
            "mg_ar_shoots"    "30"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_op_breakout"  "0"
            "mg_active"      "1"
            "mg_reserves"        "2"
          }
        }
      }
    }
        
    "training"
    {
      "value"        "2"
      "nameID"      "#SFUI_GameTypeFreestyle"
      "singleplayeronly"  "1"
  
      "gameModes"
      {
        "training"
        {
          "value"        "0"
          "nameID"      "#SFUI_GameTypeTraining"
          "descID"      "#SFUI_GameModeTrainingDesc"
                          "descID_List"           "#SFUI_GameModeTrainingDescList"
          "showdisclaimer"  "1"
          "uid"        "21"
          "maxplayers"    "1"
  
          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$16,000" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "5 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "90 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            // Bot data is determined by user selection.
          }
  
          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            "exec" "gamemode_training.cfg"
            "exec" "gamemode_training_server.cfg"
          }

          // Map groups for offline modes
          "mapgroupsSP"
          {
            "mg_training1"    "0"
          }
        }
      }
    }

    "custom"
    {
      "value"        "3"
      "nameID"      "#SFUI_GameTypeCustom"
  
      "gameModes"
      {
        "custom"
        {
          "value"        "0"
          "nameID"      "#SFUI_GameModeCustom"
          "descID"      "#SFUI_GameModeCustomDesc"
                          "descID_List"           "#SFUI_GameModeCustomDescList"
          "showdisclaimer"  "1"
          "uid"        "30"
          "maxplayers"    "100"
  
          // These are the descriptive ui elements to display in the information box on.
          // These key/values should be pairs of strings.  The "key" will appear in the left
          // column, the "value" will appear in the right column.
          "ui"
          {
            "0"    { "label" "#SFUI_CashColon"        "value" "$16,000" }
            "1"    { "label" "#SFUI_WinMatchColon"      "value" "30 #SFUI_Minutes" }
            "2"    { "label" "#SFUI_TimePerRoundColon"    "value" "5 #SFUI_Minutes" }
            "3"    { "label" "#SFUI_BuyTimeColon"      "value" "90 #SFUI_Seconds" }
            "4"    { "label" "#SFUI_SpectateColon"      "value" "#SFUI_SpectateAnyone" }
            // Bot data is determined by user selection.
          }
  
          // These are the configs that get executed when a game mode of this type is created
          "exec"
          {
            //"exec" "gamemode_custom.cfg"
          }
        }
      }
    }
  }

  "mapgroups"
  {
    // 
    // Map cycle groups
    //
        
        "mg_op_breakout"
    {
      "imagename"            "mapgroup-breakout"
      "nameID"            "#SFUI_mapgroup_op_breakout"
      "tooltipMaps"        "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
      "tooltipID"          "#SFUI_MapGroup_Tooltip_Desc_Operation"
      "name"              "mg_op_breakout"
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {     
                "de_castle"         ""
                "de_overgrown"    ""
        "de_blackgold"    ""
        "de_mist"        ""
        "cs_rush"        ""
        "cs_insertion"    ""
      }
    }
        
        "mg_active"
    {
      "imagename"            "mapgroup-active"
      "nameID"            "#SFUI_Mapgroup_active"
      "tooltipID"            "#SFUI_MapGroup_Tooltip_Desc_Active"
      "tooltipMaps"        "de_dust2,de_nuke,de_mirage,de_inferno,de_cbble,de_overpass,de_cache"
      "name"              "mg_active"
            "grouptype"     "active"
      "maps"
      {
                "de_dust2"    ""
                "de_nuke"    ""
                "de_mirage"    ""
                "de_inferno"  ""
                "de_cbble"    ""
                "de_overpass"  ""
                "de_cache"      ""        
      }
    }
        
       "mg_reserves"
    {
      "imagename"            "mapgroup-reserves"
      "nameID"            "#SFUI_Mapgroup_reserves"
      "tooltipID"            "#SFUI_MapGroup_Tooltip_Desc_Reserves"
      "tooltipMaps"        "de_train,de_aztec,de_dust,de_vertigo,cs_office,cs_italy,cs_assault,cs_militia"
      "name"              "mg_reserves"
            "grouptype"     "reserves"
      "maps"
      {
                "de_train"    ""
                "de_aztec"    ""
                "de_dust"    ""
                "de_vertigo"  ""
                "cs_office"     ""
                "cs_italy"    ""
                "cs_assault"    ""
                "cs_militia"  ""     
      }
    }

