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Help again plz...


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st0ned
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Join Date: Dec 2006
Location: Somewhere
Old 01-02-2007 , 16:20   Help again plz...
Reply With Quote #1

Ok now I got the hero 2 make admin only..I try 2 select it on server it says Im not authorized?:S Help plz?:S
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broWnie_maN
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Join Date: Aug 2006
Old 01-02-2007 , 16:32   Re: Help again plz...
Reply With Quote #2

that means that u havent got enough rights to select the hero...

u probably dont be an admin or something like that...
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Sidewinder
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Join Date: Aug 2006
Old 01-02-2007 , 17:05   Re: Help again plz...
Reply With Quote #3

you dont have the correct admin flags to use the hero
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st0ned
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Old 01-03-2007 , 04:54   Re: Help again plz...
Reply With Quote #4

Um ok but its my server?So im made admin automaticly?And btw i added my name in users.ini file..Still dosnt work?
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Sidewinder
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Old 01-03-2007 , 11:26   Re: Help again plz...
Reply With Quote #5

and it would also help to post the .sma cause we got no clue what you need to do.
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st0ned
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Old 01-03-2007 , 13:18   Re: Help again plz...
Reply With Quote #6

Ok heres the sma...
Code:
 
// Noob - Exploding Arrows (Bullets from Desert Eagle)
// CVARS
// noob_arrows- How many Arrows does he get each round
// noob_getdeagle - Does he get a free deagle on respawn.
// Edited by ShadowLeader and JTP10181
#include <amxmod>
#include <amxmisc>
#include <superheromod>
// VARIABLES
new gHeroName[]="Noob"
new bool:gHasNoobPower[SH_MAXSLOTS+1]
new bool:gNoobSelected[SH_MAXSLOTS+1]
new gArrowsFired[SH_MAXSLOTS+1]
new gPlayerLevels[SH_MAXSLOTS+1]
new gLastWeapon[SH_MAXSLOTS+1]
new gLastClipCount[SH_MAXSLOTS+1]
new lastammo[SH_MAXSLOTS+1]
new lastweap[SH_MAXSLOTS+1]
// Sprites
new spr_laser
new spr_laser_impact
new spr_blast_shroom
//----------------------------------------------------------------------------------------------
public plugin_init()
{
 // Plugin Info
 register_plugin("SUPERHERO Noob","1.4","JTP10181/AssKicR")
 // FIRE THE EVENT TO CREATE THIS SUPERHERO!
 register_cvar("noob_level", "0")
 shCreateHero(gHeroName, "exploding deagle shots", "U WILL HAVE A DEAGE WITH 3 EXPLODING SHOTS.**ADMIN ONLY!**", false, "noob_level" )
 // REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
 // INIT
 register_srvcmd("noob_init", "noob_init")
 shRegHeroInit(gHeroName, "noob_init")
 register_event("ResetHUD","newRound","b")
 // GREEN ARROW DAMAGE
 register_event("Damage", "noob_damage", "b", "2!0")
 // COUTING ARROWS
 register_event("CurWeapon","changeWeapon","be","1=1")
 // MAKE A TRAIL OF THE ARROW
 register_event("CurWeapon","make_tracer", "be", "1=1", "3>0")
 // DEATH
 register_event("DeathMsg", "noob_death", "a")
 // LEVELS
 register_srvcmd("noob_levels", "noob_levels")
 shRegLevels(gHeroName,"noob_levels")
 // DEFAULT THE CVARS
 register_cvar("noob_arrows", "3")
 register_cvar("noob_getdeagle", "1")
 register_cvar("noob_maxlevel", "7")
}
//----------------------------------------------------------------------------------------------
public noob_init()
{
 // First Argument is an id
 new temp[6]
 read_argv(1,temp,5)
 new id=str_to_num(temp)
 // 2nd Argument is 0 or 1 depending on whether the id has garrow
 read_argv(2,temp,5)
 new hasPowers = str_to_num(temp)
 gHasNoobPower[id] = (hasPowers!=0)
 gNoobSelected[id] = gHasNoobPower[id]

        if ( gHasNoobPower[id] && is_user_connected(id) ) {
  noob_admincheck(id)
 }
}
//----------------------------------------------------------------------------------------------
public plugin_precache() {
 spr_laser = precache_model("sprites/laserbeam.spr")
 spr_laser_impact = precache_model("sprites/zerogxplode.spr")
 spr_blast_shroom = precache_model("sprites/mushroom.spr")
}
//----------------------------------------------------------------------------------------------
public newRound(id)
{
 gArrowsFired[id] = 0
 gPlayerUltimateUsed[id] = false
 gLastWeapon[id] = -1  // I think the change Weapon automatically gets called on spawn death too...
 if ( gNoobSelected[id] && is_user_alive(id) && shModActive() ) {
                set_task(0.1, "Noob_admincheck", id)
        }
}
//----------------------------------------------------------------------------------------------
public noob_death()
{
 new id = read_data(2)
 //Check is this player can use the hero
 noob_admincheck(id)
 
