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Some pev_body information


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r0ck
Senior Member
Join Date: Jun 2011
Location: India
Old 05-16-2014 , 14:31   Re: Some pev_body information
Reply With Quote #21

yea maybe delaying would work .. thanks i will check
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ConorCC
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Join Date: Feb 2014
Old 06-13-2017 , 12:59   Re: Some pev_body information
Reply With Quote #22

Somebody breaked the 256 combinations limit. How to break it?
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[email protected]
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 06-13-2017 , 16:46   Re: Some pev_body information
Reply With Quote #23

Quote:
Originally Posted by ConorCC View Post
Somebody breaked the 256 combinations limit. How to break it?
delta.lst
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Gabe Iggy
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Join Date: Mar 2011
Location: Chile
Old 06-15-2017 , 14:02   Re: Some pev_body information
Reply With Quote #24

What about non-CS games and cl_himodels? Aren't submodels managed by the client?
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her0p
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Join Date: Nov 2011
Old 10-25-2017 , 18:55   Re: Some pev_body information
Reply With Quote #25

Quote:
Originally Posted by [email protected] View Post
delta.lst
good, I am trying to create submodels but I can not find the way to do it correctly, could someone teach me or tell me a manual?
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RaZ_HU
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Join Date: May 2015
Location: Hungary
Old 08-10-2018 , 13:28   Re: Some pev_body information
Reply With Quote #26

I have 2 questions:
- The 255 submodel limit applies per model or overall?
- How can I "merge" models which has been split into 4-5-6 or more .smd files to keep the high poly count?


P.S.: sorry for dumping this old lady thread.

Edit:
I just realized that this (nor pev_skin) does not work for v_ models

Last edited by RaZ_HU; 08-10-2018 at 18:43.
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