    "mg_deathmatch"
    {
      "imagename"    "mapgroup-bomb"
      "nameID"    "#SFUI_Mapgroup_allclassic"
      "tooltipID"    "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
      "name"      "mg_deathmatch"
      "maps"
      {
        "de_dust2"    ""
        "de_train"    ""
        "de_inferno"    ""
        "de_mirage"    ""
        "de_cbble"    ""
        "de_overpass"    ""
        "de_dust"    ""
        "de_aztec"    ""
        "de_nuke"    ""
        "de_vertigo"    ""
                "cs_militia"        ""
        "cs_assault"    ""
        "cs_office"    ""
        "cs_italy"    ""
        "ar_monastery"  ""
        "ar_shoots"    ""
        "ar_baggage"    ""
        "de_lake"    ""
        "de_stmarc"    ""
        "de_sugarcane"    ""
        "de_bank"    ""
        "de_safehouse"    ""
        "de_shorttrain"    ""
      }
    }

    "mg_armsrace"
    {
      "imagename"    "mapgroup-armsrace"
      "nameID"    "#SFUI_Mapgroup_armsrace"
      "tooltipID"    "#SFUI_MapGroup_Tooltip_Desc_Armsrace"
      "tooltipMaps"  "ar_monastery,ar_shoots,ar_baggage"
      "name"      "mg_armsrace"
      "maps"
      {
        "ar_monastery"  ""
        "ar_shoots"    ""
        "ar_baggage"    ""
      }
    }

    "mg_demolition"
    {
      "imagename"    "mapgroup-demolition"
      "nameID"    "#SFUI_Mapgroup_demolition"
      "tooltipID"    "#SFUI_MapGroup_Tooltip_Desc_demo"
      "tooltipMaps"  "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shorttrain"
      "name"      "mg_demolition"
      "maps"
      {
        "de_lake"    ""
        "de_stmarc"    ""
        "de_sugarcane"    ""
        "de_bank"    ""
        "de_safehouse"    ""
        "de_shorttrain"    ""
      }
    }
        
// not used currently
//       "mg_hostage"
//    {
//      "imagename"    "mapgroup-hostage"
//      "nameID"    "#SFUI_Mapgroup_hostage"
//      "name"      "mg_hostage"
//      "maps"
//      {
//              "cs_militia"        ""
//              "cs_assault"    ""
//        "cs_office"        ""
//        "cs_italy"        ""
//      }
//    }
//
//    "mg_bomb"
//    {
//      "imagename"    "mapgroup-bomb"
//      "nameID"    "#SFUI_Mapgroup_bomb"
//      "name"      "mg_bomb"
//      "maps"
//      {
//        "de_dust2"    ""
//        "de_train"    ""
//        "de_inferno"  ""
//        "de_mirage"    ""
//        "de_cbble"    ""
//        "de_overpass"  ""
//        "de_dust"    ""
//        "de_aztec"    ""
//        "de_nuke"    ""
//        "de_vertigo"  ""
//        "de_cache"    ""
//      }
//    }
// end of not used currently
      
    //
    // Single map groups
    //

    "mg_de_train"
    {
      "imagename"    "map-train-overall"
      "nameID"    "#SFUI_Map_de_train"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_train"
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_train"    ""
      }
    }

    "mg_de_dust"    
    {
      "imagename"    "map-dust-overall"
      "nameID"    "#SFUI_Map_de_dust"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_dust"  
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_dust"    ""
      }  
    }

    "mg_de_dust2"
    {
      "imagename"    "map-dust2-overall"
      "nameID"    "#SFUI_Map_de_dust2"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_dust2"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_dust2"    ""
      }
    }

    "mg_de_aztec"
    {
      "imagename"    "map-aztec-overall"
      "nameID"    "#SFUI_Map_de_aztec"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_aztec"
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_aztec"    ""
      }
    }

    "mg_de_inferno"
    {
      "imagename"    "map-inferno-overall"
      "nameID"    "#SFUI_Map_de_inferno"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_inferno"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_inferno"    ""
      }
    }

    "mg_de_mirage"
    {
      "imagename"    "map-mirage-overall"
      "nameID"    "#SFUI_Map_de_mirage"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_mirage"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_mirage"    ""
      }
    }
    
    "mg_de_nuke"
    {
      "imagename"    "map-nuke-overall"
      "nameID"    "#SFUI_Map_de_nuke"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_nuke"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_nuke"    ""
      }
    }
    "mg_de_vertigo"
    {
      "imagename"    "map-vertigo-overall"
      "nameID"    "#SFUI_Map_de_vertigo"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_de_vertigo"
      "icontag"    "bomb"
            "grouptype"     "reserves"
      "maps"
      {
        "de_vertigo"    ""
      }
    }
    
    "mg_cs_italy"
    {
      "imagename"    "map-italy-overall"
      "nameID"    "#SFUI_Map_cs_italy"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_italy"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_italy"    ""
      }
    }

    "mg_cs_office"
    {
      "imagename"    "map-office-overall"
      "nameID"    "#SFUI_Map_cs_office"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_office"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_office"    ""
      }
    }
        
        "mg_cs_militia"
    {
      "imagename"    "map-militia-overall"
      "nameID"    "#SFUI_Map_cs_militia"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_militia"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_militia"    ""
      }
    }
        
         "mg_cs_assault"
    {
      "imagename"    "map-assault-overall"
      "nameID"    "#SFUI_Map_cs_assault"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Reserves"
      "name"      "mg_cs_assault"
      "icontag"    "hostage"
            "grouptype"     "reserves"
      "maps"
      {
        "cs_assault"    ""
      }
    }
     
         "mg_de_overpass"
    {
      "imagename"    "map-overpass-overall"
      "nameID"    "#SFUI_Map_de_overpass"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_overpass"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_overpass"    ""
      }
    }   

         "mg_de_cbble"
    {
      "imagename"    "map-cbble-overall"
      "nameID"    "#SFUI_Map_de_cbble"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_cbble"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_cbble"    ""
      }
    }
  
    //Operation Breakout
        "mg_de_castle"
    {
      "imagename"    "map-castle-overall"
      "nameID"    "#SFUI_Map_de_castle"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_castle"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_castle"    ""
      }
    }
  
         "mg_de_overgrown"
    {
      "imagename"    "map-overgrown-overall"
      "nameID"    "#SFUI_Map_de_overgrown"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_overgrown"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_overgrown"    ""
      }
    }
  
         "mg_de_blackgold"
    {
      "imagename"    "map-blackgold-overall"
      "nameID"    "#SFUI_Map_de_blackgold"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_blackgold"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_blackgold"    ""
      }
    }
  
         "mg_cs_rush"
    {
      "imagename"    "map-rush-overall"
      "nameID"    "#SFUI_Map_cs_rush"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_cs_rush"
      "icontag"    "hostage"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "cs_rush"    ""
      }
    }
  
          "mg_de_mist"
    {
      "imagename"    "map-mist-overall"
      "nameID"    "#SFUI_Map_de_mist"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_de_mist"
      "icontag"    "bomb"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "de_mist"    ""
      }
    }
  
           "mg_cs_insertion"
    {
      "imagename"    "map-insertion-overall"
      "nameID"    "#SFUI_Map_cs_insertion"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Operation"
      "name"      "mg_cs_insertion"
      "icontag"    "hostage"
            "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "show_rich_presence"    "_breakout"
            "grouptype"     "op_breakout"
      "maps"
      {
        "cs_insertion"    ""
      }
    }
  
        //Operation Pheonix maps
        "mg_de_cache"
    {
      "imagename"    "map-cache-overall"
      "nameID"    "#SFUI_Map_de_cache"
      "tooltipID"    "#SFUI_Map_Tooltip_Desc_Active"
      "name"      "mg_de_cache"
      "icontag"    "bomb"
            "grouptype"     "active"
      "maps"
      {
        "de_cache"    ""
      }
    }
        
        "mg_de_ali"
    {
      "imagename"    "map-ali-overall"
      "nameID"    "#SFUI_Map_de_ali"
      "name"      "mg_de_ali"
      "icontag"    "bomb"
      "maps"
      {
        "de_ali"    ""
      }
    }
        
        "mg_de_seaside"
    {
      "imagename"    "map-seaside-overall"
      "nameID"    "#SFUI_Map_de_seaside"
      "name"      "mg_de_seaside"
      "icontag"    "bomb"
      "maps"
      {
        "de_seaside"    ""
      }
    }
        
        "mg_cs_agency"
    {
      "imagename"    "map-agency-overall"
      "nameID"    "#SFUI_Map_cs_agency"
      "name"      "mg_cs_agency"
      "icontag"    "hostage"
      "maps"
      {
        "cs_agency"    ""
      }
    }
        
        "mg_cs_thunder"
    {
      "imagename"    "map-thunder-overall"
      "nameID"    "#SFUI_Map_cs_thunder"
      "name"      "mg_cs_thunder"
      "icontag"    "hostage"
      "maps"
      {
        "cs_thunder"    ""
      }
    }
    
    "mg_de_favela"
    {
      "imagename"    "map-favela-overall"
      "nameID"    "#SFUI_Map_de_favela"
      "name"      "mg_de_favela"
      "icontag"    "bomb"
      "maps"
      {
        "de_favela"    ""
      }
    }

    "mg_cs_downtown"
    {
      "imagename"    "map-downtown-overall"
      "nameID"    "#SFUI_Map_cs_downtown"
      "name"      "mg_cs_downtown"
      "icontag"    "hostage"
      "maps"
      {
        "cs_downtown"    ""
      }
    }

    "mg_cs_motel"
    {
      "imagename"    "map-motel-overall"
      "nameID"    "#SFUI_Map_cs_motel"
      "name"      "mg_cs_motel"
      "icontag"    "hostage"
      "maps"
      {
        "cs_motel"    ""
      }
    }
        //old operation maps so that old saved matches can use this info
        "mg_de_gwalior"
    {
      "imagename"    "map-gwalior-overall"
      "nameID"    "#SFUI_Map_de_gwalior"
      "name"      "mg_de_gwalior"
      "icontag"    "bomb"
      "maps"
      {
        "de_gwalior"    ""
      }
    }
        
        "mg_de_chinatown"
    {
      "imagename"    "map-chinatown-overall"
      "nameID"    "#SFUI_Map_de_chinatown"
      "name"      "mg_de_chinatown"
      "icontag"    "bomb"
      "maps"
      {
        "de_chinatown"    ""
      }
    }
        
        "mg_cs_siege"
    {
      "imagename"    "map-siege-overall"
      "nameID"    "#SFUI_Map_cs_siege"
      "name"      "mg_cs_siege"
      "icontag"    "hostage"
      "maps"
      {
        "cs_siege"    ""
      }
    }
        
        "mg_cs_museum"
    {
      "imagename"    "map-museum-overall"
      "nameID"    "#SFUI_Map_cs_museum"
      "name"      "mg_cs_museum"
      "icontag"    "hostage"
      "maps"
      {
        "cs_museum"    ""
      }
    }
        
    "mg_de_library"
    {
      "imagename"    "map-library-overall"
      "nameID"    "#SFUI_Map_de_library"
      "name"      "mg_de_library"
      "icontag"    "bomb"
      "maps"
      {
        "de_library"    ""
      }
    }
        
        "mg_de_ruins"
    {
      "imagename"    "map-ruins-overall"
      "nameID"    "#SFUI_Map_de_ruins"
      "name"      "mg_de_ruins"
      "icontag"    "bomb"
      "maps"
      {
        "de_ruins"    ""
      }
    }
        
        //end old operation Maps
    
    "mg_ar_baggage"
    {
      "imagename"    "map-baggage-overall"
      "nameID"    "#SFUI_Map_ar_baggage"
      "name"      "mg_ar_baggage"
      "maps"
      {
        "ar_baggage"    ""
      }
    }

    "mg_ar_shoots"
    {
      "imagename"    "map-vietnam-overall"
      "nameID"    "#SFUI_Map_ar_shoots"
      "name"      "mg_ar_shoots"
      "maps"
      {
        "ar_shoots"    ""
      }
    }
    "mg_ar_monastery"
    {
      "imagename"    "map-monastery-overall"
      "imagename"    "map-monastery-overall"
      "nameID"    "#SFUI_Map_ar_monastery"
      "name"      "mg_ar_monastery"
      "maps"
      {
        "ar_monastery"    ""
      }
    }

    "mg_de_bank"
    {
      "imagename"    "map-bank-overall"
      "nameID"    "#SFUI_Map_de_bank"
      "name"      "mg_de_bank"
      "icontag"    "bomb"
      "maps"
      {
        "de_bank"    ""
      }
    }

    "mg_de_lake"
    {
      "imagename"    "map-boathouse-overall"
      "nameID"    "#SFUI_Map_de_lake"
      "name"      "mg_de_lake"
      "icontag"    "bomb"
      "maps"
      {
        "de_lake"    ""
      }
    }

    "mg_de_safehouse"
    {
      "imagename"    "map-house-overall"
      "nameID"    "#SFUI_Map_de_safehouse"
      "name"      "mg_de_safehouse"
      "icontag"    "bomb"
      "maps"
      {
        "de_safehouse"    ""
      }
    }

    "mg_de_sugarcane"
    {
      "imagename"    "map-mill-overall"
      "nameID"    "#SFUI_Map_de_sugarcane"
      "name"      "mg_de_sugarcane"
      "icontag"    "bomb"
      "maps"
      {
        "de_sugarcane"  ""
      }
    }

    "mg_de_stmarc"
    {
      "imagename"    "map-shacks-overall"
      "nameID"    "#SFUI_Map_de_stmarc"
      "name"      "mg_de_stmarc"
      "icontag"    "bomb"
      "maps"
      {
        "de_stmarc"    ""
      }
    }

    "mg_de_shorttrain"
    {
      "imagename"    "map-train-overall"
      "nameID"    "#SFUI_Map_de_shorttrain"
      "name"      "mg_de_shorttrain"
      "icontag"    "bomb"
      "maps"
      {
        "de_shorttrain"    ""
      }
    }

    "mg_training1"
    {
      "imagename"    "map-alleyway-overall"
      "nameID"    "#SFUI_Map_training1"
      "name"      "mg_training1"
      "maps"
      {
        "training1"    ""
      }
    }

    "random_ar"
    {
      "nameID"      "#SFUI_Map_random"
      "imagename"      "map-random-ar"
      "name"        "random"
      "maps"
      {
        //Empty
      }
    }
    
    "random_demo"
    {
      "nameID"      "#SFUI_Map_random"
      "imagename"      "map-random-demo"
      "name"        "random"
      "maps"
      {
        //Empty
      }
    }
    
    "random_classic"
    {
      "nameID"      "#SFUI_Map_random"
      "imagename"      "map-random-overall"
      "name"        "random"
      "maps"
      {
        //Empty
      }
    }
  }