        if ( gNoobSelected[id] && is_user_alive(id) && shModActive() ) {
                set_task(0.1, "Noob_admincheck", id)
        }
}
//----------------------------------------------------------------------------------------------
public noob_giveweapons(id)
{
 if ( !is_user_alive(id) || gHasNoobPower[id] ) return
 shGiveWeapon(id,"weapon_deagle")
}
//----------------------------------------------------------------------------------------------
public noob_damage(id)
{
 new damage = read_data(2)
 new weapon, bodypart, attacker_id = get_user_attacker(id,weapon,bodypart)
 if ( !shModActive() || !is_user_alive(attacker_id) || !gHasNoobPower[attacker_id]) return PLUGIN_CONTINUE
 if (weapon == CSW_DEAGLE && (!gPlayerUltimateUsed[attacker_id]))
 {
  new health = get_user_health(id)
  // mah nigga $id wasn't attacked by another player
  if (!is_user_connected(attacker_id)) return PLUGIN_CONTINUE
  if (attacker_id == id) return PLUGIN_CONTINUE
  // damage is less than 10%
  if (((1.0 * damage) / (1.0 * (health + damage))) < 0.01) return PLUGIN_CONTINUE
  new origin[3]
  new attacker_team[2], victim_team[2]
  get_user_origin(id, origin)
  // player fades..
  set_user_rendering(id, kRenderFxFadeSlow, 255, 255, 255, kRenderTransColor, 4);
  // beeeg explody!
  message_begin(MSG_ALL, SVC_TEMPENTITY)
  write_byte(3)            // TE_EXPLOSION
  write_coord(origin[0])
  write_coord(origin[1])
  write_coord(origin[2]-22)
  write_short(spr_blast_shroom)    // mushroom cloud
  write_byte(40)            // scale in 0.1u
  write_byte(12)            // frame rate
  write_byte(12)            // TE_EXPLFLAG_NOPARTICLES & TE_EXPLFLAG_NOSOUND
  message_end()

