So a long review of testing the new version.
so first the good news:
the scoring system works now good, here and there little bugs.
now the bad ( bugs )
i have tested it with follow settings:
Map Medikits Inside Safe Room.
0.00 Removed
0.00 Replaced with Pills
Map Medikits Outside Saferoom.
0.40 Removed
1.00 Replaced with Pills
all other settings default, same settings in srsmod.cfg as in the server.cfg to prevent bugs.
First Bug Item Remover not works proberly:
My team and the oppenent team become one medikit and 2 pills as start items. ( Screenshot 1 )
On Dead Center my team become only one Pill as satrt items and the Oppenent team too! ( ty it with map changes but same issue ) Other Maps except the Passing works fine obviously.
Sometimes Map Medikits are not Replaced with Pills ( Sreenshot 2 )
dunno if you read this on my las post, map medikits outside saferoom, remove and replace finale medikits only 2 pills have spawn, can you make a own convar for this to adjust it.
http://img38.**************/i/c6m1riverbank0002.jpg/
http://img52.**************/i/c5m3cemetery0010.jpg/
Second Bug The Parish ( Scoring System ):
the infected team become after the first half round 800 points, example, we play survivor first and reach the saferoom became 840 points and after the animation infected became 800 points too, this "bug" was on the other levels of parish too but always the looser team was played infected first of the half round became 800 points on map siwtch not, dead center the same with 800 points "bug", On the Passing i have not this mysterious Score Bug. dunno if that deliberately is?
For what are the Points Dead and Incapped Survivors we become always zero pints for that?
http://img339.**************/i/c5m1waterfront0002.jpg/
Log here: