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Solved weird motd behavior (Reliable channel overflow)


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JocAnis
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Join Date: Jun 2010
Old 01-11-2019 , 22:11   weird motd behavior (Reliable channel overflow)
Reply With Quote #1

guys i have one really strange problem...the code has /top15 showing, and when head admin put compiled .amxx on the server, every player can see that motd, with stored names, mapname ect, everything normal, but my cs wont load that top, cs is getting bugged (must go retry) and i will be kicked after ~10 sec cuz of Reliable channel overflow. by elimation i saw this is the problem (load_players):
PHP Code:
//globals:
new file256 ]

new 
top_bhops30 ][ //probably will go 100 or 200 than 30 (its for reading lines from file)
static end //is this allright ?
new top_name30 ][ 32 ], top_map30 ][ 32 ], Floattop_prestrafe30 ]


public 
load_playersid )
{
    new 
filee fopenfile"r" )
    new 
line 0
    
new Data256 ], name32 ], bhops], prestrafe11 ], steamid35 ], map32 ]

    if( 
filee )
    {
        while( 
fgetsfileeData149 ) )
        {
            
parseDataname31bhops4prestrafe10steamid34map31 )
            
            
remove_quotesname )
            
            
top_bhopsline ][ ] = line
            top_bhops
line ][ ] = str_to_numbhops )
            
top_prestrafeline ] = str_to_floatprestrafe )
            
            
copytop_nameline ], charsmaxtop_name[] ), name //but with commenting this line and copy below, motd is loaded for everyone, including me, but these lines must be uncommented...(so many tests we did, i hope im not confues if this was a change-situation thing 
            
copytop_mapline ], charsmaxtop_map[] ), map )
            
line++
            
end line
        
}
        
fclosefilee )
        
SortCustom2Dtop_bhopsend 1"Sorting")
    }

can anyone catch any mistakes here???


also here is show top15, but i think its not a questionable here..:
PHP Code:
public show_top15id )
{
    new 
g_sBuffer2048 ]
    
    new 
iLen=0;
    
iLen formatg_sBuffer[iLen], 2047"<meta charset=utf-8><body><center><style type=^"text/css^">body{ background-color: black;color:white; } table {font-family: ^"Trebuchet MS^", Arial, Helvetica, sans-serif;border-collapse: collapse;width: 85%%; font-size: 11px;} th { text-align: left; }" )
    
iLen += formatg_sBuffer[iLen], 2047 iLen"td { padding: 4px; } tr:nth-child(even) {background-color: #1a1a1a;}</style><body><br><div><img src=^"http://milfkz.nobkz.de/images/bga.jpg^" width=^"580^" height=^"45^"/></div><br><table><tr><th width=3%%>#</th><th width=35%%>Name</th><th width=15%%>Bhops</th><th width=15%%>Aver. Pre</th><th width=27%%>On map</th></tr>" )
    
    
for( new 010i++ )
    {
        
iLen += formatg_sBuffer[iLen], 2047 iLen"<tr><td>%d<td>%s<td>%d<td>%.01f<td>%s"1top_nametop_bhops][ ] ], top_bhops][ ], top_prestrafetop_bhops][ ] ], top_maptop_bhops][ ] ] )
    }
    
iLen += formatg_sBuffer[iLen], 2047 iLen"</table></html>" )
    
show_motd(idg_sBuffer"Perfect Bhops")

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Last edited by JocAnis; Yesterday at 15:48.
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 01-12-2019 , 01:15   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #2

amxconst.inc

Code:
/**
* The maximum buffer size that can be displayed in a MOTD.
*/ #define MAX_MOTD_LENGTH 1536
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Originally Posted by joropito View Post
You're right Metalicross
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JocAnis
Senior Member
Join Date: Jun 2010
Old 01-12-2019 , 10:14   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #3

@meTaLiCroSS thanks for trying to help, but it doesnt change anything :s still a problem, like server is trying to send me something so low fps, and kick again (with bugged chat...)
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fysiks
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Join Date: Sep 2007
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Old 01-12-2019 , 16:16   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #4

If it's only you then there is something wrong on your client. Maybe try verifying your game files or worst case scenario, uninstall and re-install the game.
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Last edited by fysiks; 01-12-2019 at 16:24.
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JocAnis
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Join Date: Jun 2010
Old 01-12-2019 , 16:44   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #5

ye i also did 'verify integrity of game files' , found 8 files (who knows which) but it all remains the same...but also, if i put the same .sma code into my lan game, it can be loaded...really weird
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Kushfield
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Location: Estonia
Old Yesterday , 11:43   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #6

Quote:
Originally Posted by JocAnis View Post
ye i also did 'verify integrity of game files' , found 8 files (who knows which) but it all remains the same...but also, if i put the same .sma code into my lan game, it can be loaded...really weird
It probably works on new game because you're the only guy on the top there, so the MOTD content is shorter. Try reducing the amount of players shown on the top or otherwise simplifying the page. In the current state, the content length could easily exceed MAX_MOTD_LENGTH.

Should also change g_sBuffer[2048] => g_sBuffer[MAX_MOTD_LENGTH] to make sure it never exceeds the limit.
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JocAnis
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Join Date: Jun 2010
Old Yesterday , 12:57   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #7

I asked head admin to send me his ini so i can test it on my lan... And he sent me, i put on my lan, and its loaded... With also added max buffer 1536...its not a big problem if its not showing only to me on his server, but it seems to me that the server is also doing/sending motd but i cant recieve it, to be said like that...and im not sure what do here.. But thanks kush anyway

EDIT: im not the only player who cant load that top15 on his server...but again, its not to everyone..wtf is going on hah
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Last edited by JocAnis; Yesterday at 14:11.
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JocAnis
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Join Date: Jun 2010
Old Yesterday , 15:46   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #8

ok, thanks to kushfield for idea...went to show 5 entries in motd, its working for everyone...tryed to debug strlen of Buffer with 10 players in top, it gave: 1099 characters, but again my cs couldnt open it...to me it looks like it depends on client's max buffer
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fysiks
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Old Yesterday , 23:09   Re: weird motd behavior (Reliable channel overflow)
Reply With Quote #9

Quote:
Originally Posted by JocAnis View Post
ok, thanks to kushfield for idea...went to show 5 entries in motd, its working for everyone...tryed to debug strlen of Buffer with 10 players in top, it gave: 1099 characters, but again my cs couldnt open it...to me it looks like it depends on client's max buffer
All clients have the same size buffers . . . so that can't be an issue.
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