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FF2 [Subplugin] Pause Ability (v0.5.1)


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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 05-25-2016 , 07:40   [Subplugin] Pause Ability (v0.5.1)
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Freak Fortress 2: Pause Ability v0.5.1
Version: 0.5.1


Description:
Saw this ability on Chdata's VSH server and recreated it as a subplugin. It freezes the whole server, including the boss itself! See the clip!

Additional features:
  • None for now

Video:



Config:
Code:
"ability1"
{
	"name" "ff2_pause" //Ability name
	"arg0"	"0"          // Ability slot
	"arg1"	"6.0"       // Time(in seconds) the effect will be active
	"plugin_name"	"ff2_pauseability" // Plugin name
}

Changelog:
Spoiler


Helpers/Credit:
Chdata - Idea
Me - Creator


Bugs/Improvements:
  • Remove "PAUSED" screenoverlay
  • Fix prediction for the weapons - Probably fixed
  • Clean the code

Installation:
  • Click ff2_pauseability.smx below
  • Copy and paste it in the "freaks" folder
  • That is. Change the map!


Note:
Be aware that there will be at least two more releases!

Feedback is very welcomed!



Files:
Attached Files
File Type: smx ff2_pauseability.smx (7.8 KB, 483 views)
File Type: sp Get Plugin or Get Source (ff2_pauseability.sp - 484 views - 5.0 KB)
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Last edited by Naydef; 07-16-2017 at 12:45. Reason: Small update and update info!
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Naydef
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Old 05-25-2016 , 09:11   Re: [Subplugin] Pause Ability (v0.5.1)
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Updated to v0.5.1
Fixed weapon prediction
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Naydef
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Old 05-27-2016 , 14:05   Re: [Subplugin] Pause Ability (v0.5.1)
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I see that many of you don't know what exactly this ability does. Attached a video with pause command in action!
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Last edited by Naydef; 05-27-2016 at 14:13.
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Cpt.Haxray
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Join Date: Mar 2016
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Old 05-27-2016 , 18:45   Re: [Subplugin] Pause Ability (v0.5.1)
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Would be nice if you let it be set up so the hale isn't paused alongside everyone else. Its kinda useless when it stops the hale from doing anything as well.
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Naydef
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Old 05-28-2016 , 04:15   Re: [Subplugin] Pause Ability (v0.5.1)
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It's used as an abillity in Chdata's VSH server and it was ported for FF2 as a subplugin. It has a surprise, for example the boss migt want to stop fighting for a while if he is heavily attacked. Anyway, I will release more usefull abillity very soon.
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Last edited by Naydef; 05-28-2016 at 04:16.
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Akuba
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Join Date: Oct 2013
Old 05-28-2016 , 04:45   Re: [Subplugin] Pause Ability (v0.5.1)
Reply With Quote #6

But Hale can move on Chdata's server.
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neon_inferno
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Join Date: Jan 2013
Location: Somewhere in Australia
Old 05-28-2016 , 05:03   Re: [Subplugin] Pause Ability (v0.5.1)
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how, did chdata's change something in the .sp file?

Last edited by neon_inferno; 05-28-2016 at 05:08.
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Naydef
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Old 05-28-2016 , 05:09   Re: [Subplugin] Pause Ability (v0.5.1)
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Actually, this is my first "active" subplugin. Nothing special. Ignore it, unless someone knows how to make the boss actually move!
I'm currently creating much more useful subplugin, which allows you to steal buidings.
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Last edited by Naydef; 05-28-2016 at 05:10.
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Cpt.Haxray
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Old 05-28-2016 , 15:27   Re: [Subplugin] Pause Ability (v0.5.1)
Reply With Quote #9

Quote:
Originally Posted by Naydef View Post
It's used as an abillity in Chdata's VSH server and it was ported for FF2 as a subplugin. It has a surprise, for example the boss migt want to stop fighting for a while if he is heavily attacked. Anyway, I will release more usefull abillity very soon.
Which does nothing when the hale is unable to move, or heal, or do anything during that, so hes just gonna instantly be attacked after its done.


Listen, i know barely anything about SP, but it REALLY shouldn't be hard to have it target everyone but the boss.
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p0008874
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Join Date: Jul 2014
Old 01-11-2017 , 05:49   Re: [Subplugin] Pause Ability (v0.5.1)
Reply With Quote #10

I added Nucleat Scout's life loss.

it's not very effective...
(Anything Freeze but the hale can't move)
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