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[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]


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SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-03-2020 , 20:48   Re: [L4D & L4D2] Left 4 DHooks Direct (1.15) [15-May-2020]
Reply With Quote #101

Quote:
Originally Posted by Lux View Post
You want something so bad but not willing to offer money for their time you may be waiting alongtime.
I absolutely have no problems to donate for developers. I'm use to ask fix or private plugins since 2010.
Silvers already said he is not going to do.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-03-2020 , 20:51   Re: [L4D & L4D2] Left 4 DHooks Direct (1.15) [15-May-2020]
Reply With Quote #102

No one ever donated to me when I had the links up, I've put 1000s of hours into scripting for L4D/2.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-04-2020 , 23:01   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #103

Finally supporting [L4D(2)] Remove Lobby Reservation (When Full). Download latest version below.

You can thank "SilentBr" for pushing me to do it.

Code:
1.16 (05-Jun-2020)
    - Added native "L4D_LobbyUnreserve" finally, to support "Remove Lobby Reservation (When Full)" plugin.
    - Huge thanks to "GAMMACASE" and "Deathreus" for helping figure why the native was crashing.

    - Updated: L4D1 GameData file.
    - Updated: Plugin and Include file.

Attached is version 1.2 of "Remove Lobby Reservation" compiled against left4dhooks and updated syntax.
Code:
1.2 (05-Jun-2020)
    - Converted to the latest syntax.
    - Compiled using left4dhooks include file.
Attached Files
File Type: sp Get Plugin or Get Source (l4dunreservelobby.sp - 1491 views - 3.1 KB)
File Type: smx l4dunreservelobby.smx (4.2 KB, 3008 views)
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Last edited by Silvers; 06-04-2020 at 23:02.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 06-05-2020 , 06:23   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #104

Quote:
Originally Posted by Silvers View Post
Finally supporting [L4D(2)] Remove Lobby Reservation (When Full). Download latest version below
Thanks I will try this, I understand that if it is full of 8 players, from waiting rooms, the server should continue to appear in the waiting rooms.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-05-2020 , 14:25   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #105

Quote:
Originally Posted by Silvers View Post
You can thank "SilentBr" for pushing me to do it.
Ahaha I know how to bother you
Thank you very much! L4D2 wouldn't be the same.
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errox
New Member
Join Date: Jun 2020
Old 06-07-2020 , 18:46   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #106

Hi,

I'm getting the following errors for a few of my plugins after replacing left4downtown.

Code:
L 06/07/2020 - 23:13:01: [SM]   [1] Line 56, l4d2_setscores.sp::OnPluginStart
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "l4d2_setscores.smx": Error detected in plugin startup (see error logs)
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "l4dunreservelobby.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "l4d_tank_control.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 06/07/2020 - 23:13:01: [SM] Unable to load plugin "survivor_mvp.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
Does this mean I have to Replace "#include <left4downtown>" with "#include <left4dhooks>" for said plugins?

Thanks.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-07-2020 , 18:51   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #107

Yep.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-09-2020 , 03:59   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #108

hey silvers, I found there might be a wrong offset.
in gamedata/left4dhooks.l4d2.txt
PHP Code:
            "m_PendingMobCount"
            
{
                
"windows"    "528"
                "linux"        "132"
            

but in here l4d2_horde_equaliser.sp
line 167
it writes 528 in linux
PHP Code:
SetPendingMobCount(count)
{
    return 
StoreToAddress(pZombieManager Address:528countNumberType_Int32);

I wonder which one is right
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Last edited by HarryPotter; 06-09-2020 at 04:00.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-09-2020 , 04:09   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #109

Quote:
Originally Posted by fbef0102 View Post
hey silvers, I found there might be a wrong offset.
in gamedata/left4dhooks.l4d2.txt
PHP Code:
            "m_PendingMobCount"
            
{
                
"windows"    "528"
                "linux"        "132"
            

but in here l4d2_horde_equaliser.sp
line 167
it writes 528 in linux
PHP Code:
SetPendingMobCount(count)
{
    return 
StoreToAddress(pZombieManager Address:528countNumberType_Int32);

I wonder which one is right
offset 528 looks to be correct for linux, i think silvers forgot about padding.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 06-09-2020 , 12:17   Re: [L4D & L4D2] Left 4 DHooks Direct (1.16) [05-Jun-2020]
Reply With Quote #110

Hi Silvers

provide valid client and entity indexes when using Natives?
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