  "maps"
  {
    //
    // Classic Maps
    //

    "cs_italy"
    {
      "nameID"      "#SFUI_Map_cs_italy"
      "name"        "cs_italy"
      "imagename"      "map-italy-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_separatist.mdl"
      "t_models"
      {
        "tm_separatist"    ""
        "tm_separatist_variantA"    ""
        "tm_separatist_variantB"    ""
        "tm_separatist_variantC"    ""
        "tm_separatist_variantD"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
      "hostage_models"
      {
        "models/hostage/hostage.mdl"  ""
        "models/hostage/hostage_variantA.mdl"  ""
        "models/hostage/hostage_variantB.mdl"  ""
        "models/hostage/hostage_variantC.mdl"  ""
      }
    }
  
    "cs_office"
    {
      "nameID"      "#SFUI_Map_cs_office"
      "name"        "cs_office"
      "imagename"      "map-office-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_anarchist.mdl"
      "t_models"
      {
        "tm_anarchist"    ""
        "tm_anarchist_variantA"    ""
        "tm_anarchist_variantb"    ""
        "tm_anarchist_variantc"    ""
        "tm_anarchist_variantd"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
      "hostage_models"
      {
        "models/hostage/hostage.mdl"  ""
        "models/hostage/hostage_variantA.mdl"  ""
        "models/hostage/hostage_variantB.mdl"  ""
        "models/hostage/hostage_variantC.mdl"  ""
      }
    }
   
    "cs_militia"
    {
      "nameID"      "#SFUI_Map_cs_militia"
      "name"        "cs_militia"
      "imagename"      "map-militia-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
      "hostage_models"
      {
        "models/hostage/hostage.mdl"  ""
        "models/hostage/hostage_variantA.mdl"  ""
        "models/hostage/hostage_variantB.mdl"  ""
        "models/hostage/hostage_variantC.mdl"  ""
      }
    }
        
        "cs_assault"
    {
      "nameID"      "#SFUI_Map_cs_assault"
      "name"        "cs_assault"
      "imagename"      "map-assault-overall"
      "default_game_type"    "0" // Classic
      "default_game_mode"    "0" // Casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
  
    "de_aztec"
    {
      "nameID"      "#SFUI_Map_de_aztec"
      "name"        "de_aztec"
      "imagename"      "map-aztec-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
    
    "de_train"
    {
      "nameID"      "#SFUI_Map_de_train"
      "name"        "de_train"
      "imagename"      "map-train-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
  
    "de_dust"
    {
      "nameID"      "#SFUI_Map_de_dust"
      "name"        "de_dust"
      "imagename"      "map-dust-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms.mdl"
      "t_models"
      {
        "tm_leet_variantA"    ""
        "tm_leet_variantB"    ""
        "tm_leet_variantC"    ""
        "tm_leet_variantD"    ""
        "tm_leet_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_idf.mdl"
      "ct_models"
      {
        "ctm_idf"    ""
        "ctm_idf_variantB"  ""
        "ctm_idf_variantC"  ""
        "ctm_idf_variantD"  ""
        "ctm_idf_variantE"  ""
      }
    }
    
    "de_dust2"
    {
      "nameID"      "#SFUI_Map_de_dust2"
      "name"        "de_dust2"
      "imagename"      "map-dust2-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms.mdl"
      "t_models"
      {
        "tm_leet_variantA"    ""
        "tm_leet_variantB"    ""
        "tm_leet_variantC"    ""
        "tm_leet_variantD"    ""
        "tm_leet_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_idf.mdl"
      "ct_models"
      {
        "ctm_idf"    ""
        "ctm_idf_variantB"  ""
        "ctm_idf_variantC"  ""
        "ctm_idf_variantD"  ""
        "ctm_idf_variantE"  ""
      }
    }
  
    "de_inferno"
    {
      "nameID"      "#SFUI_Map_de_inferno"
      "name"        "de_inferno"
      "imagename"      "map-inferno-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_separatist.mdl"
      "t_models"
      {
        "tm_separatist"    ""
        "tm_separatist_variantA"    ""
        "tm_separatist_variantB"    ""
        "tm_separatist_variantC"    ""
        "tm_separatist_variantD"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
      }
    }

    "de_mirage"
    {
      "nameID"      "#SFUI_Map_de_mirage"
      "name"        "de_mirage"
      "imagename"      "map-mirage-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_leet.mdl"
      "t_models"
      {
        "tm_leet_variantA"  ""
        "tm_leet_variantB"  ""
        "tm_leet_variantC"  ""
        "tm_leet_variantD"  ""
        "tm_leet_variantE"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
      }
    }
    
    "de_nuke"
    {
      "nameID"      "#SFUI_Map_de_nuke"
      "name"        "de_nuke"
      "imagename"      "map-nuke-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }
    
    "de_vertigo"
    {
      "nameID"      "#SFUI_Map_de_vertigo"
      "name"        "de_vertigo"
      "imagename"      "map-vertigo-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
    
