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L4D/L4D2 Tickrate Enabler


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 04-26-2020 , 06:38   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #121

Quote:
Originally Posted by GuStAvOS View Post
hola a todos:

I would like to know if the plugin is compatible with ubuntu 19.10 x64 since it does not work and I would like to know if it is my error or a compatibility error.
and what is the latest version of this add-on.

thank you...
Plugin should be compatible with any moderm distro. You need to provide information from your console when you try to load it.
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 05-08-2020 , 18:40   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #122

what is the best config for server 60 tick ?
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vikingo12
Member
Join Date: Nov 2018
Old 05-30-2020 , 06:34   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #123

is it normal that I set tickrate to 100 and the commons are still laggy?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 05-30-2020 , 17:54   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #124

Yes it is normal. You would want to play around with nb_update_frequency value and find the one that works for you and your server.
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RDiver
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Join Date: Mar 2010
Old 05-31-2020 , 17:51   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #125

Can't figure out why I can't keep the "update rate received by server" up to 100 ticks (always kept at 64/s) . The server FPS based on the readings also kept around 6X (should match with "fps_max" cvar)

My rig and network certainly excellent enough to handle such tick rate.

Here's the screenshot of "net_graph 4" at my server.

Screenshot: https://imgur.com/a/tVqtrYP

I've already tried to install a clean dedicated server with the latest stable build SM & MM, together with Tickrate Enabler only. Window 10 64-bit.

server.cfg

PHP Code:
sm_cvar sv_maxupdaterate 100
sm_cvar sv_minupdaterate 100
sm_cvar sv_maxcmdrate 100
sm_cvar sv_mincmdrate 100
sm_cvar fps_max 600
sm_cvar sv_maxrate 100000
sm_cvar sv_minrate 100000 
sv_lan 0
sv_allow_lobby_connect_only 0 
autoexec.cfg

PHP Code:
rate "100000"                             
cl_cmdrate "100"                           
cl_updaterate "100" 
All client addons are disabled.

Last edited by RDiver; 05-31-2020 at 18:04.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-02-2020 , 19:54   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #126

Quote:
Originally Posted by RDiver View Post
...
If everything is as you say, looks like windows timer resolution is not being changed to suit current needs.

Quote:
The default timer resolution on Windows is 15.6 ms – a timer interrupt 64 times a second. When programs increase the timer frequency they increase power consumption and harm battery life.
This is usually auto delt with by windows depending on application, there are tools to make it interrupt more often, since i'v never used my self I cannot give you a link may wanna do research your self.
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RDiver
Member
Join Date: Mar 2010
Old 06-04-2020 , 11:33   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #127

Quote:
Originally Posted by Lux View Post
If everything is as you say, looks like windows timer resolution is not being changed to suit current needs.



This is usually auto delt with by windows depending on application, there are tools to make it interrupt more often, since i'v never used my self I cannot give you a link may wanna do research your self.
THANKS FOR YOUR TIP !!!!!!

Probably caused by the recent Windows May 2020 Update (v2004). Do some research and disable HPET on BIOS then use ISLC tool to tinker the timer resolution to 0.5ms.

However, sometimes works or not. Keep in observation right now.

Guys if you have the similar issue, try take a look for this tutorial video: https://www.youtube.com/watch?v=EG4g9XlKw5w

Here's the result after all:


Last edited by RDiver; 06-04-2020 at 11:55.
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0xazax0
New Member
Join Date: Jul 2020
Old 07-07-2020 , 09:18   Hard-coded 100 tick
Reply With Quote #128

Hi there!

I was curious - is there any way you could release a hard-coded 100 tick version, to go along with the hard-coded 60 tick version on offering?

It would be a big help, thanks!
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 07-07-2020 , 21:29   Re: Hard-coded 100 tick
Reply With Quote #129

Quote:
Originally Posted by 0xazax0 View Post
Hi there!

I was curious - is there any way you could release a hard-coded 100 tick version, to go along with the hard-coded 60 tick version on offering?

It would be a big help, thanks!
The source is available and you can always compile the tickrate that you can on your own.
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0xazax0
New Member
Join Date: Jul 2020
Old 07-08-2020 , 05:19   Re: Hard-coded 100 tick
Reply With Quote #130

Quote:
Originally Posted by Spirit_12 View Post
The source is available and you can always compile the tickrate that you can on your own.
Good to know I have your permission to do so , however, I am unsure about just a few things - if you have the time to give me just a little bit of info (I can handle the rest, once I know):

1.) Which SDK do you use to compile this against? Source SDK Multiplayer base or Source SDK Dedicated Server base? And was it the 2013 build, or an older release? (Looking at it here in Steam's Tools section). Or was it simply the L4D2 authoring tools?

and 2.) I downloaded the source files you have here and I wasn't quite sure which file precisely, the hard-coding code resides within.

Thanks for your time.

Last edited by 0xazax0; 07-08-2020 at 05:26.
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