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[THC RPG] Total HardCore RPG


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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 07-16-2010 , 12:33   Re: [THC RPG] Total HardCore RPG
Reply With Quote #101

you are welcome ...

if you run in problems just write a note here ;)
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mats
Senior Member
Join Date: Jan 2005
Old 07-16-2010 , 14:04   Re: [THC RPG] Total HardCore RPG
Reply With Quote #102

Its still bugged, sometimes people just go back to level -1 (after reconnect its good again)
Code:
L 07/16/2010 - 19:59:54: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 19:59:54: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 19:59:54: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 19:59:54: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 19:59:54: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 19:59:54: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 19:59:54: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 19:59:54: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 19:59:54: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 19:59:54: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 19:59:54: [SM]   [1]  Line 405, src\thc_rpg/core.inc::Core_PlayerDeath()
L 07/16/2010 - 20:00:16: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:16: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:16: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:16: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:16: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:16: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:16: [SM]   [0]  Line 129, src\thc_rpg/upgradesystem.inc::SetPlayerUpgradeLevel()
L 07/16/2010 - 20:00:16: [SM]   [1]  Line 34, src\thc_rpg/upgradesystem.inc::PurchaseUpgrade()
L 07/16/2010 - 20:00:16: [SM]   [2]  Line 97, src\thc_rpg/rpgmenu.inc::UpgradeHandle()
L 07/16/2010 - 20:00:16: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:16: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:16: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:16: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:16: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:16: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:16: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:16: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:17: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:17: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:17: [SM]   [0]  Line 129, src\thc_rpg/upgradesystem.inc::SetPlayerUpgradeLevel()
L 07/16/2010 - 20:00:17: [SM]   [1]  Line 34, src\thc_rpg/upgradesystem.inc::PurchaseUpgrade()
L 07/16/2010 - 20:00:17: [SM]   [2]  Line 97, src\thc_rpg/rpgmenu.inc::UpgradeHandle()
L 07/16/2010 - 20:00:17: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:17: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:17: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:17: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:17: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:17: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:17: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:17: [SM]   [1]  Line 405, src\thc_rpg/core.inc::Core_PlayerDeath()
L 07/16/2010 - 20:00:26: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:26: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:26: [SM]   [0]  Line 129, src\thc_rpg/upgradesystem.inc::SetPlayerUpgradeLevel()
L 07/16/2010 - 20:00:26: [SM]   [1]  Line 34, src\thc_rpg/upgradesystem.inc::PurchaseUpgrade()
L 07/16/2010 - 20:00:26: [SM]   [2]  Line 97, src\thc_rpg/rpgmenu.inc::UpgradeHandle()
L 07/16/2010 - 20:00:38: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 1)
L 07/16/2010 - 20:00:38: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:38: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:38: [SM]   [1]  Line 385, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:41: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 2)
L 07/16/2010 - 20:00:41: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:41: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:41: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:42: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 2)
L 07/16/2010 - 20:00:42: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:42: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:42: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
L 07/16/2010 - 20:00:42: [SM] Native "GetArrayCell" reported: Invalid index -1 (count: 2)
L 07/16/2010 - 20:00:42: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 07/16/2010 - 20:00:42: [SM]   [0]  Line 45, src\thc_rpg/xpsystem.inc::SetXP()
L 07/16/2010 - 20:00:42: [SM]   [1]  Line 383, src\thc_rpg/core.inc::Core_PlayerHurt()
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geNesis177
Member
Join Date: Jun 2010
Old 07-16-2010 , 15:53   Re: [THC RPG] Total HardCore RPG
Reply With Quote #103

arsirc, sorry for my lang about thc... i know, you are busy, but i hate eventscripts and sourcerpg... i could help to translate plugin into Russian language... do you need it? =)
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geNesis177
Member
Join Date: Jun 2010
Old 07-16-2010 , 16:03   Re: [THC RPG] Total HardCore RPG
Reply With Quote #104

also, could you remake rpgadmin? to make it in new window and with file, where i can set rpg-admins.. cause i selling rpg and SM admins, and i don't want to give full (SM+RPG) admin =(((((

could you?? please ^^ If you got a freetime
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freakzoid
Junior Member
Join Date: Jun 2010
Old 07-17-2010 , 05:17   Re: [THC RPG] Total HardCore RPG
Reply With Quote #105

Hello Team lock for upgrades did not work for My zombie reloaded server :/ Health drops down for zombies to 100HP, it happens every time when zombie get shoot.
It looks like that:
- Zombie have 700hp
- Zombie get shoot for 41hp
- Zombie have 659hp (700 - 41)
- Second after that health drops to 100

It looks the same when zombie jumps from some height:
- Zombie fall down, you hear sound like in every high drop, health don't drop
- Second after zombie have 100HP

Second thing is ladders, when you have some level of gravity, and you use ladder, your gravity turns off. For example I have 10lvl gravity, go up/down with ladder, and my jumps are like I have 0 lvl of gravity.

Sorry for making such problem with Zombie thing but ZR without your mod is more boring/senseless, I think every game type is better with your mod

Last edited by freakzoid; 07-17-2010 at 12:14.
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 07-17-2010 , 07:50   Re: [THC RPG] Total HardCore RPG
Reply With Quote #106

ok guys ...

todays evening i have some sparetime to fix all the problems you have and to optimize the codebase a bit ... i hope that i could release a stable plugin today!

@geNesis177
yes, please post your translation right here in this thread ...
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freakzoid
Junior Member
Join Date: Jun 2010
Old 07-17-2010 , 12:22   Re: [THC RPG] Total HardCore RPG
Reply With Quote #107

Regeneration HP cause problem with zombie health, not Health+ as I thought, when turned it off everything is ok for zombies, but survivors have lost one useful upgrade. Anyway, thank you for quick answer for My request. Greets, and still w8ting for ladder fix ;)

Here are My Polish translations:
Attached Files
File Type: txt chat.phrases.txt (16.6 KB, 168 views)
File Type: txt menu.phrases.txt (4.3 KB, 232 views)
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-17-2010 , 12:48   Re: [THC RPG] Total HardCore RPG
Reply With Quote #108

Don't forget that ZR conflict with RPG plugins at the moment. Its class system will set hp and do regeneration if enabled.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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freakzoid
Junior Member
Join Date: Jun 2010
Old 07-17-2010 , 14:35   Re: [THC RPG] Total HardCore RPG
Reply With Quote #109

Class system is turned off, RPG is used instead of classes.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-17-2010 , 16:51   Re: [THC RPG] Total HardCore RPG
Reply With Quote #110

Classes can't be turned off. Unless you did heavy modification of the source.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)

Last edited by rhelgeby; 07-17-2010 at 17:02.
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