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Realism for Paintball Gun & Mod


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benamo6
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Join Date: Aug 2008
Location: NeverLand
Old 10-30-2008 , 20:29   Re: Realism for Paintball Gun & Mod
Reply With Quote #211

Quote:
Originally Posted by Rul4 View Post
amx_pbsnade 1 //Toggles coloured smoke grenades
amx_pbstrip 1 //Toggles if players weapons are stripped in spawn

Sorry if u dont understund my request. About nades i mean a cvar for how many nades u get like 3 he's and 2 sg's
And i have amx_pbstrip 1 but i can have 4 main weapons..
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dballs442
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Old 11-01-2008 , 16:13   Re: Realism for Paintball Gun & Mod
Reply With Quote #212

i have a few questions.

i use GHW_Chronic's Weapon Model Replacement plugin but i couldnt get it to replace player skins nor weapon shoot sounds. how did you do this and how can i make it work on my Goldeneye 64 mod server. its non paint ball all though i would like for just the paint balls to show up on all brushes. i tryed these http://forums.alliedmods.net/showthread.php?p=418965 but they just made my server crash.
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Rul4
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Old 11-01-2008 , 16:44   Re: Realism for Paintball Gun & Mod
Reply With Quote #213

Quote:
Originally Posted by dballs442 View Post
i have a few questions.

i use GHW_Chronic's Weapon Model Replacement plugin but i couldnt get it to replace player skins nor weapon shoot sounds. how did you do this and how can i make it work on my Goldeneye 64 mod server. its non paint ball all though i would like for just the paint balls to show up on all brushes. i tryed these http://forums.alliedmods.net/showthread.php?p=418965 but they just made my server crash.
To replace the player skins without making the server crash (or kick clients), read the tutorial at https://forums.alliedmods.net/showthread.php?t=69386

The weapon shoot sounds are a bit tricky. You can check my paintballgun.sma and look at the functions:
- fw_updateclientdata: it overrides all client side weapon animations by executing
PHP Code:
set_cd(cd_handleCD_ID1); 
- fw_cmdstart: it captures the left click (+attack), delets it, shoots a pellet, makes the shooting sound and then launches the SVC_WEAPONANIM message to the client in order to show the right shooting animation. I don't know if there is any tutorial showing how to do this.

These two of course are called by the following forwards:
PHP Code:
register_forward(FM_CmdStart"fw_cmdstart");
register_forward(FM_UpdateClientData"fw_updateclientdata",1); 
I didn't understand the last part about making the paintballs show on all brushes in your server.

Best,
Rul4.
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webmaster-nirvana
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Join Date: Apr 2007
Old 11-01-2008 , 16:51   Re: Realism for Paintball Gun & Mod
Reply With Quote #214

And eventually the On / off.

Could you watch and tell me if this is feasible?

Thank you
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Rul4
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Location: Argentina
Old 11-01-2008 , 16:54   Re: Realism for Paintball Gun & Mod
Reply With Quote #215

Quote:
Originally Posted by webmaster-nirvana View Post
And eventually the On / off.

Could you watch and tell me if this is feasible?

Thank you
If what if feasible?
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Rul4
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Old 11-01-2008 , 17:13   Re: Realism for Paintball Gun & Mod
Reply With Quote #216

Quote:
Originally Posted by benamo6 View Post
Sorry if u dont understund my request. About nades i mean a cvar for how many nades u get like 3 he's and 2 sg's
And i have amx_pbstrip 1 but i can have 4 main weapons..
Ok. A cvar for the amount of nades would be nice. It involves some research first, though, but I think that I saw a plugin making something like that.

About the pbstrip, that is very strange. It works for me. You are saying it is not removing your weapons when you spawn?

Best,
Rul4.
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dballs442
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Old 11-01-2008 , 18:07   Re: Realism for Paintball Gun & Mod
Reply With Quote #217

Quote:
Originally Posted by Rul4 View Post
I didn't understand the last part about making the paintballs show on all brushes in your server.

Best,
Rul4.
a brush is a wall in the mapping world. kinda. its a wall with no enties tied to it. this way paint balls dont show up on players or doors. with that other plugin the paintballs would hit a player or door then the player or door would move and the paint ball would still be there, floating in mid air.
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Old 11-02-2008, 02:42
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GetOffMyKoo-Aid
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Old 11-05-2008 , 19:55   Re: Realism for Paintball Gun & Mod
Reply With Quote #218

Server Crashed. It was working well. Then It just crashed all of sudden.
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karceWZROKIEM
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Old 11-06-2008 , 05:23   Re: Realism for Paintball Gun & Mod
Reply With Quote #219

My server is crashing evry 3-5 minutes...
currently i have this plugins-paintball.ini:
Quote:
;Paintball REALMOD pack
;paintballmod.amxx debug
paintballgun.amxx debug
;paintballmoves.amxx debug
;paintballnade.amxx debug
and it's stabile...

the one whitch is crashing the server is paintballmod.amxx

btw:
paintballmod.sma (line 210):
set_pdata_int(id, 386, 120, 5);
sholuldn't be:
set_pdata_int(id, 386, 120, 4);

AND ANY set_pdata_* CAN CRASH SERVER WITHOUT ANY LOG... so... ??
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Rul4
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Old 11-06-2008 , 12:00  
Reply With Quote #220

Quote:
Originally Posted by GetOffMyKoo-Aid View Post
Server Crashed. It was working well. Then It just crashed all of sudden.
I'll have a look at it. Do you have any logs?

EDIT:

Quote:
Originally Posted by GetOffMyKoo-Aid View Post
Server Crashed. It was working well. Then It just crashed all of sudden.
Found something in my own log. The server crashed if you launched a supernade just before the round ends. Try the new paintballgun.amxx

EDIT 2:

Quote:
Originally Posted by karceWZROKIEM View Post
My server is crashing evry 3-5 minutes...
currently i have this plugins-paintball.ini:

and it's stabile...

the one whitch is crashing the server is paintballmod.amxx

btw:
paintballmod.sma (line 210):
set_pdata_int(id, 386, 120, 5);
sholuldn't be:
set_pdata_int(id, 386, 120, 4);

AND ANY set_pdata_* CAN CRASH SERVER WITHOUT ANY LOG... so... ??
Any logs?

BTW http://www.amxmodx.org/doc/index.htm..._pdata_int.htm

Says "-5", neither "5" nor "4"...

Are you running a linux server? That could explain the crashes.

Regards,
Rul4.
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Last edited by Exolent[jNr]; 11-06-2008 at 12:34. Reason: If you have the last post in a topic, edit it. Don't post a new post.
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