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[TF2] Highfive Power


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Author
Aderic
Senior Member
Join Date: Oct 2011
Plugin ID:
4182
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Gives people with highfives special powers.
    Old 04-30-2014 , 19:23   [TF2] Highfive Power
    Reply With Quote #1

    Notice 7/13/2015: I have stepped away from TF2 & SM and no longer support these plugins.
    If you would like to take over on a plugin, feel free to contact me.


    What does this plugin do?

    It gives the initiator and partner of a highfive certain buffs.

    Edit: This plugin works for all partner taunts now, not just the highfive.

    Who is it for?
    The very non-serious. If you run a fun-server this is for you.

    Buff List:
    Spoiler


    CVARs:
    Code:
    sm_highfiveCooldown - The length of time a player has to wait to perform a power highfive.
    sm_highfiveConditions - The conditions and durations you want applied when a power highfive is performed.


    Command List:

    Code:
    sm_highfiveHelp - Lists all of the available named conditions.


    Usage:

    Spoiler
    Installation Instructions:
    1. Click highfivepowers.smx below and download the .smx file. Do not download highfivepowers.sp unless you are a developer or you want to compile the plugin yourself. This plugin relies on the great MoreColors by Dr. McKay, and will fail to compile using the online compiler.
    2. Move highfivepowers.smx to your sourcemod/plugins folder.
    3. If your server is currently running type sm plugins load highfivepowers.
    Version Information
    Code:
    Version 1.0 - Initial Release.
    Version 1.1 - Fixed highfive detection for the latest TF2 update.
    All partner taunts now apply powers based on this plugin's settings.
    Attached Files
    File Type: sp Get Plugin or Get Source (highfivepowers.sp - 365 views - 10.9 KB)
    File Type: smx highfivepowers.smx (14.8 KB, 458 views)
    __________________

    Last edited by Aderic; 07-13-2015 at 22:21.
    Aderic is offline
    hustler777
    New Member
    Join Date: May 2014
    Old 05-01-2014 , 05:24   Re: [TF2] Highfive Power
    Reply With Quote #2

    Plugin failed to compile
    hustler777 is offline
    Aderic
    Senior Member
    Join Date: Oct 2011
    Old 05-01-2014 , 06:04   [TF2] Highfive Power
    Reply With Quote #3

    Quote:
    Originally Posted by hustler777 View Post
    Plugin failed to compile
    Thanks for pointing that out! I have attached a compiled version of the plugin to use again!
    __________________
    Aderic is offline
    ygor.almeida
    Member
    Join Date: Jul 2010
    Old 05-08-2014 , 01:36   Re: [TF2] Highfive Power
    Reply With Quote #4

    Very cool plugin, I'm using on my server of trade.tks
    ygor.almeida is offline
    Aderic
    Senior Member
    Join Date: Oct 2011
    Old 05-08-2014 , 09:31   Re: [TF2] Highfive Power
    Reply With Quote #5

    Quote:
    Originally Posted by ygor.almeida View Post
    Very cool plugin, I'm using on my server of trade.tks
    Thank you for the feedback!
    __________________
    Aderic is offline
    DrFallen
    AlliedModders Donor
    Join Date: Jul 2013
    Location: ./root
    Old 05-09-2014 , 08:19   Re: [TF2] Highfive Power
    Reply With Quote #6

    Interesting plugin maybe have it per chance rather than on cooldown? prehaps.
    DrFallen is offline
    Aderic
    Senior Member
    Join Date: Oct 2011
    Old 05-09-2014 , 10:31   Re: [TF2] Highfive Power
    Reply With Quote #7

    Quote:
    Originally Posted by DrFallen View Post
    Interesting plugin maybe have it per chance rather than on cooldown? prehaps.
    Well, if you're talking about balancing it, that's up to you. You have the ability to change every buff and the cooldown time.

    The issue with putting it on a chance is that the highfive already has enough drawbacks; in combat you have to find a safe place to use it, you have to use it with a friend. It leaves you stunned for long enough. I suppose if you wanted to make the chance high it wouldn't be as bad but the cooldown is just to prevent spamming of the plugin. It could come in especially useful if say your spawn was getting camped and you needed to stop the spawn camping.
    __________________
    Aderic is offline
    hustler777
    New Member
    Join Date: May 2014
    Old 05-10-2014 , 01:45   Re: [TF2] Highfive Power
    Reply With Quote #8

    Very nice plugin, and work good with "high-five enemy")
    hustler777 is offline
    Aderic
    Senior Member
    Join Date: Oct 2011
    Old 05-10-2014 , 09:11   Re: [TF2] Highfive Power
    Reply With Quote #9

    Quote:
    Originally Posted by hustler777 View Post
    Very nice plugin, and work good with "high-five enemy")
    Thanks, I also use it with the high-five enemy plugin.
    __________________
    Aderic is offline
    kelvin31
    Member
    Join Date: May 2010
    Old 05-27-2014 , 00:11   Re: [TF2] Highfive Power
    Reply With Quote #10

    why I don't have any effect, is it my probelm?
    I set sm_highfiveConditions gaint 10.0; or sm_highfiveConditions crits 10.0;
    no any effect aftrer high five, and I havn't re-compile, just DL your highfivepowers.smx,
    and suggestion for me? thank you
    kelvin31 is offline
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