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[CS:S/CS:GO] GunGame


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MrGarfield
Senior Member
Join Date: Feb 2013
Old 09-12-2018 , 14:22   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5131

Hello

I just installed the gungame plugin on a csgo that works pretty well, but when the game is over he does not want to change the map he stays on the same map and all the players are frozen, yet mapchooser is well enabled it gives good the menu to change the map I do not understand

Thanks for your help
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bongotrommler
Senior Member
Join Date: Feb 2013
Location: GG-Elite.Net
Old 09-13-2018 , 16:08   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5132

Quote:
Originally Posted by MrGarfield View Post
Hello

I just installed the gungame plugin on a csgo that works pretty well, but when the game is over he does not want to change the map he stays on the same map and all the players are frozen, yet mapchooser is well enabled it gives good the menu to change the map I do not understand

Thanks for your help
If you are having issues with CS:GO you can try workaround - "EndGameSilent" "1" in main gungame config file.
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MrGarfield
Senior Member
Join Date: Feb 2013
Old 09-14-2018 , 04:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5133

it is already under this value "EndGameSilent" "1" in my gungame.config
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 09-24-2018 , 00:19   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5134

L 09/24/2018 - 136:22: [SM] Blaming: gungame.smx
L 09/24/2018 - 136:22: [SM] Call stack trace:
L 09/24/2018 - 136:22: [SM] [0] GetEntProp
L 09/24/2018 - 136:22: [SM] [1] Line 1531, gungame/util.sp::UTIL_RemoveAmmo
L 09/24/2018 - 136:22: [SM] [2] Line 774, gungame/util.sp::UTIL_DelayAmmoRemove
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 09-24-2018 , 00:19   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5135

Quote:
Originally Posted by MrGarfield View Post
it is already under this value "EndGameSilent" "1" in my gungame.config
I set mine to 0 and it started changing
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zndrcs
New Member
Join Date: Jan 2019
Old 01-05-2019 , 10:51   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5136

How to add weapons?

Last edited by zndrcs; 01-05-2019 at 13:56.
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 01-05-2019 , 17:37   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5137

Quote:
Originally Posted by zndrcs View Post
How to add weapons?
cfg/gungame/css/gungame.equip.txt

This is my set up. You can change things around......Delete or add, just got to continue with numbers

"1" "m249"
"2" "awp"
"3" "g3sg1"
"4" "sg550"
"5" "scout"
"6" "AUG"
"7" "sg552"
"8" "famas"
"9" "m4a1"
"10" "ak47"
"11" "galil"
"12" "p90"
"13" "ump45"
"14" "mp5navy"
"15" "mac10"
"16" "tmp"
"17" "xm1014"
"18" "m3"
"19" "elite"
"20" "fiveseven"
"21" "deagle"
"22" "p228"
"23" "usp"
"24" "glock"
"25" "hegrenade"
"26" "knife"

Last edited by Sarin; 01-05-2019 at 17:38.
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 01-05-2019 , 17:40   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5138

Quote:
Originally Posted by zndrcs View Post
How to add weapons?
Did you find a solution for;

"Hi guys,

New to this, want to set up a GG turbo server without rounds, but for some reason it won't work? No respawning and always fight till end of round.

Also can't seem to disable warmup round?"
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bongotrommler
Senior Member
Join Date: Feb 2013
Location: GG-Elite.Net
Old 01-06-2019 , 07:18   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5139

Quote:
Originally Posted by zndrcs View Post
I think I'm doing it wrong, but I put game type to 1 (armsrace) on server startup so it does what I need to do, but now I obviously have the armsrace settings (wrong progression on the right, wrong scoreboard on top, ... ) so I'm just messing around with this until I figure out how it works.

Thanks for the weapon tip, appreciated.
Q.[CS:GO] What do I put for game_mode and game_type?
A.+game_type 0 +game_mode 0

Quote:
Originally Posted by Sarin View Post
Did you find a solution for;

"Hi guys,

New to this, want to set up a GG turbo server without rounds, but for some reason it won't work? No respawning and always fight till end of round.

"
mp_ignore_round_win_conditions 1

For respawning u need DM:
http://forums.alliedmods.net/showthread.php?t=103242
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Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 01-08-2019 , 01:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5140

Quote:
Originally Posted by zndrcs View Post
I think I'm doing it wrong, but I put game type to 1 (armsrace) on server startup so it does what I need to do, but now I obviously have the armsrace settings (wrong progression on the right, wrong scoreboard on top, ... ) so I'm just messing around with this until I figure out how it works.

Thanks for the weapon tip, appreciated.
Quote:
Originally Posted by Sarin View Post
cfg/gungame/css/gungame.equip.txt

This is my set up. You can change things around......Delete or add, just got to continue with numbers

"1" "m249"
"2" "awp"
"3" "g3sg1"
"4" "sg550"
"5" "scout"
"6" "AUG"
"7" "sg552"
"8" "famas"
"9" "m4a1"
"10" "ak47"
"11" "galil"
"12" "p90"
"13" "ump45"
"14" "mp5navy"
"15" "mac10"
"16" "tmp"
"17" "xm1014"
"18" "m3"
"19" "elite"
"20" "fiveseven"
"21" "deagle"
"22" "p228"
"23" "usp"
"24" "glock"
"25" "hegrenade"
"26" "knife"
Hey mate, I didnt realize you were doing csgo. These guns are for CSS. CSGO could be.....

"1" "m249"
"2" "awp"
"3" "g3sg1"
"4" "sg556"
"5" "scar20"
"6" "aug"
"7" "ssg08"
"8" "famas"
"9" "m4a1"
"10" "ak47"
"11" "galilar"
"12" "p90"
"13" "ump45"
"14" "negev"
"15" "mac10"
"16" "mp9"
"17" "xm1014"
"18" "sawedoff"
"19" "elite"
"20" "fiveseven"
"21" "deagle"
"22" "p250"
"23" "usp_silencer"
"24" "glock"
"25" "hegrenade"
"26" "knife"
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