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[L4D2] Standardized Revamp Structure (srsmod)


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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 06-10-2017 , 04:33   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #591

it would be excellent if this worked Anyone need a project?
Quote:
[SM] Exception reported: configs/srsmod.cfg cannnot be parsed ... Subkey without [classname] and [weapon_id] value!!
[SM] Blaming: srs.main.smx
[SM] Call stack trace:
[SM] [0] SetFailState
[SM] [1] Line 791, srs.itemremoval.sp::LoadKeyValues
[SM] [2] Line 116, srs.itemremoval.sp::ItemRemoval_OnModuleLoade d
[SM] [3] Line 65, srs.main.sp::OnPluginStart
[SM] Unable to load plugin "srs.main.smx": Error detected in plugin startup (see error logs)
: Error log file session closed.
I presume its this "[SM] Exception reported: configs/srsmod.cfg cannnot be parsed ... Subkey without [classname] and [weapon_id] value!!"
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Last edited by s.m.a.c head; 06-10-2017 at 04:50.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-18-2017 , 04:01   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #592

It literally says your configuration file is invalid.
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hjhee
Junior Member
Join Date: May 2017
Location: China
Old 07-05-2017 , 22:54   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #593

in srsmod stable version:
despawn infected may cause server crash because the plugin use the function RemoveEdict(i) in srs.despawninfected.sp line 312. Should be changed to something like AcceptEntityInput(i, "Kill") which is safer.

Line 358 uses "z_spawn" to respawn infected, which will spawn infected in front of the survivors suddenly. I think it is better to use "z_spwan_old" and spawn them out of sight. Maybe DirectorOption can be hook to control spawn position: set field "PreferredMobDirection" to SPAWN_IN_FRONT_OF_SURVIVORS.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 06-13-2020 , 10:21   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #594

Is it possible to make this plugin and the other tanks related like tank swap to work with silver's left 4 dhooks direct instead of downtown?
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jeremyvillanueva
AlliedModders Donor
Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 04-15-2021 , 17:32   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #595

Silvers commented the possibility in his direct post
https://forums.alliedmods.net/showpo...&postcount=288
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