    "de_overpass"
    {
      "nameID"      "#SFUI_Map_de_overpass"
      "name"        "de_overpass"
      "imagename"      "map-overpass-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"         "models/weapons/t_arms_phoenix.mdl"
      "ct_arms"         "models/weapons/ct_arms_gsg9.mdl"
      "t_models"
      {
            "tm_phoenix"      ""
            "tm_phoenix_variantA"   ""
            "tm_phoenix_variantB"   ""
            "tm_phoenix_variantC"   ""
            "tm_phoenix_variantD"   ""
      }
      "ct_models"
      {
            "ctm_gsg9"      ""
            "ctm_gsg9_variantA"   ""
            "ctm_gsg9_variantB"   ""
            "ctm_gsg9_variantC"   ""
            "ctm_gsg9_variantD"   ""
      }
    }
    
    "de_cbble"
    {
      "nameID"      "#SFUI_Map_de_cbble"
      "name"        "de_cbble"
      "imagename"      "map-cbble-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }
        
        //
        //operation maps
        //
 
    "de_castle"
    {
      "nameID"      "#SFUI_Map_de_castle"
      "name"        "de_castle"
      "imagename"      "map-castle-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
        "ctm_sas_variantE"  ""
      }
    }
 
    "de_overgrown"
    {
      "nameID"      "#SFUI_Map_de_overgrown"
      "name"        "de_overgrown"
      "imagename"      "map-overgrown-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_leet.mdl"
      "t_models"
      {
        "tm_leet_variantA"  ""
        "tm_leet_variantB"  ""
        "tm_leet_variantC"  ""
        "tm_leet_variantD"  ""
        "tm_leet_variantE"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
        "ctm_sas_variantE"  ""
      }
    }
 
    "de_blackgold"
    {
      "nameID"      "#SFUI_Map_de_blackgold"
      "name"        "de_blackgold"
      "imagename"      "map-blackgold-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
 
     "cs_rush"
    {
      "nameID"      "#SFUI_Map_cs_rush"
      "name"        "cs_rush"
      "imagename"      "map-rush-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas"    ""
        "ctm_sas_variantA"  ""
        "ctm_sas_variantB"  ""
        "ctm_sas_variantC"  ""
        "ctm_sas_variantD"  ""
        "ctm_sas_variantE"  ""
      }
    }
 
     "de_mist"
    {
      "nameID"      "#SFUI_Map_de_mist"
      "name"        "de_mist"
      "imagename"      "map-mist-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
 
    "cs_insertion"
    {
      "nameID"      "#SFUI_Map_cs_insertion"
      "name"        "cs_insertion"
      "imagename"      "map-insertion-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "requires_attr"      "season access"
      "requires_attr_value"  "3"
      "requires_attr_reward"  "minutes played"
      "show_medal_icon"       "4OpBreakout$Community Season Four Summer 2014"
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
 
    //
        //old operation maps
        //
    
    "de_cache"
    {
      "nameID"      "#SFUI_Map_de_cache"
      "name"        "de_cache"
      "imagename"      "map-cache-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }
        
        "de_ali"
    {
      "nameID"      "#SFUI_Map_de_ali"
      "name"        "de_ali"
      "imagename"      "map-ali-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_separatist.mdl"
      "t_models"
      {
        "tm_separatist"    ""
        "tm_separatist_variantA"    ""
        "tm_separatist_variantB"    ""
        "tm_separatist_variantC"    ""
        "tm_separatist_variantD"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }
        
        "de_seaside"
    {
      "nameID"      "#SFUI_Map_de_seaside"
      "name"        "de_seaside"
      "imagename"      "map-seaside-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
        
    "cs_agency"
    {
      "nameID"      "#SFUI_Map_cs_agency"
      "name"        "cs_agency"
      "imagename"      "map-agency-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }

    "cs_downtown"
    {
      "nameID"      "#SFUI_Map_cs_downtown"
      "name"        "cs_downtown"
      "imagename"      "map-downtown-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
        
        "de_favela"
    {
      "nameID"      "#SFUI_Map_de_favela"
      "name"        "de_favela"
      "imagename"      "map-favela-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }
    
    "cs_motel"
    {
      "nameID"      "#SFUI_Map_cs_motel"
      "name"        "cs_motel"
      "imagename"      "map-motel-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
        

        
        "de_gwalior"
    {
      "nameID"      "#SFUI_Map_de_gwalior"
      "name"        "de_gwalior"
      "imagename"      "map-gwalior-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }
        
        "de_ruins"
    {
      "nameID"      "#SFUI_Map_de_ruins"
      "name"        "de_ruins"
      "imagename"      "map-ali-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }

    "de_chinatown"
    {
      "nameID"      "#SFUI_Map_de_chinatown"
      "name"        "de_chinatown"
      "imagename"      "map-chinatown-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
        
        "cs_siege"
    {
      "nameID"      "#SFUI_Map_cs_siege"
      "name"        "cs_siege"
      "imagename"      "map-siege-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"    ""
        "ctm_swat_variantA"  ""
        "ctm_swat_variantB"  ""
        "ctm_swat_variantC"  ""
        "ctm_swat_variantD"  ""
      }
    }
        
        "de_library"
    {
      "nameID"      "#SFUI_Map_de_library"
      "name"        "de_library"
      "imagename"      "map-library-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gsg9.mdl"
      "ct_models"
      {
        "ctm_gsg9"    ""
        "ctm_gsg9_variantA"  ""
        "ctm_gsg9_variantB"  ""
        "ctm_gsg9_variantC"  ""
        "ctm_gsg9_variantD"  ""
      }
    }
        
        "cs_museum"
    {
      "nameID"      "#SFUI_Map_cs_museum"
      "name"        "cs_museum"
      "imagename"      "map-museum-overall"
      "default_game_type"    "0" // classic
      "default_game_mode"    "0" // casual
      "t_arms"      "models/weapons/t_arms_anarchist.mdl"
      "t_models"
      {
        "tm_anarchist"    ""
        "tm_anarchist_variantA"    ""
        "tm_anarchist_variantb"    ""
        "tm_anarchist_variantc"    ""
        "tm_anarchist_variantd"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_fbi.mdl"
      "ct_models"
      {
        "ctm_fbi"    ""
        "ctm_fbi_variantA"  ""
        "ctm_fbi_variantB"  ""
        "ctm_fbi_variantC"  ""
        "ctm_fbi_variantD"  ""
      }
    }
        
    //
    // Gun Game Maps
    //

    "ar_baggage"
    {
      "nameID"      "#SFUI_Map_ar_baggage"
      "name"        "ar_baggage"
      "imagename"      "map-baggage-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "0" // Progressive
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gsg9.mdl"
      "ct_models"
      {
        "ctm_gsg9"    ""
        "ctm_gsg9_variantA"  ""
        "ctm_gsg9_variantB"  ""
        "ctm_gsg9_variantC"  ""
        "ctm_gsg9_variantD"  ""
      }
    }
    
    "ar_shoots"
    {
      "nameID"      "#SFUI_Map_ar_shoots"
      "name"        "ar_shoots"
      "imagename"      "map-vietnam-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "0" // Progressive
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }
    
    "ar_monastery"
    {
      "nameID"      "#SFUI_Map_ar_monastery"
      "name"        "ar_monastery"
      "imagename"      "map-tibet-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "0" // Progressive
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_gsg9.mdl"
      "ct_models"
      {
        "ctm_gsg9"    ""
        "ctm_gsg9_variantA"  ""
        "ctm_gsg9_variantB"  ""
        "ctm_gsg9_variantC"  ""
        "ctm_gsg9_variantD"  ""
      }
    }

    "de_lake"
    {
      "nameID"      "#SFUI_Map_de_lake"
      "name"        "de_lake"
      "imagename"      "map-boathouse-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
        "tm_phoenix_variantA"  ""
        "tm_phoenix_variantB"  ""
        "tm_phoenix_variantC"  ""
        "tm_phoenix_variantD"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
      }
    }

    "de_bank"
    {
      "nameID"      "#SFUI_Map_de_bank"
      "name"        "de_bank"
      "imagename"      "map-bank-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {
        "ctm_swat"      ""
        "ctm_swat_variantA"    ""
        "ctm_swat_variantB"    ""
        "ctm_swat_variantC"    ""
        "ctm_swat_variantD"    ""

      }
    }

    "de_safehouse"
    {
      "nameID"      "#SFUI_Map_de_safehouse"
      "name"        "de_safehouse"
      "imagename"      "map-house-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_professional.mdl"
      "t_models"
      {
        "tm_professional"    ""
        "tm_professional_var1"    ""
        "tm_professional_var2"    ""
        "tm_professional_var3"    ""
        "tm_professional_var4"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_swat.mdl"
      "ct_models"
      {

        "ctm_swat"      ""
        "ctm_swat_variantA"    ""
        "ctm_swat_variantB"    ""
        "ctm_swat_variantC"    ""
        "ctm_swat_variantD"    ""
      }
    }

    "de_sugarcane"
    {
      "nameID"      "#SFUI_Map_de_sugarcane"
      "name"        "de_sugarcane"
      "imagename"      "map-mill-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }

    "de_stmarc"
    {
      "nameID"      "#SFUI_Map_de_stmarc"
      "name"        "de_stmarc"
      "imagename"      "map-shacks-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_pirate.mdl"
      "t_models"
      {
        "tm_pirate"    ""
        "tm_pirate_variantA"  ""
        "tm_pirate_variantC"  ""
        "tm_pirate_variantD"  ""
        "tm_pirate_variantB"  ""
      }
      "ct_arms"      "models/weapons/ct_arms_gign.mdl"
      "ct_models"
      {
        "ctm_gign"    ""
        "ctm_gign_variantA"  ""
        "ctm_gign_variantB"  ""
        "ctm_gign_variantC"  ""
        "ctm_gign_variantD"  ""
      }
    }

    "de_shorttrain"
    {
      "nameID"      "#SFUI_Map_de_shorttrain"
      "name"        "de_shorttrain"
      "imagename"      "map-train-overall"
      "default_game_type"    "1" // GunGame
      "default_game_mode"    "1" // Bomb
      "t_arms"      "models/weapons/t_arms_balkan.mdl"
      "t_models"
      {
        "tm_balkan_variantA"    ""
        "tm_balkan_variantB"    ""
        "tm_balkan_variantC"    ""
        "tm_balkan_variantD"    ""
        "tm_balkan_variantE"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_sas.mdl"
      "ct_models"
      {
        "ctm_sas_variantA"    ""
        "ctm_sas_variantB"    ""
        "ctm_sas_variantC"    ""
        "ctm_sas_variantD"    ""
        "ctm_sas"    ""
      }
    }

    //
    // Random Map
    //

    "random"
    {
      "nameID"      "#SFUI_Map_random"
      "name"        "random"
      "minplayers"    "#SFUI_VariesByMap"
      "maxplayers"    "#SFUI_VariesByMap"
      "imagename"      "map-random-overall"
      "t_models"
      {
        // these will be pulled from the assigned map
      }
      "ct_models"
      {
        // these will be pulled from the assigned map
      }
    }

    "training1"
    {
      "nameID"      "#SFUI_Map_training1"
      "name"        "training1"
      "minplayers"    "1"
      "maxplayers"    "1"
      "extraspectators"  "2"
      "imagename"      "map-alleyway-overall"
      "default_game_type"    "2" // Training
      "default_game_mode"    "0" // 
      "t_arms"      "models/weapons/t_arms_phoenix.mdl"
      "t_models"
      {
        "tm_phoenix"    ""
      }
      "ct_arms"      "models/weapons/ct_arms_st6.mdl"
      "ct_models"
      {
        "ctm_st6"    ""
      }
    }
  }
  
  "botDifficulty"
  {
    "none"
    {
      "nameID" "#SFUI_BotDifficulty0"
      "value" "0"
      "awardProgressDisabled" "1"
      "convars"
      {
        "bot_difficulty"    "0"
        "bot_dont_shoot"    "1"
        "bot_quota"        "0"
      }
    }
    
    "dumb"
    {
      "nameID" "#SFUI_BotDifficulty1"
      "value" "1"
      "awardProgressDisabled" "1"
      "convars"
      {
        "bot_difficulty"    "0"
        "bot_dont_shoot"    "1"
      }
    }
    
    "easy"
    {
      "nameID" "#SFUI_BotDifficulty2"
      "value" "2"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "0"
        "bot_dont_shoot"    "0"
      }
    }
    
    "medium"
    {
      "nameID" "#SFUI_BotDifficulty3"
      "value" "3"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "1"
        "bot_dont_shoot"    "0"
      }
    }
    
    "hard"
    {
      "nameID" "#SFUI_BotDifficulty4"
      "value" "4"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "2"
        "bot_dont_shoot"    "0"
      }
    }
    
    "expert"
    {
      "nameID" "#SFUI_BotDifficulty5"
      "value" "5"
      "awardProgressDisabled" "0"
      "convars"
      {
        "bot_difficulty"    "3"
        "bot_dont_shoot"    "0"
      }
    }
  }
  
  "mpSessionVisibility"
  {
    "public"
    {
      "nameID" "#SFUI_SessionVisibilityPublic"
      "value" "0"
      "matchmakingvalue" "public"
    }
    
    "private"
    {
      "nameID" "#SFUI_SessionVisibilityPrivate"
      "value" "1"
      "matchmakingvalue" "private"
    }
  }

  "maptypes"
  {
    "de_"
    {
      "nameID" "#SFUI_BombMap"
      "imagename" "icon-overview-bomb"
    }
    
    "cs_"
    {
      "nameID" "#SFUI_HostageMap"
      "imagename" "icon-overview-hostage"
    }

    "gungameprogressive"
    {
      "nameID" "#SFUI_GunGameProgressiveMap"
      "imagename" "icon-overview-progressive"
    }
    
    "gungametrbomb"
    {
      "nameID" "#SFUI_GunGameTRMap"
      "imagename" "icon-overview-trbomb"
    }

    "training"
    {
      "nameID" "#SFUI_TrainingSelectMap"
      "imagename" "icon-overview-select"
    }
        
    "unknown"
    {
      "nameID" "?"
    }
  }
}
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IcEWoLF is offline
Jmills
Member
Join Date: Aug 2012
Old 07-02-2014 , 01:27   Re: CSGO after update wont let me join ? Anyone else?
Reply With Quote #10

Uncommenting is what worked for me. Here's ours:

http://pastebin.com/4XyDTTya
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Last edited by Jmills; 07-02-2014 at 01:28.
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