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Remove player's weapon base on life stat


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ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 09-19-2019 , 06:02   Remove player's weapon base on life stat
Reply With Quote #1

Hi there,
What i'm trying to do is remove a player's weapon when they drop it and when they are alive but when they got killed they drop the weapon

i used SDKHooks to do so and used SDKHOOK_WeaponDropPost to handle the stuff but the thing is when ever i use IsPlayerAlive it returns true it's like dropping the weapon happens before the actual player death where the IsPlayerAlive function could return false

is there any tips you guys can provide me? thanks
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Last edited by ambn; 09-19-2019 at 06:02.
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Halt
Senior Member
Join Date: Jan 2015
Location: Black Mesa
Old 09-19-2019 , 11:16   Re: Remove player's weapon base on life stat
Reply With Quote #2

So you want the weapon deleted when a player drops it but is still alive? And when they drop it when they die you want it to stay?
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ambn
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Join Date: Feb 2015
Location: Fun servers
Old 09-19-2019 , 11:18   Re: Remove player's weapon base on life stat
Reply With Quote #3

yeap, that's it, i've tried getting the owner do some timer delaying stuff but it's still too buggy and will bug other parts of my script too which makes more of destruction that it fixes
I'm out of idea since that sdkhook stuff triggers too soon, any better method?
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Last edited by ambn; 09-19-2019 at 11:19.
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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 09-20-2019 , 05:21   Re: Remove player's weapon base on life stat
Reply With Quote #4

use requestframe or a timer inside sdk_dropweaponpost. send the weapon's ref and the client's userid.
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ambn
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Join Date: Feb 2015
Location: Fun servers
Old 09-20-2019 , 12:05   Re: Remove player's weapon base on life stat
Reply With Quote #5

Quote:
Originally Posted by Ilusion9 View Post
use requestframe or a timer inside sdk_dropweaponpost. send the weapon's ref and the client's userid.
is it possible to pass more than 1 parameters through the timer? i used a work around using the weapon's owner and previous owner and it looks it works but still looking for easier ones, could you explain it if it's possible?

Oh well i could use Data-packs i forgot that exists , i'll give that a try
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Last edited by ambn; 09-20-2019 at 12:49.
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