Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <csx>
#define AFTER_BUILD ADMIN_LEVEL_F
#define FLAGS_BUILD ADMIN_LEVEL_F
#define FLAGS_LOCK ADMIN_LEVEL_C
#define FLAGS_BUILDBAN ADMIN_BAN
#define FLAGS_SWAP ADMIN_PASSWORD
#define FLAGS_REVIVE ADMIN_LEVEL_C
#define FLAGS_GUNS ADMIN_PASSWORD
#define FLAGS_RELEASE ADMIN_PASSWORD
#define FLAGS_OVERRIDE ADMIN_PASSWORD
#define START_ROUND ADMIN_PASSWORD
#define BAD_SPAWN ADMIN_KICK
#define MAXENTS 1365
#define VERSION "5.4"
#define MODNAME "^x01 [^x04 BBx.PlayArena.Ro^x01 ]"
new const g_ZombieModel1[] = "alien"
#define LockBlock(%1,%2) ( entity_set_int( %1, EV_INT_iuser1, %2 ) )
#define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) )
#define BlockLocker(%1) ( entity_get_int( %1, EV_INT_iuser1 ) )
#define MovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 1 ) )
#define UnmovingEnt(%1) ( entity_set_int( %1, EV_INT_iuser2, 0 ) )
#define IsMovingEnt(%1) ( entity_get_int( %1, EV_INT_iuser2 ) == 1 )
#define SetEntMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser3, %2 ) )
#define UnsetEntMover(%1) ( entity_set_int( %1, EV_INT_iuser3, 0 ) )
#define GetEntMover(%1) ( entity_get_int( %1, EV_INT_iuser3 ) )
#define SetLastMover(%1,%2) ( entity_set_int( %1, EV_INT_iuser4, %2 ) )
#define UnsetLastMover(%1) ( entity_set_int( %1, EV_INT_iuser4, 0 ) )
#define GetLastMover(%1) ( entity_get_int( %1, EV_INT_iuser4 ) )
#define MAXPLAYERS 32
#define MAX_PLAYERS 32
#define AMMO_SLOT 376
#define MODELCHANGE_DELAY 0.5
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2
#define OBJECT_PUSHPULLRATE 4.0
#define HUD_FRIEND_HEIGHT 0.30
#define BARRIER_COLOR 0.0, 0.0, 0.0
#define BARRIER_RENDERAMT 150.0
#define BLOCK_RENDERAMT 150.0
#define LOCKED_COLOR 125.0, 0.0, 0.0
#define LOCKED_RENDERAMT 225.0
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
#define OFFSET_WPN_WIN 41
#define OFFSET_WPN_LINUX 4
#define OFFSET_ACTIVE_ITEM 373
#define OFFSET_LINUX 5
#if cellbits == 32
#define OFFSET_BUYZONE 235
#else
#define OFFSET_BUYZONE 268
#endif
new g_iMaxPlayers
new gmsgStatusText, gmsgSayText
new gHudSyncInfo
new g_isConnected[MAXPLAYERS+1]
new g_isAlive[MAXPLAYERS+1]
new g_isZombie[MAXPLAYERS+1]
new g_isBuildBan[MAXPLAYERS+1]
new g_isCustomModel[MAXPLAYERS+1]
enum (+= 5000)
{
TASK_BUILD = 10000,
TASK_PREPTIME,
TASK_MODELSET,
TASK_RESPAWN,
TASK_HEALTH,
TASK_IDLESOUND
}
//Custom Sounds
new g_szRoundStart[][] =
{
"basebuilder/round_start.wav",
"basebuilder/round_start2.wav"
}
#define WIN_ZOMBIES "basebuilder/win_zombies2.wav"
#define WIN_BUILDERS "basebuilder/win_builders2.wav"
#define PHASE_PREP "basebuilder/phase_prep3.wav"
#define PHASE_BUILD "basebuilder/phase_build3.wav"
#define LOCK_OBJECT "buttons/lightswitch2.wav"
#define LOCK_FAIL "buttons/button10.wav"
#define GRAB_START "basebuilder/block_grab.wav"
#define GRAB_STOP "basebuilder/block_drop.wav"
#define INFECTION "basebuilder/zombie_kill1.wav"
new const g_szZombiePain[][] =
{
"basebuilder/zombie/pain/pain1.wav",
"basebuilder/zombie/pain/pain2.wav",
"basebuilder/zombie/pain/pain3.wav"
}
new const g_szZombieDie[][] =
{
"basebuilder/zombie/death/death1.wav",
"basebuilder/zombie/death/death2.wav",
"basebuilder/zombie/death/death3.wav"
}
new const g_szZombieIdle[][] =
{
"basebuilder/zombie/idle/idle1.wav",
"basebuilder/zombie/idle/idle2.wav",
"basebuilder/zombie/idle/idle3.wav"
}
new const g_szZombieHit[][] =
{
"basebuilder/zombie/hit/hit1.wav",
"basebuilder/zombie/hit/hit1.wav",
"basebuilder/zombie/hit/hit1.wav"
}
new const g_szZombieMiss[][] =
{
"basebuilder/zombie/miss/miss1.wav",
"basebuilder/zombie/miss/miss2.wav",
"basebuilder/zombie/miss/miss3.wav"
}
//Custom Player Models
new Float:g_fModelsTargetTime, Float:g_fRoundStartTime
new g_szPlayerModel[MAXPLAYERS+1][32]
//Game Name
new g_szModName[32]
new g_iCountDown, g_iEntBarrier, g_RoundNum
new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded, bool:g_ZombiesReleased
new g_iFriend[MAXPLAYERS+1]
new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1]
new bool:g_boolFirstTeam[MAXPLAYERS+1]
//
new g_EntOwner[MAXENTS]
//Building Stores
new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1]
new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1], g_OwnedEnts[MAX_PLAYERS+1]
new Float:g_fEntDist[MAXPLAYERS+1]
static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
//Weapon Names (For Guns Menu)
static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" }
#define MAX_COLORS 24
new const Float:g_fColor[MAX_COLORS][3] =
{
{200.0, 000.0, 000.0},
{255.0, 083.0, 073.0},
{255.0, 117.0, 056.0},
{255.0, 174.0, 066.0},
{255.0, 207.0, 171.0},
{252.0, 232.0, 131.0},
{254.0, 254.0, 034.0},
{059.0, 176.0, 143.0},
{197.0, 227.0, 132.0},
{000.0, 150.0, 000.0},
{120.0, 219.0, 226.0},
{135.0, 206.0, 235.0},
{128.0, 218.0, 235.0},
{000.0, 000.0, 255.0},
{146.0, 110.0, 174.0},
{255.0, 105.0, 180.0},
{246.0, 100.0, 175.0},
{205.0, 074.0, 076.0},
{250.0, 167.0, 108.0},
{234.0, 126.0, 093.0},
{180.0, 103.0, 077.0},
{149.0, 145.0, 140.0},
{000.0, 000.0, 000.0},
{255.0, 255.0, 255.0}
}
new const Float:g_fRenderAmt[MAX_COLORS] =
{
100.0, //Red
135.0, //Red Orange
140.0, //Orange
120.0, //Yellow Orange
140.0, //Peach
125.0, //Yellow
100.0, //Lemon Yellow
125.0, //Jungle Green
135.0, //Yellow Green
100.0, //Green
125.0, //Aquamarine
150.0, //Baby Blue
090.0, //Sky Blue
075.0, //Blue
175.0, //Violet
150.0, //Hot Pink
175.0, //Magenta
140.0, //Mahogany
140.0, //Tan
140.0, //Light Brown
165.0, //Brown
175.0, //Gray
125.0, //Black
125.0 //White
}
new const g_szColorName[MAX_COLORS][] =
{
"Red",
"Red Orange",
"Orange",
"Yellow Orange",
"Peach",
"Yellow",
"Lemon Yellow",
"Jungle Green",
"Yellow Green",
"Green",
"Aquamarine",
"Baby Blue",
"Sky Blue",
"Blue",
"Violet",
"Hot Pink",
"Magenta",
"Mahogany",
"Tan",
"Light Brown",
"Brown",
"Gray",
"Black",
"White"
}
enum
{
COLOR_RED = 0, //200, 000, 000
COLOR_REDORANGE, //255, 083, 073
COLOR_ORANGE, //255, 117, 056
COLOR_YELLOWORANGE, //255, 174, 066
COLOR_PEACH, //255, 207, 171
COLOR_YELLOW, //252, 232, 131
COLOR_LEMONYELLOW, //254, 254, 034
COLOR_JUNGLEGREEN, //059, 176, 143
COLOR_YELLOWGREEN, //197, 227, 132
COLOR_GREEN, //000, 200, 000
COLOR_AQUAMARINE, //120, 219, 226
COLOR_BABYBLUE, //135, 206, 235
COLOR_SKYBLUE, //128, 218, 235
COLOR_BLUE, //000, 000, 200
COLOR_VIOLET, //146, 110, 174
COLOR_PINK, //255, 105, 180
COLOR_MAGENTA, //246, 100, 175
COLOR_MAHOGANY, //205, 074, 076
COLOR_TAN, //250, 167, 108
COLOR_LIGHTBROWN, //234, 126, 093
COLOR_BROWN, //180, 103, 077
COLOR_GRAY, //149, 145, 140
COLOR_BLACK, //000, 000, 000
COLOR_WHITE //255, 255, 255
}
new g_iColor[MAXPLAYERS+1]
new g_iColorOwner[MAX_COLORS]
//Color Menu
new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1],
g_iPrimaryWeapon[MAXPLAYERS+1], Float:MaxHP[MAX_PLAYERS+1]
new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1]
#define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
enum
{
ATT_HEALTH = 0,
ATT_SPEED,
ATT_GRAVITY
}
//Zombie Classes
new g_iZClasses
new g_iZombieClass[MAXPLAYERS+1]
new bool:g_boolFirstSpawn[MAXPLAYERS+1]
new g_iNextClass[MAXPLAYERS+1]
new Array:g_zclass_name
new Array:g_zclass_info
new Array:g_zclass_admin
//Forwards
