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[L4D] Delayed Downloader


  
 
 
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 06-03-2019 , 08:28   [L4D] Delayed Downloader
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Plugin is published in hope somebody eventually find the right one signature that point to CNetworkStringTableContainer class instance (networkstringtableserver.cpp - &s_NetworkStringTableServer).

Purpose of plugin: "Increases" client's join speed by delaying file downloading to a later stage - on a map transition.

Algorithm (2 versions):

1. Delete all strings from "downloadables" string table when all clients finishing joining (fully in-game).
Restore preserved strings on round_end (win).

2. Do the same using dhooks by preventing strings from saving in table (SilverShot idea)
https://github.com/VSES/SourceEngine...table.cpp#L775
(possibly, require differentiating of table name. We need "downloadables" only)

Alpha-version of plugin and known sigs are attached.

References:
https://forums.alliedmods.net/showthread.php?t=313951
https://forums.alliedmods.net/showth...ference&page=2
Attached Files
File Type: zip Delayed_Downloader.zip (6.4 KB, 545 views)
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Last edited by Dragokas; 06-03-2019 at 08:30.
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