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[TF2] Nerf Short Circuit NAO


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Horsedick
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Join Date: Sep 2011
Old 12-22-2013 , 19:00   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #11

Quote:
Originally Posted by XiaoXiaoMan View Post
. Because this is just ridiculous.
Lolz..thats just funny!
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Fearts
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Join Date: Oct 2008
Old 12-22-2013 , 19:52   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #12

Code:
L 12/22/2013 - 19:40:15: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 12/22/2013 - 19:40:15: [SM] Displaying call stack trace for plugin "short_circuit_nerf.smx":
L 12/22/2013 - 19:40:15: [SM]   [0]  Line 41, D:\Libraries\Documents\Repos\Public Plugins\scripting\short_circuit_nerf.sp::OnPlayerRunCmd()
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CoolJosh3k
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Join Date: Mar 2010
Old 12-23-2013 , 02:31   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #13

Thankyou for this. We have just loaded this onto our TF2TightRope 'Project Beta' servers. We set the delay to 0.3.

Last edited by CoolJosh3k; 12-23-2013 at 02:32.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 12-23-2013 , 04:42   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #14

Quote:
Originally Posted by Horsedick View Post
Lolz..thats just funny!
Not really. You have like 4+ engineers attacking one person.
Try the same thing with 4 scouts using force a nature, or 4 heavies... They'll do heaps more damage.
This is just dumb.
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Donski
Senior Member
Join Date: Sep 2012
Old 12-23-2013 , 11:25   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #15

It's spamming the server with this:

Code:
L 12/23/2013 - 11:23:09: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 12/23/2013 - 11:23:09: [SM] Displaying call stack trace for plugin "short_circuit_nerf.smx":
L 12/23/2013 - 11:23:09: [SM]   [0]  Line 41, D:\Libraries\Documents\Repos\Public Plugins\scripting\short_circuit_nerf.sp::OnPlayerRunCmd()
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 12-23-2013 , 13:13   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #16

Hello, works fine for me thanks, but i got the same error.

Is there a way to block the effect when you cant shoot?

Thanks!
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Last edited by Newbie1992; 12-23-2013 at 13:14.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 12-23-2013 , 13:45   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #17

Quote:
Originally Posted by Fearts View Post
Code:
L 12/22/2013 - 19:40:15: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 12/22/2013 - 19:40:15: [SM] Displaying call stack trace for plugin "short_circuit_nerf.smx":
L 12/22/2013 - 19:40:15: [SM]   [0]  Line 41, D:\Libraries\Documents\Repos\Public Plugins\scripting\short_circuit_nerf.sp::OnPlayerRunCmd()

Quote:
Originally Posted by Donski View Post
It's spamming the server with this:

Code:
L 12/23/2013 - 11:23:09: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 12/23/2013 - 11:23:09: [SM] Displaying call stack trace for plugin "short_circuit_nerf.smx":
L 12/23/2013 - 11:23:09: [SM]   [0]  Line 41, D:\Libraries\Documents\Repos\Public Plugins\scripting\short_circuit_nerf.sp::OnPlayerRunCmd()
Civilian mode players are causing this probably.

PHP Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulseFloat:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seedmouse[2]) {
    if(!
IsPlayerAlive(client)) {
        return 
Plugin_Continue;
    }
    
    new 
wep GetEntPropEnt(clientProp_Send"m_hActiveWeapon");
    if(!
IsValidEntity(wep)) {
        return 
Plugin_Continue//this check is needed to fix this problem
    
}
    if(
GetEntProp(wepProp_Send"m_iItemDefinitionIndex") != WEAPON_SHORT_CIRCUIT) {
        return 
Plugin_Continue;
    }
    
    if(
GetEntPropFloat(wepProp_Send"m_flNextPrimaryAttack") > GetGameTime()) {
        
buttons &= ~IN_ATTACK;
        return 
Plugin_Changed;
    }
    
    return 
Plugin_Continue;

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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 12-23-2013 , 14:35   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #18

Errors should be fixed in 1.0.2.
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Horsedick
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Join Date: Sep 2011
Old 12-24-2013 , 09:11   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #19

Quote:
Originally Posted by friagram View Post
Not really. You have like 4+ engineers attacking one person.
Try the same thing with 4 scouts using force a nature, or 4 heavies... They'll do heaps more damage.
This is just dumb.
Ohh yeah, funny as hell. Its a game and if you leave it as is then ohh well funny!
The video was really well made and nicely staged, funny even more.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 01-10-2014 , 13:33   Re: [TF2] Nerf Short Circuit NAO
Reply With Quote #20

Will this still work after the recent nerf/change last night?
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