new g_fwRoundStart, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet,
g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre,
g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult
//Cvars
new g_pcvar_buildtime, g_iBuildTime,
g_pcvar_preptime, g_iPrepTime,
g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE,
g_pcvar_entmindist, Float: g_fEntMinDist,
g_pcvar_entsetdist, Float: g_fEntSetDist,
g_pcvar_entmaxdist, Float: g_fEntMaxDist,
g_pcvar_resetent, g_iResetEnt,
g_pcvar_showmovers, g_iShowMovers,
g_pcvar_lockblocks, g_iLockBlocks,
g_pcvar_lockmax, g_iLockMax,
g_pcvar_colormode, g_iColorMode,
g_pcvar_zombietime, g_iZombieTime,
g_pcvar_infecttime, g_iInfectTime,
g_pcvar_supercut, g_iSupercut,
g_pcvar_gunsmenu, g_iGunsMenu,
g_pcvar_enabled,
g_pcvar_allowedweps, g_pcvar_zombiehp, g_pcvar_maxrounds, g_pcvar_maxclaimable, g_pcvar_claimable
public plugin_precache()
{
server_cmd("bb_credits_active 0")
register_plugin("Base Builder FIX", VERSION, "Author")
register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
set_cvar_string("base_builder", VERSION)
g_pcvar_enabled = register_cvar("bb_enabled", "1")
if (!get_pcvar_num(g_pcvar_enabled))
return;
new szCache[64], i;
g_pcvar_buildtime = register_cvar("bb_buildtime", "150") //Build Time
g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300)
g_pcvar_zombiehp = register_cvar("bb_zombie_health", "5000")
g_pcvar_preptime = register_cvar("bb_preptime", "25") //Prep Time
g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60)
g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay
g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30)
g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay
g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30)
g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers
g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1)
g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks
g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1)
g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max
g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50)
g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random
g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2)
g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling
g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist)
g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor
g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist)
g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set
g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist)
g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round
g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1)
g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies
g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1)
g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu
g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1)
g_pcvar_maxclaimable = register_cvar("bb_claim_max", "20")
g_pcvar_claimable = register_cvar("bb_claim_mode", "1")
g_pcvar_givenades = register_cvar("bb_roundnades","s s") //Grenades
g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
g_pcvar_maxrounds = get_cvar_num("mp_maxrounds")
new szModel[64];
formatex(szModel, charsmax(szModel), "models/player/%s/%s.mdl", g_ZombieModel1, g_ZombieModel1 );
engfunc(EngFunc_PrecacheModel, szModel)
get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1)
for (i=0; i<strlen(szCache);i++)
{
switch(szCache)
{
case 'h': g_iGrenadeHE++
case 'f': g_iGrenadeFLASH++
case 's': g_iGrenadeSMOKE++
}
}
for (i=0; i<sizeof g_szRoundStart; i++) precache_sound(g_szRoundStart)
for (i=0; i<sizeof g_szZombiePain;i++) precache_sound(g_szZombiePain)
for (i=0; i<sizeof g_szZombieDie;i++) precache_sound(g_szZombieDie)
for (i=0; i<sizeof g_szZombieIdle;i++) precache_sound(g_szZombieIdle)
for (i=0; i<sizeof g_szZombieHit;i++) precache_sound(g_szZombieHit)
for (i=0; i<sizeof g_szZombieMiss;i++) precache_sound(g_szZombieMiss)
precache_sound(WIN_ZOMBIES)
precache_sound(WIN_BUILDERS)
precache_sound(PHASE_BUILD)
precache_sound(PHASE_PREP)
precache_sound(LOCK_OBJECT)
precache_sound(LOCK_FAIL)
precache_sound(GRAB_START)
precache_sound(GRAB_STOP)
if (g_iInfectTime)
precache_sound(INFECTION)
i = create_entity("info_bomb_target");
entity_set_origin(i, Float:{8192.0,8192.0,8192.0})
i = create_entity("info_map_parameters");
DispatchKeyValue(i, "buying", "3");
DispatchKeyValue(i, "bombradius", "1");
DispatchSpawn(i);
return;
}
public plugin_init()
{
if (!get_pcvar_num(g_pcvar_enabled))
return;
formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION)
register_clcmd("say", "cmdSay");
register_clcmd("say_team", "cmdSay");
//Added for old users
register_clcmd("+grab", "cmdGrabEnt");
register_clcmd("-grab", "cmdStopEnt");
register_clcmd("bb_lock", "cmdLockBlock",0, " - Aim at a block to lock it");
register_clcmd("bb_claim", "cmdLockBlock",0, " - Aim at a block to lock it");
register_clcmd("bb_buildban", "cmdBuildBan",0, " <player>");
register_clcmd("bb_unbuildban", "cmdBuildBan",0, " <player>");
register_clcmd("bb_bban", "cmdBuildBan",0, " <player>");
register_clcmd("bb_swap", "cmdSwap",0, " <player>");
register_clcmd("bb_revive", "cmdRevive",0, " <player>");
if (g_iGunsMenu) register_clcmd("bb_guns", "cmdGuns",0, " <player>");
register_clcmd("bb_startround", "cmdStartRound",0, " - Starts the round");
register_logevent("logevent_round_start",2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_message(get_user_msgid("TextMsg"), "msgRoundEnd")
register_message(get_user_msgid("TextMsg"), "msgSendAudio")
register_message(get_user_msgid("StatusIcon"), "msgStatusIcon");
register_message(get_user_msgid("Health"), "msgHealth");
register_message(get_user_msgid("StatusValue"), "msgStatusValue");
register_message(get_user_msgid("TeamInfo"), "msgTeamInfo");
register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed")
register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed")
if (g_iGunsMenu)
{
register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed")
register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed")
}
register_event("HLTV", "ev_RoundStart", "a", "1=0", "2=0")
register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
register_event("Health", "ev_Health", "be", "1>0");
register_event("StatusValue", "ev_SetTeam", "be", "1=1");
register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0");
RegisterHam(Ham_Touch, "weapon_shield","ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage")
for (new i = 1; i < sizeof g_szWpnEntNames; i++)
if (g_szWpnEntNames[0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames, "ham_ItemDeploy_Post", 1)
register_forward(FM_GetGameDescription, "fw_GetGameDescription")
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_ClientKill, "fw_Suicide")
if (g_iShowMovers)
register_forward(FM_TraceLine, "fw_Traceline", 1)
register_clcmd("drop", "clcmd_drop")
register_clcmd("buy", "clcmd_buy")
//Team Handlers
register_clcmd("chooseteam", "clcmd_changeteam")
register_clcmd("jointeam", "clcmd_changeteam")
register_message(get_user_msgid("ShowMenu"), "message_show_menu")
register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
gmsgSayText = get_user_msgid("SayText")
gmsgStatusText = get_user_msgid("StatusText");
gHudSyncInfo = CreateHudSyncObj();
g_iMaxPlayers = get_maxplayers();
g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
//Custom Forwards
g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE)
g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE)
g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL)
g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL)
g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL)
g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL)
g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL)
g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL)
register_dictionary("basebuilder.txt");
}
public plugin_natives()
{
register_native("bb_register_zombie_class","native_register_zombie_class", 1)
register_native("bb_get_class_cost","native_get_class_cost", 1)
register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1)
register_native("bb_get_user_next_class","native_get_user_next_class", 1)
register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1)
register_native("bb_is_user_zombie","native_is_user_zombie", 1)
register_native("bb_is_user_banned","native_is_user_banned", 1)
register_native("bb_is_build_phase","native_bool_buildphase", 1)
register_native("bb_is_prep_phase","native_bool_prepphase", 1)
register_native("bb_get_build_time","native_get_build_time", 1)
register_native("bb_set_build_time","native_set_build_time", 1)
register_native("bb_get_user_color","native_get_user_color", 1)
register_native("bb_set_user_color","native_set_user_color", 1)
register_native("bb_drop_user_block","native_drop_user_block", 1)
register_native("bb_get_user_block","native_get_user_block", 1)
register_native("bb_set_user_block","native_set_user_block", 1)
register_native("bb_is_locked_block","native_is_locked_block", 1)
register_native("bb_lock_block","native_lock_block", 1)
register_native("bb_unlock_block","native_unlock_block", 1)
register_native("bb_set_user_primary","native_set_user_primary", 1)
register_native("bb_get_user_primary","native_get_user_primary", 1)
register_native("bb_get_flags_build","native_get_flags_build", 1)
register_native("bb_get_flags_lock","native_get_flags_lock", 1)
register_native("bb_get_flags_buildban","native_get_flags_buildban", 1)
register_native("bb_get_flags_swap","native_get_flags_swap", 1)
register_native("bb_get_flags_revive","native_get_flags_revive", 1)
register_native("bb_get_flags_guns","native_get_flags_guns", 1)
register_native("bb_get_flags_release","native_get_flags_release", 1)
register_native("bb_get_flags_override","native_get_flags_override", 1)
//register_native("bb_set_user_mult","native_set_user_mult", 1)
//ZP Natives Converted
register_native("zp_register_zombie_class","native_register_zombie_class", 1)
register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1)
register_native("zp_get_user_next_class","native_get_user_next_class", 1)
register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1)
register_native("zp_get_user_zombie","native_is_user_zombie", 1)
}
public fw_GetGameDescription()
{
forward_return(FMV_STRING, g_szModName)
return FMRES_SUPERCEDE;
}
public client_putinserver(id)
{
if (!is_user_connected(id))
return PLUGIN_HANDLED;
g_isConnected[id] = true
g_isAlive[id] = false
g_isZombie[id] = false
g_isBuildBan[id] = false
g_isCustomModel[id] = false
g_boolFirstSpawn[id] = true
g_boolFirstTeam[id] = false
g_boolFirstTime[id] = true
g_boolRepick[id] = true
set_task(7.0,"Respawn_Player",id+TASK_RESPAWN);
return PLUGIN_CONTINUE;
}
public client_disconnect(id)
{
if (g_iOwnedEnt[id])
cmdStopEnt(id)
g_isConnected[id] = false
g_isAlive[id] = false
g_isZombie[id] = false
g_isBuildBan[id] = false
g_isCustomModel[id] = false
g_boolFirstSpawn[id] = false
g_boolFirstTeam[id] = false
g_boolFirstTime[id] = false
g_boolRepick[id] = false
g_iOwnedEntities[id] = 0
remove_task(id+TASK_RESPAWN)
remove_task(id+TASK_HEALTH)
remove_task(id+TASK_IDLESOUND)
for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
{
UnlockBlock(iEnt)
set_pev(iEnt,pev_rendermode,kRenderNormal)
UnsetLastMover(iEnt);
UnsetEntMover(iEnt);
}
}
}
public ev_RoundStart()
{
remove_task(TASK_BUILD)
remove_task(TASK_PREPTIME)
arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1)
arrayset(g_iColor, 0, MAXPLAYERS+1)
arrayset(g_iColorOwner, 0, MAX_COLORS)
arrayset(g_boolRepick, true, MAXPLAYERS+1)
g_boolRoundEnded = false
g_boolCanBuild = true
g_fRoundStartTime = get_gametime()
if (g_iResetEnt)
{
new szClass[10], szTarget[7];
for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt))
{
entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore"))
{
set_pev(iEnt,pev_rendermode,kRenderNormal)
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
UnsetLastMover(iEnt);
UnsetEntMover(iEnt);
}
else if (g_iLockBlocks && BlockLocker(iEnt))
{
UnlockBlock(iEnt)
set_pev(iEnt,pev_rendermode,kRenderNormal)
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
UnsetLastMover(iEnt);
UnsetEntMover(iEnt);
}
}
}
}
}
public Add_Effects(id)
{
if (!g_isConnected[id] || !g_isAlive[id])
return PLUGIN_HANDLED
if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT)
show_method_menu(id)
give_item(id, "weapon_knife")
if (g_isZombie[id])
{
MaxHP[id] = get_pcvar_float(g_pcvar_zombiehp)
set_pev(id, pev_health, MaxHP[id]) // use decimal number
}
else
{
MaxHP[id] = 100.0
}
ev_Health(id)
return PLUGIN_HANDLED
}
public ev_AmmoX(id)
set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)
public ev_Health(id)
{
if (is_user_alive(id))
{
set_hudmessage(255, 69, 0, -1.0, 0.9, 0, 12.0, 0.1, 0.1, 0.2, 4);
show_hudmessage(id, "%L", LANG_SERVER, "PLAYER_HEALTH", get_user_health(id));
set_task(11.9, "ev_Health", id);
}
}
public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
if(g_isAlive[iPlayer] && g_isConnected[iPlayer])
{
static szMsg[8]
get_msg_arg_string(2, szMsg, 7)
if(equal(szMsg, "buyzone"))
{
set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public msgHealth(msgid, dest, id)
{
if(!g_isAlive[id])
return PLUGIN_CONTINUE;
static hp;
hp = get_msg_arg_int(1);
if(hp > 255 && (hp % 256) == 0)
set_msg_arg_int(1, ARG_BYTE, ++hp);
return PLUGIN_CONTINUE;
}
public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
static Message[192]
get_msg_arg_string(2, Message, 191)
if (equal(Message, "#Terrorists_Win"))
{
g_boolRoundEnded = true
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", WIN_ZOMBIES)
return PLUGIN_HANDLED
}
else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
{
g_boolRoundEnded = true
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", WIN_BUILDERS)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public msgSendAudio(const MsgId, const MsgDest, const MsgEntity)
{
static szSound[17]
get_msg_arg_string(2,szSound,16)
if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public ham_WeaponCleaner_Post(iEnt)
{
call_think(iEnt)
}
public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker))
return HAM_IGNORED
if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime)
return HAM_SUPERCEDE;
if (victim == attacker)
return HAM_SUPERCEDE;
if (g_iSupercut)
{
damage*=99.0
}
SetHamParamFloat(4, damage)
return HAM_HANDLED
}
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
{
engclient_cmd(owner, "weapon_knife")
}
else if (g_boolCanBuild)
{
engclient_cmd(owner, "weapon_knife")
client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE");
}
}
public logevent_round_start()
{
set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor)
set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR })
set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT })
arrayset(g_EntOwner, 0, MAXENTS)
print_color(0, "^x04 ---[ .NAME SERVER %s ]---", VERSION);
print_color(0, "^x03 %L", LANG_SERVER, "ROUND_MESSAGE");
client_cmd(0, "spk %s", PHASE_BUILD)
remove_task(TASK_BUILD)
set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime);
g_iCountDown = (g_iBuildTime-1);
g_ZombiesReleased = false
print_color(0, "%s Runda: %d din %d", MODNAME, (g_RoundNum+1), g_pcvar_maxrounds)
remove_task(TASK_BUILD)
set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime);
g_iCountDown = (g_iBuildTime-1);
g_ZombiesReleased = false
ExecuteForward(g_fwBuildStarted, g_fwDummyResult);
}
public task_CountDown()
{
g_iCountDown--
new mins = g_iCountDown/60
new secs = g_iCountDown%60
if (g_iCountDown>=0)
{
set_hudmessage(255, 215, 0, -1.0, 0.0, 0, 0.1, 0.9, 0.1, 0.2, 3)
show_hudmessage(0, ".:: Timp de constructie - %d:%s%d ::.", mins, (secs < 10 ? "0" : ""), secs)
}
if (mins != 0 && secs == 0)
{
new mmin[32]
num_to_word(mins, mmin, 31)
client_cmd(0, "spk ^"fvox/%s minute ramase^"", mmin)
}
else if (mins == 0 && secs == 30)
{
new msec[32]
num_to_word(secs, msec, 31)
client_cmd(0, "spk ^"fvox/%s secunde ramase^"", msec)
}
if (0<g_iCountDown<=10)
{
new msec[32]
num_to_word(g_iCountDown, msec, 31)
client_cmd(0, "spk ^"fvox/%s^"", msec)
}
if (g_iCountDown == 0)
{
Release_Zombies()
remove_task(TASK_BUILD);
}
}
public task_PrepTime()
{
g_iCountDown--
if (g_iCountDown>=0)
client_print(0, print_center, "%L - 0:%s%d", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown)
if (0<g_iCountDown<11)
{
new szTimer[32]
num_to_word(g_iCountDown, szTimer, 31)
client_cmd(0, "spk ^"fvox/%s^"", szTimer)
}
else if (g_iCountDown == 0)
{
Release_Zombies()
remove_task(TASK_PREPTIME);
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE;
}
public logevent_round_end()
{
if (g_boolRoundEnded)
{
new players[32], num, player
get_players(players, num)
for (new i = 0; i < num; i++)
{
player = players
if (g_iCurTeam[player] == g_iTeam[player] )
cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))
else
g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T
}
print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE")
}
remove_task(TASK_BUILD)
return PLUGIN_HANDLED
}
public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
if (is_user_alive(g_victim))
return PLUGIN_HANDLED;
remove_task(g_victim+TASK_IDLESOUND)
g_isAlive[g_victim] = false;
if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker])
{
client_cmd(0, "spk %s", INFECTION)
new szPlayerName[32]
get_user_name(g_victim, szPlayerName, 31)
set_hudmessage(211, 211, 211, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName);
}
set_hudmessage(211, 211, 211, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
if (g_isZombie[g_victim])
{
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime);
set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN)
}
else if (g_iInfectTime)
{
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime);
}
return PLUGIN_CONTINUE;
}
public Respawn_Player(id)
{
id-=TASK_RESPAWN
if (!is_user_connected(id))
return PLUGIN_HANDLED
if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)
{
ExecuteHamB(Ham_CS_RoundRespawn, id)
//Loop the task until they have successfully spawned
if (!g_isAlive[id])
set_task(3.0,"Respawn_Human",id+TASK_RESPAWN)
}
return PLUGIN_HANDLED
}
public ham_PlayerSpawn_Post(id)
{
if (is_user_alive(id))
{
g_isAlive[id] = true;
g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false)
Add_Effects(id)
remove_task(id + TASK_RESPAWN)
remove_task(id + TASK_MODELSET)
remove_task(id + TASK_IDLESOUND)
if (g_isZombie[id])
{
if (g_boolFirstSpawn[id])
{
g_boolFirstSpawn[id] = false
}
//Handles the knife and claw model
strip_user_weapons(id)
give_item(id, "weapon_knife")
copy(g_szPlayerModel[id], charsmax(g_szPlayerModel[]), g_ZombieModel1)
new currentmodel[32]
fm_get_user_model(id, currentmodel, charsmax(currentmodel))
if (!equal(currentmodel, g_szPlayerModel[id]))
{
if (get_gametime() - g_fRoundStartTime < 5.0)
set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET)
else
fm_user_model_update(id + TASK_MODELSET)
}
ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]);
}
else if (g_isCustomModel[id])
{
fm_reset_user_model(id)
}
if (!g_isZombie[id])
{
entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" )
if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)
{
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(id)
#else
show_method_menu(id)
#endif
}
if (!g_iColor[id])
{
new i = random(MAX_COLORS)
if (g_iColorMode)
{
while (g_iColorOwner[i])
{
i = random(MAX_COLORS)
}
}
print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName[i]);
g_iColor[id] = i
g_iColorOwner[i] = id
if (g_iOwnedEnt[id])
{
set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] )
set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] )
}
}
}
ev_Health(id)
}
}
public task_ZombieIdle(taskid)
{
taskid-=TASK_IDLESOUND
if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid])
emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{
if (g_isCustomModel[id] && equal(key, "model"))
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_ClientUserInfoChanged(id)
{
if (!g_isCustomModel[id])
return FMRES_IGNORED
static szCurrentModel[32]
fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET))
fm_set_user_model(id + TASK_MODELSET)
return FMRES_IGNORED
}
public fm_user_model_update(taskid)
{
static Float:fCurTime
fCurTime = get_gametime()
if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY)
{
fm_set_user_model(taskid)
g_fModelsTargetTime = fCurTime
}
else
{
set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid)
g_fModelsTargetTime += MODELCHANGE_DELAY
}
}
public fm_set_user_model(player)
{
player -= TASK_MODELSET
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player])
g_isCustomModel[player] = true
}
stock fm_get_user_model(player, model[], len)
{
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}
stock fm_reset_user_model(player)
{
g_isCustomModel[player] = false
dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}
public message_show_menu(msgid, dest, id)
{
if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))
return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if (!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
static param_menu_msgid[2]
param_menu_msgid[0] = msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
return PLUGIN_HANDLED
}
public message_vgui_menu(msgid, dest, id)
{
if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))//
return PLUGIN_CONTINUE
static param_menu_msgid[2]
param_menu_msgid[0] = msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
return PLUGIN_HANDLED
}
public task_force_team_join(menu_msgid[], id)
{
if (get_user_team(id))
return
static msg_block
msg_block = get_msg_block(menu_msgid[0])
set_msg_block(menu_msgid[0], BLOCK_SET)
engclient_cmd(id, "jointeam", "5")
engclient_cmd(id, "joinclass", "5")
set_msg_block(menu_msgid[0], msg_block)
}
public msgTeamInfo(msgid, dest)
{
if (dest != MSG_ALL && dest != MSG_BROADCAST)
return;
static id, team[2]
id = get_msg_arg_int(1)
get_msg_arg_string(2, team, charsmax(team))
switch (team[0])
{
case 'T' : // TERRORIST
{
g_iCurTeam[id] = CS_TEAM_T;
}
case 'C' : // CT
{
g_iCurTeam[id] = CS_TEAM_CT;
}
case 'S' : // SPECTATOR
{
g_iCurTeam[id] = CS_TEAM_SPECTATOR;
}
default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED;
}
if (!g_boolFirstTeam[id])
{
g_boolFirstTeam[id] = true
g_iTeam[id] = g_iCurTeam[id]
}
}
public clcmd_changeteam(id)
{
static CsTeams:team
team = cs_get_user_team(id)
if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)
return PLUGIN_CONTINUE;
show_zclass_menu(id, 0)
return PLUGIN_HANDLED;
}
public clcmd_drop(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
return PLUGIN_HANDLED
}
public clcmd_buy(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
return PLUGIN_HANDLED
}
public msgStatusValue()
set_msg_block(gmsgStatusText, BLOCK_SET);
public ev_SetTeam(id)
g_iFriend[id] = read_data(2)
public ev_ShowStatus(id) //called when id looks at someone
{
new szName[32], pid = read_data(2);
get_user_name(pid, szName, 31);
if (g_iFriend[id] == 1) // friend
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32];
if (wpnid)
xmod_get_wpnname(wpnid, szWpnName, 31);
set_hudmessage(0, 200, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
new nLen, szStatus[512]
if (!g_isZombie[pid])
nLen += format( szStatus[nLen], 511-nLen, "%s^nHealth: %d | Weapon: %s^nColor: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]);
else
{
}
ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
}
if (g_iFriend[id] != 1) //enemy
{
set_hudmessage(0, 200, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
if (g_isZombie[pid])
ShowSyncHudMsg(id, gHudSyncInfo, "%s", szName);
else
ShowSyncHudMsg(id, gHudSyncInfo, "%s^nColor: %s", szName, g_szColorName[g_iColor[pid]]);
}
}
public ev_HideStatus(id)
ClearSyncHud(id, gHudSyncInfo);
public cmdSay(id)
{
if (!g_isConnected[id])
return PLUGIN_HANDLED;
new szMessage[32]
read_args(szMessage, charsmax(szMessage));
remove_quotes(szMessage);
if(szMessage[0] == '/')
{
if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd") == 1 )
{
print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"") );
}
else if (equali(szMessage, "/class") == 1)
{
show_zclass_menu(id, 0)
}
else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive") == 1 || equali(szMessage, "/fixspawn") == 1)
{
if (g_boolCanBuild && !g_isZombie[id])
ExecuteHamB(Ham_CS_RoundRespawn, id)
else if (g_isZombie[id])
{
if (pev(id, pev_health) || !is_user_alive(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
else
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN");
}
}
else if (equali(szMessage, "/fixspawns") == 1 && access(id, BAD_SPAWN))
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isConnected[player] && g_boolCanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
return PLUGIN_HANDLED
}
else if (equali(szMessage, "/respawns") == 1 && access(id, BAD_SPAWN))
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_T && !is_user_alive(player) && g_isConnected[player])
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
}
else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id])
{
if (access(id, FLAGS_LOCK))
cmdLockBlock(id)
else
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS");
return PLUGIN_HANDLED;
}
if (equali(szMessage, "/round") == 1)
{
if (g_ZombiesReleased) print_color(id, "%s Runda: %d din %d", MODNAME, (g_RoundNum), g_pcvar_maxrounds)
else if (!g_ZombiesReleased) print_color(id, "%s Runda: %d din %d", MODNAME, (g_RoundNum+1), g_pcvar_maxrounds)
return PLUGIN_HANDLED
}
else if (equal(szMessage, "/whois",6) && g_iColorMode)
{
for ( new i=0; i<MAX_COLORS; i++)
{
if (equali(szMessage[7], g_szColorName[i]) == 1)
{
if (g_iColorOwner[i])
{
new szPlayerName[32]
get_user_name(g_iColorOwner[i], szPlayerName, 31)
print_color(id, "%s^x04 %s^x01's color is^x04 %s", MODNAME, szPlayerName, g_szColorName[i]);
}
else
print_color(id, "%s %L^x04 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName[i]);
break;
}
}
}
else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2)
{
show_colors_menu(id, 0)
}
else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id])
{
print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]);
return PLUGIN_HANDLED
}
else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild)
{
new i = random(MAX_COLORS)
if (g_iColorMode)
{
while (g_iColorOwner[i])
{
i = random(MAX_COLORS)
}
}
print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName[i]);
g_iColorOwner[g_iColor[id]] = 0
g_iColor[id] = i
g_iColorOwner[i] = id
for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]])
}
ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
}
else if (equali(szMessage, "/guns", 5) && g_iGunsMenu)
{
if(!g_isAlive[id] || g_isZombie[id])
return PLUGIN_HANDLED
if (access(id, FLAGS_GUNS))
{
new player = cmd_target(id, szMessage[6], 0)
if (!player)
{
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(id)
#else
show_method_menu(id)
#endif
return PLUGIN_CONTINUE
}
cmdGuns(id, player)
return PLUGIN_HANDLED;
}
else
{
if(!g_boolCanBuild || !g_boolRepick[id])
return PLUGIN_HANDLED
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(id)
#else
show_method_menu(id)
#endif
return PLUGIN_HANDLED
}
}
else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP))
{
new player = cmd_target(id, szMessage[6], 0)
if (!player)
{
print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
return PLUGIN_CONTINUE
}
cmdSwap(id, player)
}
else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE))
{
new player = cmd_target(id, szMessage[8], 0)
if (!player)
{
print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
return PLUGIN_CONTINUE
}
cmdRevive(id, player)
}
else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN))
{
new player = cmd_target(id, szMessage[5], 0)
if (!player)
{
print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
return PLUGIN_CONTINUE
}
cmdBuildBan(id, player)
}
else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE))
{
cmdStartRound(id)
}
}
return PLUGIN_CONTINUE
}
public cmdSwap(id, target)
{
if (access(id, FLAGS_SWAP))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
}
if (!player || !is_user_connected(player))
return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))
if (is_user_alive(player))
ExecuteHamB(Ham_CS_RoundRespawn, player)
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP");
print_color(0, "%s Player^x04 %s^x01 has been^x04 swapped^x01 to the^x04 %s^x01 team", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
}
return PLUGIN_HANDLED
}
public cmdRevive(id, target)
{
if (access(id, FLAGS_REVIVE))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
}
if (!player || !is_user_connected(player))
return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
