Raised This Month: $ Target: $400
 0% 

ZombieMod for The Specialists 3.0 08/19/07


Post New Thread Reply   
 
Thread Tools Display Modes
theSpecialist
Junior Member
Join Date: Jul 2007
Old 09-13-2007 , 02:17   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #91

Does This work for Linux dedicated server I dont think it does compile a linx verion please Or ill have to mark this plug in as un-approved!!



ADMINISTRATION!!
theSpecialist is offline
Raz
Senior Member
Join Date: Jan 2005
Old 09-23-2007 , 01:03   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #92

I have come across a minor bug while running this on my listen server. It seems that the plugin only edits the server.cfg. A listen server does not execute the settings from the server.cfg, but from the listenserver.cfg. Nothing huge, might wanna state that in the main post or something, just thought id let you know .

+ Karma for a sweet plugin.

PS: Forgive me if I misunderstood your main post. I'm not sure if you meant for this to only be run on dedicated servers or not.

EDIT: It seems that when I kill a zombie, it "kills" me. Though it does not register as a death. Then I have to respawn again. Anyone know how to fix this? When i kill a zombie it says "[ts_zombiemod.amxx] * ZombieMod - You are not allowed to join the Zombie team." and then i have to click and respawn.

Last edited by Raz; 09-23-2007 at 01:53.
Raz is offline
Send a message via AIM to Raz
Ph0X
Member
Join Date: Jan 2006
Location: Canada, Montreal
Old 09-23-2007 , 02:44   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #93

another question, you said replace mp.dll, which is the default gamedll, but when you install amxx, it installs metamod (or here replaced with metamod-p) and when you install metamod, it change the gamedll to metamod.dll, which mean were not using mp.dll anymore at all, so i don't get the point? o.O
__________________
[img]http://img142.**************/img142/852/legwarmerbedtimesig.png[/img]
Ph0X is offline
Send a message via AIM to Ph0X Send a message via MSN to Ph0X
stupok
Veteran Member
Join Date: Feb 2006
Old 09-23-2007 , 15:30   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #94

Quote:
Originally Posted by Raz View Post
I have come across a minor bug while running this on my listen server. It seems that the plugin only edits the server.cfg. A listen server does not execute the settings from the server.cfg, but from the listenserver.cfg.
That's a good point, I'll address this in the next version.

Quote:
Originally Posted by Raz View Post
It seems that when I kill a zombie, it "kills" me. Though it does not register as a death. Then I have to respawn again. Anyone know how to fix this? When i kill a zombie it says "[ts_zombiemod.amxx] * ZombieMod - You are not allowed to join the Zombie team." and then i have to click and respawn.
I don't fully understand what you mean. I haven't ever experienced something like this and I'm convinced it's an error that happens only on listenservers, but that's just my guess.


Quote:
Originally Posted by Ph0X View Post
another question, you said replace mp.dll, which is the default gamedll, but when you install amxx, it installs metamod (or here replaced with metamod-p) and when you install metamod, it change the gamedll to metamod.dll, which mean were not using mp.dll anymore at all, so i don't get the point? o.O
The mp.dll is still being used if you have metamod or not.
__________________
stupok is offline
Raz
Senior Member
Join Date: Jan 2005
Old 09-23-2007 , 17:47   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #95

Quote:
Originally Posted by stupok69 View Post
I don't fully understand what you mean. I haven't ever experienced something like this and I'm convinced it's an error that happens only on listenservers, but that's just my guess.
Well I did try running it on the steam dedicated server tool and still had the problem. When i disable the zombie mod plugin, and if i invite someone into the server and kill them. It does not happen. This makes me think it could be the zombie plugin. However as you said you've never encountered it. So I guess its something ive done. dunno what it is though :/. I'm going to try it on the dedicated server tool with a clean install. Thanks for the reply though.

EDIT: ok I figured it out. It seems that when i have the cvar "zm_clientzombies" set to 0. it was giving me the response "[ts_zombiemod.amxx] * ZombieMod - You are not allowed to join the Zombie team." in console. By setting it to 1. I can keep killing zombies with no issue.

EDIT2: Wasn't there a link in the zombiemod thread for TS 2.0 that had some decent zombie models? I relaly liked those. anyone know where to find them. I took a look at that thread but didnt see the link. Also, What weapon restrict plugin would you suggest?

Thanks again, Raz

Last edited by Raz; 09-23-2007 at 18:37.
Raz is offline
Send a message via AIM to Raz
steely
Junior Member
Join Date: Dec 2007
Old 12-16-2007 , 21:38   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #96

Whenever I kill a zombie It like kills me aswell. Do u know whats wrong?
steely is offline
XmINiX
Senior Member
Join Date: Nov 2006
Location: Your basement
Old 01-01-2008 , 16:34   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #97

Did anyone ever make a mp.dll For linux that will work with this plugin?
__________________
+Karma me if i am helpful!

Last edited by XmINiX; 01-01-2008 at 16:37.
XmINiX is offline
Send a message via AIM to XmINiX Send a message via MSN to XmINiX Send a message via Yahoo to XmINiX
stupok
Veteran Member
Join Date: Feb 2006
Old 01-01-2008 , 21:21   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #98

Long story:
I talked to Morpheo or morf (I forgot his name), one of the main developers of TS and he said something about linux not handling bots as easily as windows. They had trouble with it, so they disabled it for both linux and windows at the same time. I asked him for the windows .dll that had bots enabled, which he easily gave to me. There never was a working linux version of a "mp.dll" with bots so theres no chance of getting the file. Also, you can't really "convert" files from .dll to whatever the linux filetype is (forgot).

Short story:
Linux bots are not possible.
__________________
stupok is offline
TaG
Junior Member
Join Date: Oct 2006
Old 01-26-2008 , 14:59   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #99

When I changed zm_lights the map gets stuck with lights that blink bright to normal to dark rapidly and it still does even though I didnt do anything on changed levels how can this be fixed?
TaG is offline
stupok
Veteran Member
Join Date: Feb 2006
Old 01-26-2008 , 16:02   Re: ZombieMod for The Specialists 3.0 08/19/07
Reply With Quote #100

As far as I can tell, my plugin isn't causing your problem. Check your other plugins, make sure you're using the latest versions of everything. Maybe the map you're playing on is strange? I don't know.

I've never had such a problem when I was testing the plugin.
__________________
stupok is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode