Raised This Month: $ Target: $400
 0% 

L4DToolZ Metamod plugin (l4d1 & l4d2)


Post New Thread Reply   
 
Thread Tools Display Modes
ivailosp
Senior Member
Join Date: Feb 2009
Old 12-13-2012 , 20:39   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1101

sorry - i mean if players can join over the server limit
ivailosp is offline
Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-13-2012 , 20:48   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1102

yes they can.. that is no problem, only not sure why the spawning bots is a problem :/ did not have it before
Danny_l4d is offline
ivailosp
Senior Member
Join Date: Feb 2009
Old 12-13-2012 , 20:51   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1103

so if your server is 12/12 - more ppl can join? if so there is bug in l4dtoolz

Last edited by ivailosp; 12-13-2012 at 20:51.
ivailosp is offline
Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-13-2012 , 20:53   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1104

I got 14/18 but if people join a bot is made automatic, but with the new l4dtoolz bots aren't made anymore, they spawn and then disapear
Danny_l4d is offline
ivailosp
Senior Member
Join Date: Feb 2009
Old 12-13-2012 , 20:55   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1105

yeah, i understand that - i just wanted to check if ppl are able to join over the limit as it can be related to this bug
ivailosp is offline
Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-13-2012 , 21:01   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1106

I may have forgotten left4downtown :/ it seems when I disable that with l4d_maxplayers -1 I could not join after 12 players... sorry for that
to less sleep, totally forgot about left4downtown

Last edited by Danny_l4d; 12-13-2012 at 21:02.
Danny_l4d is offline
Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-14-2012 , 06:21   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1107

I use bebop for the extra player join, and I use a addbot plugin if bebop tries to fail, only with the new l4dtoolz that doesn't work the way it did before. when adding a bot, you see it and 1 sec later its gone
Danny_l4d is offline
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 12-14-2012 , 10:44   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1108

ivailosp latest binaries works fine on Linux dedicated.
__________________
disawar1 is offline
ivailosp
Senior Member
Join Date: Feb 2009
Old 12-14-2012 , 13:47   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1109

Quote:
Originally Posted by Danny_l4d View Post
I use bebop for the extra player join, and I use a addbot plugin if bebop tries to fail, only with the new l4dtoolz that doesn't work the way it did before. when adding a bot, you see it and 1 sec later its gone
can you tell me the previous version that worked for you. hm, it seems that you need sv_unlock_sb_add and it is not supported in the version that i posted
ivailosp is offline
ivailosp
Senior Member
Join Date: Feb 2009
Old 12-14-2012 , 17:15   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1110

Quote:
Originally Posted by ivailosp View Post
can someone test this file? - it has updated signatures, but i dont have linux server for l4d1 to test it. it may or may not work
source code @ https://github.com/ivailosp/l4dtoolz dunno if l4d2 or win signature are current. at some point i will update the git.
p.s. this v.1.0.0.9f
ivailosp is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:09.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode