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Subplugin Submission [ZP] Extra item: [Weapon] Basilisk Shotgun


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aldosilva.
Junior Member
Join Date: Aug 2014
Old 08-07-2014 , 19:42   Re: [ZP] Extra item: [Weapon] Basilisk Shotgun
Reply With Quote #11

I am installing the folders in the right places .. and adding the amxx (the puglin) in zm are added as all other plugins etc. ..

@Edit
Getting put the plugin by modifying the models in .sma Thanks ..
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Last edited by aldosilva.; 08-07-2014 at 20:28.
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AliceSxG
New Member
Join Date: Oct 2016
Old 10-25-2016 , 02:04   Re: [ZP] Extra item: [Weapon] Basilisk Shotgun
Reply With Quote #12

Quote:
Originally Posted by SergiCruz View Post
I just picked up a cool model and made a weapon with it and Sma Weapon Generator

Origin of models and sound: http://zombie-mod.ru/counte_strike/z...k-shotgun.html

Notes:
-It's just like a new weapon, it can be picked up from ground and preserved for more than one round
-Tested and works in ZP5.0.8 and Zp4.3Fix5a
how do you add the v_models " like the skin i want" in the apps ?
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New and Clueless
Senior Member
Join Date: Dec 2015
Old 10-25-2016 , 13:39   Re: [ZP] Extra item: [Weapon] Basilisk Shotgun
Reply With Quote #13

Quote:
Originally Posted by AliceSxG View Post
how do you add the v_models " like the skin i want" in the apps ?
Change models name in Basilisk_Shotgun.sma then add new model to the folder

Code:
new hk416_V_MODEL[64] = "models/v_basilisk.mdl"
new hk416_P_MODEL[64] = "models/p_basilisk.mdl"
new hk416_W_MODEL[64] = "models/w_basilisk.mdl"
Change it to your new models name and compile.
Example:
Code:
new hk416_V_MODEL[64] = "models/v_yournewmodel.mdl"
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