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SourceMod 1.3.1 Released! Also, Six Years.


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VamPiro
Junior Member
Join Date: Feb 2010
Old 02-17-2010 , 08:14   Re: SourceMod 1.3.1 Released! Also, Six Years.
#21

CSS
replace SM1.3.0 -> SM1.3.1

.....
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 287.
L 02/17/2010 - 114:20: [SM] Warning(s) encountered in translation file "plugin.swapper.txt"
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 5.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 11.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 27.
L 02/17/2010 - 114:20: [SM] Warning(s) encountered in translation file "plugin.ratewatcher.txt"
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 5.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 11.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 17.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 23.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 29.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 35.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 41.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 47.
L 02/17/2010 - 114:20: [SM] Warning(s) encountered in translation file "plugin.quakesounds.txt"
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 5.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 12.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 19.
L 02/17/2010 - 114:20: [SM] Ignoring translation to invalid language "#format" on line 26.
.....

what is it?

ops...it is my error...

delete from folders ..\translations\ru\
plugin.swapper.txt
plugin.ratewatcher.txt
plugin.quakesounds.txt

he asked - he answered

Last edited by VamPiro; 02-17-2010 at 09:26.
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bouncer
Veteran Member
Join Date: Apr 2009
Old 02-18-2010 , 17:25   Re: SourceMod 1.3.1 Released! Also, Six Years.
#22

There is a problem with the Insurgency game Signature in gamedata folder, a couple of the guys in IRC found this issue when they were trying to help me figure out why the plugins wouldnt load.

Now with SM 1.3 my server keeps crashing everytime more than 2 players join and there aren't any error logs.
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Saint213
New Member
Join Date: Feb 2010
Old 02-20-2010 , 09:02   Re: SourceMod 1.3.1 Released! Also, Six Years.
#23

when i try to access kick and ban and different player commands it dont show a list of who i can kick/ban/whatever how do i fix that?
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BAILOPAN
Join Date: Jan 2004
Old 02-20-2010 , 17:40   Re: SourceMod 1.3.1 Released! Also, Six Years.
#24

What command are you using?
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Saint213
New Member
Join Date: Feb 2010
Old 02-21-2010 , 00:41   Re: SourceMod 1.3.1 Released! Also, Six Years.
#25

when i try to access it threw the menu it dont work all it does is let me select the command then w/o giving me a option to select a player it just exits out of the menu but i can type in sm_ban or sm_slap ect.. and it works
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stephane50
Senior Member
Join Date: Jan 2009
Old 02-25-2010 , 00:22   Re: SourceMod 1.3.1 Released! Also, Six Years.
#26

pour cspromod

dans les fichiers gamedata.

Ajoutez la ligne suivante au bas de cspromod / addons / sourcemod / gamedata / sdktools.games / master.games.txt

"game.cspromod.txt"
(
"" jeu "cspromod"
)
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JohnnyOnTheSpot
Junior Member
Join Date: Jul 2008
Old 02-28-2010 , 14:23   Re: SourceMod 1.3.1 Released! Also, Six Years.
#27

Since I updated my public and private DoD:S servers to 1.3.1 and MM to 1.8.0 I now have "ghosts" that appear in the server lists. How can I go about fixing this? I have never had this issue before, only since upgrading the files.
JohnnyOnTheSpot is offline
BAILOPAN
Join Date: Jan 2004
Old 02-28-2010 , 18:28   Re: SourceMod 1.3.1 Released! Also, Six Years.
#28

What does "ghosts" mean?
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 02-28-2010 , 18:31   Re: SourceMod 1.3.1 Released! Also, Six Years.
#29

if this is about the players showing up in HLSW before they have connected properly, i dont think its related to sourcemod, or, if it is, its not just the latest version that does this.

Since a recent engine update (at least for tf2) A2S_PLAYER seems to be returning players earlier that it used to during the connection process.

Of course it might not be this Johnny is refering to.
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JohnnyOnTheSpot
Junior Member
Join Date: Jul 2008
Old 02-28-2010 , 19:17   Re: SourceMod 1.3.1 Released! Also, Six Years.
#30

By ghost I mean that there is a slot that's left open and empty. The "player" is nameless, without a Steam ID and isn't actually connected to any specific real player in the game but is taking up a slot. When looking at the server in HLSW it will show that at least one of the slots is empty, or a "ghost" as I described above, and when in game or looking at the server info for a server, it shows all the actual connected players but per the actual count that is shown it's one less than is there.

Right now for example my server has 28 actual people playing in it but the server is reporting, both in Steam and HLSW, that there are 29/32 players. When looking at the player list in HLSW it shows that the first slot is a player with no name, but has been connected longer than any other player and in fact showed up initially after a restart of the server (in this specific instance). Over time what we've noticed is that these "ghosts" will appear more frequently.

I'm not sure why it's showing an extra player slot to be full when there's no actual player or how it's connected to the newer versions of MM/SM but this was not an issue prior to updating them. I have an event on my private server tonight and will see then if this issues resolves itself on the private or if it is still happening on both servers, because it would seem that this issue propagates itself after multiple people have connected and are playing on the server.

The one thing I did do is go to MM and recreate the .vdf file for the servers, loaded the file on to the servers and currently we've maintained only one "ghost" on the public, whereas the private has yet to propagate this feature (ghost) again as of this posting. In any case, it's not as bad as it was the other day. But it's annoying and is still happening for us and other servers that I follow and work with.
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