ExecuteHamB(Ham_CS_RoundRespawn, player)
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName)
Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE");
print_color(0, "%s Player^x04 %s^x01 has been^x04 revived^x01 by an admin", MODNAME, szPlayerName)
}
return PLUGIN_HANDLED
}
public cmdGuns(id, target)
{
if (access(id, FLAGS_GUNS))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
}
if (!player || !is_user_connected(player))
{
client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
return PLUGIN_HANDLED;
}
if (g_isZombie[player])
{
return PLUGIN_HANDLED;
}
if (!g_isAlive[player])
{
client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD");
return PLUGIN_HANDLED;
}
//if (is_credits_active())
#if defined BB_CREDITS
credits_show_gunsmenu(player)
#else
show_method_menu(player)
#endif
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName);
Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID);
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS");
print_color(0, "%s Player^x04 %s^x01 has had their^x04 guns^x01 menu^x04 re-opened", MODNAME, szPlayerName)
}
return PLUGIN_HANDLED
}
public cmdStartRound(id)
{
if (access(id, START_ROUND))
{
if (g_iCountDown<10)
{
client_print(id, print_console, "%L", LANG_SERVER, "FAIL_START_ROUND")
return PLUGIN_HANDLED
}
Release_Zombies()
new adminauthid[35],adminname[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
Log("[BaseBuilder 5.4] Admin: %s || SteamID: %s started the round", adminname, adminauthid)
client_print(id, print_center, "%L", LANG_SERVER, "START_ROUND")
client_print(id, print_chat, "^x04%L", LANG_SERVER, "START_ROUND")
}
return PLUGIN_HANDLED
}
public Release_Zombies()
{
g_boolCanBuild = false
g_ZombiesReleased = true
remove_task(TASK_BUILD);
g_boolPrepTime = false
remove_task(TASK_PREPTIME);
new players[32], num, player, szWeapon[32]
get_players(players, num, "a")
for(new i = 0; i < num; i++)
{
player = players[i]
if (!g_isZombie[player])
{
if (g_iOwnedEnt[player])
cmdStopEnt(player)
if(g_iGrenadeHE ) give_item(player,"weapon_hegrenade" ), cs_set_user_bpammo(player,CSW_HEGRENADE, g_iGrenadeHE)
if(g_iGrenadeFLASH ) give_item(player,"weapon_flashbang" ), cs_set_user_bpammo(player,CSW_FLASHBANG, g_iGrenadeFLASH)
if(g_iGrenadeSMOKE ) give_item(player,"weapon_smokegrenade" ), cs_set_user_bpammo(player,CSW_SMOKEGRENADE, g_iGrenadeSMOKE)
if (g_iPrimaryWeapon[player])
{
get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1)
engclient_cmd(player, szWeapon);
}
}
}
set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 })
g_RoundNum++
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE");
client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] )
ExecuteForward(g_fwRoundStart, g_fwDummyResult);
}
public cmdGrabEnt(id)
{
if (g_isBuildBan[id])
{
client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED")
client_cmd(id, "spk %s", LOCK_FAIL);
return PLUGIN_HANDLED;
}
if (g_isZombie[id] && !access(id, AFTER_BUILD))
return PLUGIN_HANDLED
if (!g_boolCanBuild && !access(id, AFTER_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_TIME_UP")
return PLUGIN_HANDLED
}
if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))
return PLUGIN_HANDLED
if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE))
{
client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME")
return PLUGIN_HANDLED
}
if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id]))
cmdStopEnt(id)
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent))
return PLUGIN_HANDLED;
if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE)))
return PLUGIN_HANDLED;
if (get_pcvar_num(g_pcvar_claimable) == 1)
{
if (!g_EntOwner[ent])
{
if ((g_OwnedEnts[id]<get_pcvar_num(g_pcvar_maxclaimable)) || get_pcvar_num(g_pcvar_maxclaimable) == 0)
{
g_EntOwner[ent] = id
g_OwnedEnts[id]++
}
else
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_MAXOWNED", get_pcvar_num(g_pcvar_maxclaimable))
}
}
else if (g_EntOwner[ent] != id && !access(id, AFTER_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ALREADYOWNED")
return PLUGIN_HANDLED
}
}
new szClass[10], szTarget[7];
entity_get_string(ent, EV_SZ_classname, szClass, 9);
entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
if (!equal(szClass, "func_wall") || equal(szTarget, "ignore"))
return PLUGIN_HANDLED;
ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent);
new Float:fOrigin[3], iAiming[3], Float:fAiming[3]
get_user_origin(id, iAiming, 3);
IVecFVec(iAiming, fAiming);
entity_get_vector(ent, EV_VEC_origin, fOrigin);
g_fOffset1[id] = fOrigin[0] - fAiming[0];
g_fOffset2[id] = fOrigin[1] - fAiming[1];
g_fOffset3[id] = fOrigin[2] - fAiming[2];
g_fEntDist[id] = get_user_aiming(id, ent, bodypart);
if (g_fEntMinDist)
{
if (g_fEntDist[id] < g_fEntMinDist)
g_fEntDist[id] = g_fEntSetDist;
}
else if (g_fEntMaxDist)
{
if (g_fEntDist[id] > g_fEntMaxDist)
return PLUGIN_HANDLED
}
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] )
set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] )
MovingEnt(ent);
SetEntMover(ent, id);
g_iOwnedEnt[id] = ent
//Checked after object is successfully grabbed
if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE)))
{
new adminauthid[32],adminname[32]
get_user_authid (id,adminauthid,31)
get_user_name(id,adminname,31)
Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
}
client_cmd(id, "spk %s", GRAB_START);
ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent);
return PLUGIN_HANDLED
}
public cmdStopEnt(id)
{
if (!g_iOwnedEnt[id])
return PLUGIN_HANDLED;
new ent = g_iOwnedEnt[id]
ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent);
if (BlockLocker(ent))
{
switch(g_iLockBlocks)
{
case 0:
{
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR })
set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
}
case 1:
{
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]])
set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
}
}
}
else
set_pev(ent,pev_rendermode,kRenderNormal)
UnsetEntMover(ent);
SetLastMover(ent,id);
g_iOwnedEnt[id] = 0;
UnmovingEnt(ent);
client_cmd(id, "spk %s", GRAB_STOP);
ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent);
return PLUGIN_HANDLED;
}
public cmdLockBlock(id)
{
if (!g_boolCanBuild && g_iLockBlocks)
{
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK");
return PLUGIN_HANDLED;
}
if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)))
return PLUGIN_HANDLED;
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new szTarget[7], szClass[10];
entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
entity_get_string(ent, EV_SZ_classname, szClass, 9);
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore"))
return PLUGIN_HANDLED;
ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent);
switch (g_iLockBlocks)
{
case 0:
{
if (!BlockLocker(ent) && !IsMovingEnt(ent))
{
LockBlock(ent, id);
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR})
set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
client_cmd(id, "spk %s", LOCK_OBJECT);
}
else if (BlockLocker(ent))
{
UnlockBlock(ent)
set_pev(ent,pev_rendermode,kRenderNormal)
client_cmd(id, "spk %s", LOCK_OBJECT);
}
}
case 1:
{
if (!BlockLocker(ent) && !IsMovingEnt(ent))
{
if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax)
{
LockBlock(ent, id)
g_iOwnedEntities[id]++
set_pev(ent,pev_rendermode,kRenderTransColor)
set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]])
set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax)
client_cmd(id, "spk %s", LOCK_OBJECT);
}
else if (g_iOwnedEntities[id]>=g_iLockMax)
{
client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax)
client_cmd(id, "spk %s", LOCK_FAIL);
}
}
else if (BlockLocker(ent))
{
if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE))
{
g_iOwnedEntities[BlockLocker(ent)]--
set_pev(ent,pev_rendermode,kRenderNormal)
client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax)
UnlockBlock(ent)
client_cmd(id, "spk %s", LOCK_OBJECT);
}
else
{
client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL")
client_cmd(id, "spk %s", LOCK_FAIL);
}
}
}
}
ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent);
return PLUGIN_HANDLED
}
public cmdBuildBan(id, target)
{
if (access(id, FLAGS_BUILDBAN))
{
new player
if (target) player = target
else
{
new arg[32]
read_argv(1, arg, 31)
player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
}
if (!player)
return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
get_user_name(id,szAdminName,31)
get_user_authid (id,szAdminAuthid,31)
get_user_name(player, szPlayerName, 31)
get_user_authid (player,szPlayerID,31)
g_isBuildBan[player] = g_isBuildBan[player] ? false : true
if (g_isBuildBan[player] && g_iOwnedEnt[player])
cmdStopEnt(player)
client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled");
print_color(0, "%s Player^x04 %s^x01 has been^x04 %s^x01 from building", MODNAME, szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
}
return PLUGIN_HANDLED;
}
public fw_PlayerPreThink(id)
{
if (!is_user_connected(id))
{
cmdStopEnt(id)
return PLUGIN_HANDLED
}
if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id]))
return FMRES_HANDLED
new buttons = pev(id, pev_button)
if (buttons & IN_ATTACK)
{
g_fEntDist[id] += OBJECT_PUSHPULLRATE;
if (g_fEntDist[id] > g_fEntMaxDist)
{
g_fEntDist[id] = g_fEntMaxDist
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1);
}
else if (buttons & IN_ATTACK2)
{
g_fEntDist[id] -= OBJECT_PUSHPULLRATE;
if (g_fEntDist[id] < g_fEntSetDist)
{
g_fEntDist[id] = g_fEntSetDist
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2);
}
new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength
get_user_origin(id, iOrigin, 1);
IVecFVec(iOrigin, fOrigin);
get_user_origin(id, iLook, 3);
IVecFVec(iLook, fLook);
fLength = get_distance_f(fLook, fOrigin);
if (fLength == 0.0) fLength = 1.0;
vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id];
vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id];
vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id];
vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor));
entity_set_origin(g_iOwnedEnt[id], vMoveTo);
return FMRES_HANDLED
}
public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
if (!is_user_alive(id)) return PLUGIN_HANDLED
new ent = get_tr2(trace, TR_pHit)
if (is_valid_ent(ent))
{
new ent,body
get_user_aiming(id,ent,body)
new cname[10], tname[7];
entity_get_string(ent, EV_SZ_classname, cname, 9);
entity_get_string(ent, EV_SZ_targetname, tname, 6);
if (equal(cname, "func_wall") && !equal(tname, "ignore") && ent != g_iEntBarrier && get_pcvar_num(g_pcvar_showmovers) == 1)
{
if (g_boolCanBuild || access(id, ADMIN_KICK))
{
if (BlockLocker(ent))
{
set_hudmessage(0, 200, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_LOCKED");
return PLUGIN_HANDLED
}
set_hudmessage(255, 165, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
if (get_pcvar_num(g_pcvar_lockmax))
{
new currentmover[35], lastmover[35]
if (GetEntMover(ent))
{
get_user_name(GetEntMover(ent),currentmover,34)
if (!GetLastMover(ent)) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO1", currentmover);
}
if (GetLastMover(ent))
{
get_user_name(GetLastMover(ent),lastmover,34)
if (!GetEntMover(ent)) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO2", lastmover);
}
if (GetEntMover(ent) && GetLastMover(ent)) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO3", currentmover, lastmover);
else if (!GetLastMover(ent) && !GetEntMover(ent)) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO4");
{
}
if (g_EntOwner[ent])
{
new entowner[35]
get_user_name(g_EntOwner[ent],entowner,34)
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER", entowner);
}
else
{
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER_NONE");
}
}
}
}
}
else ClearSyncHud(id, gHudSyncInfo);
return PLUGIN_HANDLED
}
public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)
{
if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded)
return FMRES_IGNORED;
if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
{
emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE
}
if(equal(sample[7], "bhit", 4))
{
emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE
}
// Zombie attacks with knife
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3)) // slash
{
emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3)) // hit
{
if (sample[17] == 'w') // wall
{
emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
else
{
emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3)) // stab
{
emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED
}
public fw_Suicide(id) return FMRES_SUPERCEDE
public show_colors_menu(id,offset)
{
if(offset<0) offset = 0
new keys, curnum, menu[2048]
for(new i=offset;i<MAX_COLORS;i++)
{
if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner[i]))
{
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName[i])
if(curnum==8)
break;
}
}
format(menu,2047,"\ySelect Your Color:^nCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,2047,"%s^n9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,2047,"%s^n0. Back",menu)
}
show_menu(id,keys,menu,-1,"ColorsSelect")
}
public colors_pushed(id,key)
{
if(key<8)
{
g_iColorOwner[g_iMenuOptions[id][key]] = id
g_iColorOwner[g_iColor[id]] = 0
g_iColor[id] = g_iMenuOptions[id][key]
print_color(id, "%s You have picked^x04 %s^x01 as your color", MODNAME, g_szColorName[g_iColor[id]])
g_iMenuOffset[id] = 0
ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
}
else
{
if(key==8)
g_iMenuOffset[id] += 8
if(key==9)
g_iMenuOffset[id] -= 8
show_colors_menu(id,g_iMenuOffset[id])
}
return ;
}
public show_zclass_menu(id,offset)
{
if(offset<0) offset = 0
new keys, curnum, menu[512], szCache1[32], szCache2[32], iCache3
for(new i=offset;i<g_iZClasses;i++)
{
ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1))
ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2))
iCache3 = ArrayGetCell(g_zclass_admin, i)
// Add to menu
if (i == g_iZombieClass[id])
format(menu,511,"%s^n\d%d. %s %s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
else
format(menu,511,"%s^n\w%d. %s \y%s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
if(curnum==8)
break;
}
format(menu,511,"\ySelect Your Class:^n\w%s^n", menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,511,"%s^n\w9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,511,"%s^n\w0. Back",menu)
}
show_menu(id,keys,menu,-1,"ZClassSelect")
}
public zclass_pushed(id,key)
{
if(key<8)
{
if (g_iMenuOptions[id][key] == g_iZombieClass[id])
{
client_cmd(id, "spk %s", LOCK_FAIL);
print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_CURRENT")
show_zclass_menu(id,g_iMenuOffset[id])
return ;
}
new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key])
if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3))
{
print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_NO_ACCESS")
show_zclass_menu(id,g_iMenuOffset[id])
return ;
}
g_iNextClass[id] = g_iMenuOptions[id][key]
new szCache1[32]
ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1))
if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)))
print_color(id, "%s You have selected^x04 %s^x01 as your next class", MODNAME, szCache1)
if (!g_isAlive[id])
print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_RESPAWN")
g_iMenuOffset[id] = 0
if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))
ExecuteHamB(Ham_CS_RoundRespawn, id)
ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]);
}
else
{
if(key==8)
g_iMenuOffset[id] += 8
if(key==9)
g_iMenuOffset[id] -= 8
show_zclass_menu(id,g_iMenuOffset[id])
}
return ;
}
/*------------------------------------------------------------------------------------------------*/
public show_method_menu(id)
{
if(g_boolFirstTime[id])
{
g_boolFirstTime[id] = false
show_primary_menu(id,0)
}
else
{
g_iMenuOffset[id] = 0
show_menu(id,(1<<0)|(1<<1),"\yChoose Your Weapon^n^n\y1. \wNew Guns^n\y2. \wLast Guns",-1,"WeaponMethodMenu")
}
}
public weapon_method_pushed(id,key)
{
switch(key)
{
case 0: show_primary_menu(id,0)
case 1: give_weapons(id)
}
return ;
}
public show_primary_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=offset;i<19;i++)
{
if(flags & power(2,i))
{
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
if(curnum==8)
break;
}
}
format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,2047,"%s^n9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,2047,"%s^n0. Back",menu)
}
show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}
public prim_weapons_pushed(id,key)
{
if(key<8)
{
g_iWeaponPicked[0][id] = g_iMenuOptions[id][key]
g_iMenuOffset[id] = 0
show_secondary_menu(id,0)
}
else
{
if(key==8)
g_iMenuOffset[id] += 8
if(key==9)
g_iMenuOffset[id] -= 8
show_primary_menu(id,g_iMenuOffset[id])
}
return ;
}
public show_secondary_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=18;i<24;i++)
{
if(flags & power(2,i))
{
g_iMenuOptions[id][curnum] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
}
}
format(menu,2047,"\ySecondary Weapon:\w^n%s",menu)
show_menu(id,keys,menu,-1,"SecWeaponSelect")
}
public sec_weapons_pushed(id,key)
{
if(key<8)
{
g_iWeaponPicked[1][id] = g_iMenuOptions[id][key]
}
give_weapons(id)
return ;
}
public give_weapons(id)
{
strip_user_weapons(id)
give_item(id,"weapon_knife")
new szWeapon[32], csw
csw = csw_contant(g_iWeaponPicked[0][id])
get_weaponname(csw,szWeapon,31)
give_item(id,szWeapon)
cs_set_user_bpammo(id,csw,999)
g_iPrimaryWeapon[id] = csw
csw = csw_contant(g_iWeaponPicked[1][id])
get_weaponname(csw,szWeapon,31)
give_item(id,szWeapon)
cs_set_user_bpammo(id,csw,999)
g_boolRepick[id] = false
}
stock csw_contant(weapon)
{
new num = 29
switch(weapon)
{
case 0: num = 3
case 1: num = 5
case 2: num = 7
case 3: num = 8
case 4: num = 12
case 5: num = 13
case 6: num = 14
case 7: num = 15
case 8: num = 18
case 9: num = 19
case 10: num = 20
case 11: num = 21
case 12: num = 22
case 13: num = 23
case 14: num = 24
case 15: num = 27
case 16: num = 28
case 17: num = 30
case 18: num = 1
case 19: num = 10
case 20: num = 11
case 21: num = 16
case 22: num = 17
case 23: num = 26
case 24:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(0,18)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
case 25:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(18,23)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
}
return num;
}
/*------------------------------------------------------------------------------------------------*/
Log(const message_fmt[], any:...)
{
static message[256];
vformat(message, sizeof(message) - 1, message_fmt, 2);
static filename[96];
static dir[64];
if( !dir[0] )
{
get_basedir(dir, sizeof(dir) - 1);
add(dir, sizeof(dir) - 1, "/logs");
}
format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename);
log_to_file(filename, "%s", message);
}
print_color(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_iMaxPlayers; player++)
{
// Not connected
if (!g_isConnected[player])
continue;
// Remember changed arguments
static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
changedcount = 0
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
// Format message for player
vformat(buffer, charsmax(buffer), message, 3)
// Send it
message_begin(MSG_ONE_UNRELIABLE, gmsgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
// Send to specific target
else
{
// Format message for player
vformat(buffer, charsmax(buffer), message, 3)
// Send it
message_begin(MSG_ONE, gmsgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
public native_is_user_zombie(id) return g_isZombie[id]
public native_is_user_banned(id) return g_isBuildBan[id]
public native_bool_buildphase() return g_boolCanBuild
public native_bool_prepphase() return g_boolPrepTime
public native_get_build_time()
{
if (g_boolCanBuild)
return g_iCountDown
return 0;
}
public native_set_build_time(time)
{
if (g_boolCanBuild)
{
g_iCountDown = time
return 1
}
return 0;
}
public native_get_user_color(id) return g_iColor[id]
public native_set_user_color(id, color)
{
g_iColor[id] = color
}
public native_drop_user_block(id)
{
cmdStopEnt(id)
}
public native_get_user_block(id)
{
if (g_iOwnedEnt[id])
return g_iOwnedEnt[id]
return 0;
}
public native_set_user_block(id, entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity))
g_iOwnedEnt[id] = entity
}
public native_is_locked_block(entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity))
return BlockLocker(entity) ? true : false
return -1;
}
public native_lock_block(entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity))
{
LockBlock(entity, 33);
set_pev(entity,pev_rendermode,kRenderTransColor)
set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR})
set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT})
}
}
public native_unlock_block(entity)
{
if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity))
{
UnlockBlock(entity)
set_pev(entity,pev_rendermode,kRenderNormal)
}
}
public native_set_user_primary(id, csw_primary)
{
if (CSW_P228<=csw_primary<=CSW_P90)
{
g_iPrimaryWeapon[id] = csw_primary
return g_iPrimaryWeapon[id];
}
return -1;
}
public native_get_user_primary(id) return g_iPrimaryWeapon[id]
public native_get_flags_build() return FLAGS_BUILD
public native_get_flags_lock() return FLAGS_LOCK
public native_get_flags_buildban() return FLAGS_BUILDBAN
public native_get_flags_swap() return FLAGS_SWAP
public native_get_flags_revive() return FLAGS_REVIVE
public native_get_flags_guns() return FLAGS_GUNS
public native_get_flags_release() return FLAGS_RELEASE
public native_get_flags_override() return FLAGS_OVERRIDE
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/