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[L4D(2)] SuperVersus [1.5.4]


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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 12-06-2015 , 12:10   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1031

That is my steamid. Maybe, I should remove it. As for your crash. Are you sure, it is caused by SuperVersus? I run the same plugin on my server, and it seems to be running fine.

Do you have any error logs? In case you don't can you provide the crash info via condebug parameter?
__________________
Spirit_12 is offline
Acid_Monk
Member
Join Date: Mar 2010
Old 12-06-2015 , 14:39   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1032

with superversus 1.5.4 i have no problems, i have this back to main menu with the versions of marcus as well. next time im doing something on the l4d server ill gather some logs.
Acid_Monk is offline
Acid_Monk
Member
Join Date: Mar 2010
Old 12-11-2015 , 14:49   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1033

hey, tested a new version again, still puts me in main menu, server doesn't create a log... but on the client in the console i saw something, no idea if there is a connection... ill try later to verify game files on my client...

PHP Code:
Received wrong spawn count 2 when at 1
Commencing connection retry to 
public([server PC name])
failed processing
 Dumping messages 
for channel CLIENT([server LAN IP]:270150x41F9FBC0
Header bits 96
flags == 33
1 messages
-----------------------
net_SignonStatetypegroup 13 size 68 bytes ), startbit 6 end bit 238
   net_SignonState
state 7count 2
RAW
(net_SignonStatestart
net_SignonState  
>>  *********4.T....***************************........... ac341754 01000000 c0fbf941 20001e0b 07000000 02000000   
net_SignonState  
>>  ........................ 00000000 00000000 00000000 00000000 00000000 00000000   
net_SignonState  
>>  .l". ............l".     806c2206 20000000 00000000 0c000000 806c2206            
RAW
(net_SignonStateend
Raw
PKT  
>>  ....#...!!*********.*********..*********........ 1c060000 23080000 2121d201 8a0700c7 81000000 00000000   
PKT  >>  ........*********XN[*********W..[Y*********...   00000000 00030000 c0584e5b cc57181b 5b59de1c 0080       
Bad server address 
public("[server PC name]")
BinkOpend:\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background03.bik 
edit: here server console log from -condebug

PHP Code:
Server is hibernating
ConVarRef test_progression_loop doesn
't point to an existing ConVar
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
Unknown command "sm_cvar"
You must be a server admin to use mp_disable_autokick
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Writing cfg/banned_ip.cfg.
Writing cfg/banned_user.cfg.
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "sm_cvar"
Unknown command "mat_bloom_scalefactor_scalar"
NET_GetBindAddresses found server.lan.ip: '
Intel(RPRO/1000 MT Desktop Adapter'
Network: IP server.lan.ip, mode MP, dedicated Yes, ports 27015 SV / 0 CL
---- Host_NewGame ----
maxplayers set to 32
Host_NewGame on map c9m1_alleys
Executing dedicated server config file
CSpeechScriptBridge initializing...
SCRIPT PERF WARNING --- "main" ran long at 3.842116ms
    HSCRIPT loaded successfully
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 10.232016ms
Initializing Director'
s script
weapon_melee_spawn specifying an invalid melee weapon 
( for this campaign? ) : frying_pan
weapon_melee_spawn failed to spawn a melee weapon 
using string 'frying_pan'
weapon_melee_spawn specifying an invalid melee weapon ( for this campaign? ) : frying_pan
weapon_melee_spawn failed to spawn a melee weapon 
using string 'frying_pan'
CommentaryLoading commentary data from maps/c9m1_alleys_commentary.txt
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.947846ms
Initializing Director
's script
Building path...
path: ./player/jockey/voice/attack/jockey_loudattack01_wet.wav
Huck'
s RocksDiscovered a supported gamemodeLink to sm_l4d_mapchanger.
[
SMChanged cvar "mp_gamemode" to "versus".
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Writing cfg/banned_ip.cfg.
Writing cfg/banned_user.cfg.
[
SMChanged cvar "sv_maxplayers" to "16".
[
SMChanged cvar "sv_force_unreserved" to "1".
[
SMChanged cvar "l4d2_setsurvivormodel_freechoice" to "1".
[
SMUnable to find cvarsv_removehumanlimit
Unknown command 
"sm_reserve_type"
Unknown command "sm_reserved_slots"
Unknown command "sm_hide_slots"
Unknown command "l4d_XtraHP"
Unknown command "l4d_supertank"
Unknown command "l4d_tank_hpmulti"
Connection to Steam servers successful.
   
VAC secure mode is activated.
Client "Humma Kavula" connected (client.lan.ip:27005).
Server waking up from hibernation
Client 
"x0x" connected (client.lan.ip:27005).
NextBot tickrate changed from 0 (0.000msto 3 (0.100ms)
Switching Survivor 'x0x' from team 2 to ZOMBIE
   
-> Player is now on team 3
Switching Survivor Bot 
'Zoey' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Survivor Bot 
'Francis' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Survivor Bot 
'Louis' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Survivor Bot 
'Bill' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Survivor Bot 
'(1)Bill' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Survivor Bot 
'(2)Francis' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Survivor Bot 
'(2)Bill' from team 2 to SPECTATOR
   
-> Player is now on team 1
Switching Zombie 
'Humma Kavula' from team 3 to SURVIVOR
   
-> Player is now on team 2
Adding a survivor bot to fill out Survivor team
Adding a survivor bot to fill out Survivor team
Adding a survivor bot to fill out Survivor team
SCRIPT PERF WARNING 
--- "ScriptMode_Init" ran long at 8.986065ms
Initializing Director
's script
Couldn'
t find any entities named gascans_scavengewhich point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn'
t find any entities named scavenge_position2which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn'
t find any entities named scavenge_position4which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.301647ms
Initializing Director
's script
Switching Survivor '
Humma Kavula' from team 2 to ZOMBIE
   -> Player is now on team 3
Switching Survivor Bot '
(1)Bill' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Survivor Bot '
Zoey' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Survivor Bot '
(2)Bill' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Survivor Bot '
Francis' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Survivor Bot '
(1)Francis' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Survivor Bot '
Bill' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Survivor Bot '
Louis' from team 2 to SPECTATOR
   -> Player is now on team 1
Switching Zombie '
x0x' from team 3 to SURVIVOR TeenGirl
   -> Player is now on team 2
Adding a survivor bot to fill out Survivor team
Adding a survivor bot to fill out Survivor team
Adding a survivor bot to fill out Survivor team
---- Host_Changelevel ----
Executing dedicated server config file
CSpeechScriptBridge initializing...
SCRIPT PERF WARNING --- "main" ran long at 1.527597ms
    HSCRIPT loaded successfully
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.369156ms
Initializing Director'
s script
Commentary
Loading commentary data from maps/c9m2_lots_commentary.txt
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.019414ms
Initializing Director
's script
Building path...
path: ./player/jockey/voice/attack/jockey_loudattack01_wet.wav
Huck'
s RocksDiscovered a supported gamemodeLink to sm_l4d_mapchanger.
[
SMChanged cvar "mp_gamemode" to "versus".
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Writing cfg/banned_ip.cfg.
Writing cfg/banned_user.cfg.
[
SMChanged cvar "sv_maxplayers" to "16".
[
SMChanged cvar "sv_force_unreserved" to "1".
[
SMChanged cvar "l4d2_setsurvivormodel_freechoice" to "1".
[
SMUnable to find cvarsv_removehumanlimit
Unknown command 
"sm_reserve_type"
Unknown command "sm_reserved_slots"
Unknown command "sm_hide_slots"
Unknown command "l4d_XtraHP"
Unknown command "l4d_supertank"
Unknown command "l4d_tank_hpmulti"
String Table dictionary for downloadables should be rebuiltonly found 36 of 42 strings in dictionary
String Table dictionary 
for downloadables should be rebuiltonly found 36 of 42 strings in dictionary
---- Host_Changelevel ----
Executing dedicated server config file
CSpeechScriptBridge initializing
...
    
HSCRIPT loaded successfully
SCRIPT PERF WARNING 
--- "ScriptMode_Init" ran long at 4.035644ms
Initializing Director
's script
weapon_melee_spawn specifying an invalid melee weapon ( for this campaign? ) : frying_pan
weapon_melee_spawn failed to spawn a melee weapon - using string '
frying_pan'
weapon_melee_spawn specifying an invalid melee weapon ( for this campaign? ) : frying_pan
weapon_melee_spawn failed to spawn a melee weapon - using string '
frying_pan'
Commentary: Loading commentary data from maps/c9m1_alleys_commentary.txt. 
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.722805ms
Initializing Director'
s script
Building path
...
path: ./player/jockey/voice/attack/jockey_loudattack01_wet.wav
Huck
's Rocks! Discovered a supported gamemode. Link to sm_l4d_mapchanger.
[SM] Changed cvar "mp_gamemode" to "versus".
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Writing cfg/banned_ip.cfg.
Writing cfg/banned_user.cfg.
[SM] Changed cvar "sv_maxplayers" to "16".
[SM] Changed cvar "sv_force_unreserved" to "1".
[SM] Changed cvar "l4d2_setsurvivormodel_freechoice" to "1".
[SM] Unable to find cvar: sv_removehumanlimit
Unknown command "sm_reserve_type"
Unknown command "sm_reserved_slots"
Unknown command "sm_hide_slots"
Unknown command "l4d_XtraHP"
Unknown command "l4d_supertank"
Unknown command "l4d_tank_hpmulti"
Dropped Humma Kavula from server (Disconnect by user.)
Dropped x0x from server (Disconnect by user.)
Server is hibernating
ConVarRef test_progression_loop doesn'
t point to an existing ConVar
SCRIPT PERF WARNING 
--- "ScriptMode_Init" ran long at 4.277744ms
Initializing Director
's script
Couldn'
t find any entities named gascans_scavengewhich point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn'
t find any entities named scavenge_position2which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn'
t find any entities named scavenge_position4which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 7.073898ms
Initializing Director
's script 
here sm meta plugins infos