  // do turn down that awful racket
  // ..to be replaced by a blood spurt!
  message_begin(MSG_ALL, SVC_TEMPENTITY)
  write_byte(10)        // TE_LAVASPLASH
  write_coord(origin[0])
  write_coord(origin[1])
  write_coord(origin[2]-26)
  message_end()
  // kill victim
  user_kill(id, 1)
  message_begin( MSG_ALL, get_user_msgid("DeathMsg"),{0,0,0},0)
  write_byte(attacker_id)
  write_byte(id)
  write_byte(0)
  write_string("deagle")
  message_end()
  //Save Hummiliation
  new namea[24],namev[24],authida[20],authidv[20],teama[8],teamv[8]
  //Info On Attacker
  get_user_name(attacker_id,namea,23)
  get_user_team(attacker_id,teama,7)
  get_user_authid(attacker_id,authida,19)
  //Info On Victim
  get_user_name(id,namev,23)
  get_user_team(id,teamv,7)
  get_user_authid(id,authidv,19)
  //Log This Kill
  log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"Noob^"",
  namea,get_user_userid(attacker_id),authida,teama,namev,get_user_userid(id),authidv,teamv)
  /* set_user_health(id, 0) */
  // team check!
  get_user_team(attacker_id, attacker_team, 1)
  get_user_team(id, victim_team, 1)
  // for some reason this doesn't update in the hud until the next round.. whatever.
  if (!equali(attacker_team, victim_team)) {
   // diff. team;    $attacker_id gets credited for the kill and $250 and XP.
   //        $id gets their suicidal -1 frag back.
   set_user_frags(attacker_id, get_user_frags(attacker_id)+1)
   set_user_money(attacker_id, get_user_money(attacker_id)+150)
   shAddXP(attacker_id, id, 1)
  }
  else {
   // same team;    $attacker loses a frag and $500 and XP.
   set_user_frags(attacker_id, get_user_frags(attacker_id)-1)
   set_user_money(attacker_id, get_user_money(attacker_id)-500, 0)
   shAddXP(attacker_id, id, 1)
  }
 }
 return PLUGIN_CONTINUE
}
//----------------------------------------------------------------------------------------------
public make_tracer(id)
{
 if ( !shModActive() || !is_user_alive(id) || !gHasNoobPower[id]) return PLUGIN_CONTINUE
 new weap = read_data(2)        // id of the weapon
 new ammo = read_data(3)        // ammo left in clip
 if ( weap == CSW_DEAGLE && (!gPlayerUltimateUsed[id]) ) {
  if (lastweap[id] == 0) lastweap[id] = weap
  if ((lastammo[id] > ammo) && (lastweap[id] == weap)) {
   new vec1[3], vec2[3]
   get_user_origin(id, vec1, 1) // origin; where you are
   get_user_origin(id, vec2, 4) // termina; where your bullet goes
   // tracer beam
   message_begin(MSG_PAS, SVC_TEMPENTITY, vec1)
   write_byte(0)        // TE_BEAMPOINTS
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_coord(vec2[0])
   write_coord(vec2[1])
   write_coord(vec2[2])
   write_short(spr_laser)    // laserbeam sprite
   write_byte(0)        // starting frame
   write_byte(10)        // frame rate
   write_byte(2)        // life in 0.1s
   write_byte(4)        // line width in 0.1u
   write_byte(1)        // noise in 0.1u
   write_byte(153)        // red
   write_byte(0)      // green
   write_byte(0)        // blue
   write_byte(80)        // brightness
   write_byte(100)        // scroll speed
   message_end()
   // bullet impact explosion
   message_begin(MSG_PAS, SVC_TEMPENTITY, vec2)
   write_byte(3)        // TE_EXPLOSION
   write_coord(vec2[0])    // end point of beam
   write_coord(vec2[1])
   write_coord(vec2[2])
   write_short(spr_laser_impact)    // blast sprite
   write_byte(10)            // scale in 0.1u
   write_byte(30)            // frame rate
   write_byte(8)            // TE_EXPLFLAG_NOPARTICLES
   message_end()            // ..unless i'm mistaken, noparticles helps avoid a crash
  }
  lastammo[id] = ammo
  lastweap[id] = weap
 }
 return PLUGIN_CONTINUE
}
//----------------------------------------------------------------------------------------------
public changeWeapon(id)
{
 if ( !shModActive() || !is_user_alive(id) || !gHasNoobPower[id]) return PLUGIN_CONTINUE
 new  clip, ammo
 new wpn_id=get_user_weapon(id, clip, ammo);
 if ( wpn_id!=CSW_DEAGLE ) return PLUGIN_CONTINUE
 // This event gets trigger on a switch to a weapon too...
 // Easy work around
 if ( wpn_id != gLastWeapon[id] )
 {
  gLastWeapon[id]=wpn_id
  return PLUGIN_CONTINUE // user just switched weapons
 }
 if ( clip >= gLastClipCount[id] )
 {
  gLastClipCount[id]=clip
  return PLUGIN_CONTINUE
 }
 gLastClipCount[id]=clip
 // Ok - if it fell through here - you got a user firing the scout
 // Bullet Count
 gArrowsFired[id]=(gArrowsFired[id] + 1)
 new arrows = (get_cvar_num("noob_arrows")-gArrowsFired[id])
 if (arrows == 0) {
  gPlayerUltimateUsed[id]=true
 }
 if (arrows <= 0) {
  gPlayerUltimateUsed[id]=true
 }
 if ((arrows != 0) && arrows >= 0 ) {
  new message[128]
  format(message, 127, "You Have %d arrows left",arrows)
  set_hudmessage(255,0,0,-1.0,0.3,0,0.25,1.0,0.0,0.0,4)
  show_hudmessage(id, message)
 }
 return PLUGIN_CONTINUE
}
//----------------------------------------------------------------------------------------------
public noob_levels()
{
 new id[5]
 new lev[5]
 read_argv(1,id,4)
 read_argv(2,lev,4)
 gPlayerLevels[str_to_num(id)] = str_to_num(lev)
 noob_checklevel(str_to_num(id))
}
//----------------------------------------------------------------------------------------------
public noob_checklevel(id)
{
 new noob_maxlvl = get_cvar_num("noob_maxlevel")
 if ( gNoobSelected[id] && gPlayerLevels[id] > noob_maxlvl) {
  client_print(id,print_chat, "[SH](%s) You must be level %d or lower to use this hero",gHeroName,noob_maxlvl)
  gHasNoobPower[id] = false
  client_cmd(id,"say drop %s",gHeroName)
 }
}
//----------------------------------------------------------------------------------------------
public noob_admincheck(id)
{
    new accessLevel[10]
    get_cvar_string("noob_adminflag", accessLevel, 9)
    if ( gNoobSelected[id] &&  !(get_user_flags(id)&read_flags(accessLevel)) ) {
        client_print(id, print_chat, "[SH](%s) **Admin Only** You are not authorized to use this hero", gHeroName)
        gHasNoobPower[id] = false
        client_cmd(id, "say drop %s", gHeroName)
    }
}
//----------------------------------------------------------------------------------------------
Help plz...
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Sidewinder
Senior Member
Join Date: Aug 2006
Old 01-03-2007 , 15:36   Re: Help again plz...
Reply With Quote #7

you forgot to add the flag cvar

in your sh config...
noob_adminflag a

in the .sma...
register_cvar("noob_adminflag", "a")
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st0ned
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Location: Somewhere
Old 01-03-2007 , 17:48   Re: Help again plz...
Reply With Quote #8

Thxz it works perfectly now^^ +karma for u
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