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[TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?


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imbullg0d
Senior Member
Join Date: Apr 2009
Old 08-26-2012 , 01:52   [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
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Is it possible?
Can you spawn a tank from MvM in TF2 like a horsemann or monocolus?
This is the first I'm hearing of this sorry. Post a link if you got one please?
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Last edited by imbullg0d; 08-26-2012 at 01:54.
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Zverina
Senior Member
Join Date: Aug 2009
Location: California, USA
Old 08-26-2012 , 02:20   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #2

For a tank to work properly, it'd need to be on a map with its path set up on the map file to actually go anywhere.
Though I don't see why you couldn't just force one to spawn on a of the path(s).

Last edited by Zverina; 08-26-2012 at 02:20.
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Sreaper
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Join Date: Nov 2009
Old 08-26-2012 , 02:30   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #3

ent_create tank_boss
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 08-26-2012 , 06:00   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #4

I modified the spawn horseman plugin to spawn a tank instead, The tank wont move unless playing on mvm maps.

The command to spawn it is sm_tank in console or !tank in chat

Also it seems to use the Monoculus's Healthbar.

Have fun.
Attached Files
File Type: sp Get Plugin or Get Source (tank.sp - 1146 views - 2.2 KB)

Last edited by Pelipoika; 08-26-2012 at 14:16. Reason: Source code added
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 08-26-2012 , 07:27   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #5

Quote:
Originally Posted by Pelipoika View Post
Have fun.
Post source code first.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-26-2012 , 11:02   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #6

Quote:
Originally Posted by Pelipoika View Post
I modified the spawn horseman plugin to spawn a tank instead, The tank wont move unless playing on mvm maps.

The command to spawn it is sm_tank in console or !tank in chat

Also it seems to use the Monoculus's Healthbar.

Have fun.
What map did you test it on and did you have a customized Nav file for that map?

Also the Mono healthbar working for this is interesting seeing as how it broke for Mono's spawn.
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imbullg0d
Senior Member
Join Date: Apr 2009
Old 08-26-2012 , 11:03   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #7

You guys are great.. thanks. I'll give it a shot!

Tried it on a custom map, and it crashed the server. I don't know if it's because there wasnt enuff room or what..
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Last edited by imbullg0d; 08-26-2012 at 11:42.
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 08-26-2012 , 11:18   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #8

Quote:
Originally Posted by Horsedick View Post
What map did you test it on and did you have a customized Nav file for that map?

Also the Mono healthbar working for this is interesting seeing as how it broke for Mono's spawn.
i tested it on koth_mineland_v8 with a nav file generated with nav_generate so it wasnt a custom nav file so it was kinda expected it wouldnt move.

Last edited by Pelipoika; 08-26-2012 at 11:19.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-26-2012 , 12:02   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #9

Quote:
Originally Posted by Pelipoika View Post
i tested it on koth_mineland_v8 with a nav file generated with nav_generate so it wasnt a custom nav file so it was kinda expected it wouldnt move.
I'm going to check out the nav for the MvM maps later and see how they are setup cause I know the bots are taking certain paths and the tank takes a certain path on each. I'll report back perhaps we can refine this based on the nav's.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-26-2012 , 12:32   Re: [TF2/MvM] Spawn a tank in TF2 like spawning a horsemann?
Reply With Quote #10

Quote:
Originally Posted by Horsedick View Post
I'm going to check out the nav for the MvM maps later and see how they are setup cause I know the bots are taking certain paths and the tank takes a certain path on each. I'll report back perhaps we can refine this based on the nav's.
Tanks use path_tracks.
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