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[TF2] Be the Horsemann (06/11/2013, v1.4)


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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 10-30-2011 , 08:02   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #121

Any news on the "Be the Monoculus"?

I've played around with your code but the model will not changing direction.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-30-2011 , 10:47   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #122

Quote:
Originally Posted by TheSpyHunter View Post
Any news on the "Be the Monoculus"?

I've played around with your code but the model will not changing direction.

give the man some time lol he was already working on a few other things. I'm sure he will get something up at some point but this stuff isn't easy.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-31-2011 , 06:29   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #123

I already said! Be the Monoculus is DONE! I just need to do some tweaking!
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deadlystrike
Junior Member
Join Date: Aug 2011
Old 11-01-2011 , 09:43   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #124

Be the Monoculus! Dues it come with the flying! The shooting eye rocket things!
What next?
Be the Saxton Hale?
Be the Vagineer?
Be the Citizen?
Be the "insert awesome thing here"?
WE LOVE IT! WE WANT MORE!! keep up the good work sarge
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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 11-02-2011 , 10:52   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #125

Quote:
Originally Posted by deadlystrike View Post
Be the Monoculus! Dues it come with the flying! The shooting eye rocket things!
What next?
Be the Saxton Hale?
Be the Vagineer?
Be the Citizen?
Be the "insert awesome thing here"?
WE LOVE IT! WE WANT MORE!! keep up the good work sarge
Isn't all that already covered with the VS Saxton Hale and/or model changer plugins...
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-03-2011 , 08:15   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #126

I believe he doesn't want the bulky, glitchy gamemode that Saxton Hale/Vagineer come bundled with. Modularity.

This isn't just a model changer.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 11-03-2011 at 08:15.
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deadlystrike
Junior Member
Join Date: Aug 2011
Old 11-03-2011 , 22:54   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #127

Quote:
Originally Posted by FlaminSarge View Post
I believe he doesn't want the bulky, glitchy gamemode that Saxton Hale/Vagineer come bundled with. Modularity.

This isn't just a model changer.
any update on monoculus
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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 11-04-2011 , 18:25   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #128

Quote:
Originally Posted by FlaminSarge View Post
I believe he doesn't want the bulky, glitchy gamemode that Saxton Hale/Vagineer come bundled with. Modularity.

This isn't just a model changer.
Oh but of course. It's the very reason I stopped using it on my server.

Though when I mentioned model changer I was referring to your "ModelManager" plugin.

In short, everything he wanted could be pretty much solved by those and not this plugin. Though if you had planned on adding other bosses or things, and I'm wrong, then I look forward to it.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-05-2011 , 00:35   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #129

Yeah, ofc he could do it with several different plugins, one to change model, one to up damage output, one to implement a scaring function, etc.

Point being, I might be able to make THIS modular, where there's a config for model, BOO! type, movetype (flying, running, etc), speed, etc. Once I get that done I'm hoping to implement it in VS Saxton Hale so people quit bugging me about new bosses.

I'm no longer taking questions on Be the Monoculus until it's released. It's done.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 11-05-2011 at 00:36.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 11-05-2011 , 21:13   Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Reply With Quote #130

FlaminSarge did you ever find time to add a cvar to toggle thirdperson for when playing as the horseman?
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