PHP Code:
 SourceMod Version Information:
    
SourceMod Version1.7.3-dev+5275
    SourcePawn Engine
SourcePawn 1.7jit-x86 (build 1.7.3-dev+5275)
    
SourcePawn APIv1 4v2 6
    Compiled on
Nov 11 2015 10:28:18
    Built from
https://github.com/alliedmodders/sourcemod/commit/08f359e
    
Build ID5275:08f359e
    http
://www.sourcemod.net/

Metamod:Source version 1.10.6
Built from
https://github.com/alliedmodders/metamod-source/commit/9fed12f
Build ID946:9fed12f
Loaded 
As: Valve Server Plugin
Compiled on
Sep 10 2015
Plugin 
interface version15:14
SourceHook version
5:5
http
://www.metamodsource.net/

[SMDisplaying 10 extensions:
[
01Automatic Updater (1.7.3-dev+5275): Updates SourceMod gamedata files
[02Webternet (1.7.3-dev+5275): Extension for interacting with URLs
[03Left4Fix (2.0.1 (10 players)): Fix score completion on servers have 8players
[04Top Menus (1.7.3-dev+5275): Creates sorted nested menus
[05SDK Tools (1.7.3-dev+5275): Source SDK Tools
[06BinTools (1.7.3-dev+5275): Low-level C/C++ Calling API
[07Client Preferences (1.7.3-dev+5275): Saves client preference settings
[08SQLite (1.7.3-dev+5275): SQLite Driver
[09SDK Hooks (1.7.3-dev+5275): Source SDK Hooks
[10] <FAILEDfile "curl.ext.dll"The specified module could not be found.


Listing 5 plugins:
  [
01L4DToolZ (1.0.0.9h-unknownby Ivailosp
  
[02SourceMod (1.7.3-dev+5275by AlliedModders LLC
  
[03Left4Fix (2.0.1 (10 players)) by spumer
  
[04SDK Tools (1.7.3-dev+5275by AlliedModders LLC
  
[05SDK Hooks (1.7.3-dev+5275by AlliedModders LLC

[SMListing 41 plugins:
  
01 "Admin File Reader" (1.7.3-dev+5275by AlliedModders LLC
  02 
"Admin Help" (1.7.3-dev+5275by AlliedModders LLC
  03 
"Admin Menu" (1.7.3-dev+5275by AlliedModders LLC
  04 
"Anti-Flood" (1.7.3-dev+5275by AlliedModders LLC
  05 
"Basic Ban Commands" (1.7.3-dev+5275by AlliedModders LLC
  06 
"Basic Chat" (1.7.3-dev+5275by AlliedModders LLC
  07 
"Basic Comm Control" (1.7.3-dev+5275by AlliedModders LLC
  08 
"Basic Commands" (1.7.3-dev+5275by AlliedModders LLC
  09 
"Basic Info Triggers" (1.7.3-dev+5275by AlliedModders LLC
  10 
"Basic Votes" (1.7.3-dev+5275by AlliedModders LLC
  11 
"Client Preferences" (1.7.3-dev+5275by AlliedModders LLC
  12 
"[L4D2] 4+ Survivor Afk Fix" (1.4by MI 5SwiftRealraziEiL [disawar1], Electr0 [m_iMeow]
  
13 "Fun Commands" (1.7.3-dev+5275by AlliedModders LLC
  14 
"Fun Votes" (1.7.3-dev+5275by AlliedModders LLC
  15 
"L4D Ghost Fly" (1.1.1by Madcap
  16 
"L4D2 Team Unscrambler" (0.3by Quattros
  17 
"L4D2 Boomer Bitch Slap" (1.0.1by  AtomicStryker
  18 
"L4D2 -=BwA=- Simple Supplier - Missing Medkit and Weapons Fix" (1.0.2by -=BwA=- jester
  19 
"Jockey jump" (1.0.3by Die Teetasse
  20 
"L4D2 Karma Charge" (1.0.7by  AtomicStryker
  21 
"L4D2 Set Survivor Model" (1.0.2by AtomicStryker
  22 
"L4D2 Survivor AI Trigger Fix" (1.0.9by  AtomicStryker
  23 
"L4D2 Tank-on-fire Speed Booster" (1.1by DarkNoghri && Dirka_Dirka
  24 
"Zombie Character Select" (0.9.5by XBetaAlpha
  25 
"[L4D, L4D2] No Death Check Until Dead" (1.4.8by chinagreenelvis (modified by dcx2)
  
26 "[L4D] Black and White Notifier" (1.6rby DarkNoghrimadcap (recoded byretsam)
  
27 "L4D_Cloud_Damage" (2.22by  AtomicStryker
  28 
"[L4D & L4D2] Glare" (1.1by SilverShot
  29 
"Infected Ghost Everywhere SM 1.3" (PLUGIN_VERSIONby AtomicStryker
  30 
"L4D_Splash_Damage" (1.0.8by  AtomicStryker
  31 
"Super Versus Reloaded" (1.7.2by DDRKhatMarcus101RR $atanic $pirit
  32 
"L4D Survivor AI Pounced Fix" (1.0.4by  AtomicStryker 
  33 
"No Mercy Sewer Light Remover" (1.0.0by AbyssStaresBack
  34 
"Player Commands" (1.7.3-dev+5275by AlliedModders LLC
  35 
"Smoke'n Move" (1.2by Olj
  36 
"L4D Force Mission Changer" (1.5.1by Dionys,Visual77Viragiste Chronic1
  37 
"Sound Commands" (1.7.3-dev+5275by AlliedModders LLC
  38 
"Survivor Bot Takeover" (0.8by Mikko Andersson (muukis)
  
39 "Vote Blocker" (1.3.4by Phil Bradley
  40 
"Jockey Pounce Damage" (1.0.3by N3wton
  41 
"Melee In The Saferoom" (2.0.7by N3wton 

Last edited by Acid_Monk; 12-12-2015 at 08:48.
Acid_Monk is offline
cebinho
Junior Member
Join Date: Dec 2015
Old 01-19-2016 , 01:08   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1034

Does it work without l4downtown2 ?
I mean l4dtoolz + Super Versus (1.7.2) plugin, and can I have more than 4 human players on custom campaigns?
cebinho is offline
cebinho
Junior Member
Join Date: Dec 2015
Old 01-19-2016 , 15:14   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1035

Quote:
Originally Posted by cebinho View Post
Does it work without l4downtown2 ?
I mean l4dtoolz + Super Versus (1.7.2) plugin, and can I have more than 4 human players on custom campaigns?
I've tested today, the answer is Yes, but important commands like l4d_XtraHP "1", l4d_supertank "1", l4d_tank_hpmulti "0.25" are not recognized.

Is there any other plugin to build tank health by the number of players connected?
cebinho is offline
Merudo
Senior Member
Join Date: Feb 2016
Old 02-01-2016 , 12:00   Extra bots?
Reply With Quote #1036

Is there a way to change the number of players while playing?

I tried to change l4d_survivor_limit from the console but I got this error:

"Can't set l4d_survivor_limit in multiplayer"

Last edited by Merudo; 02-01-2016 at 16:44.
Merudo is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 02-02-2016 , 01:08   Re: Extra bots?
Reply With Quote #1037

Quote:
Originally Posted by Merudo View Post
Is there a way to change the number of players while playing?

I tried to change l4d_survivor_limit from the console but I got this error:

"Can't set l4d_survivor_limit in multiplayer"
Are you running a dedicated server?
__________________
Spirit_12 is offline
Merudo
Senior Member
Join Date: Feb 2016
Old 02-02-2016 , 05:17   Re: Extra bots?
Reply With Quote #1038

Quote:
Originally Posted by Spirit_12 View Post
Are you running a dedicated server?
That fixed it Thanks
Merudo is offline
Merudo
Senior Member
Join Date: Feb 2016
Old 02-02-2016 , 05:23   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1039

I tested a bit and changing l4d_survivor_limit in the middle of a game doesn't really seem to work.

To reduce l4d_survivor_limit, you also have to kick the extra bots (I do it from the admin menu to avoid kicking two bots at once).

However increasing l4d_survivor_limit doesn't seem to spawn extra bots right away. Any suggestion?
Merudo is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 02-03-2016 , 00:14   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1040

Quote:
Originally Posted by Merudo View Post
I tested a bit and changing l4d_survivor_limit in the middle of a game doesn't really seem to work.

To reduce l4d_survivor_limit, you also have to kick the extra bots (I do it from the admin menu to avoid kicking two bots at once).

However increasing l4d_survivor_limit doesn't seem to spawn extra bots right away. Any suggestion?
Extra bot only spawns when someone joins the game or when the map reloads. Plugin does not have the functionality to instantly spawn extra bots.
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