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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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wawazy
Member
Join Date: Aug 2009
Old 01-11-2012 , 00:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #661

like i say on post 425

maybe that your prob ??

Quote:
ok i know its already answer in previous post but you need to do

in folder /orangebox/hl2/ you have files name pure_server_whitelist.txt

open and add those lines

//Quake sound
sound\quake\*.* allow_from_disk
sound\quake\female\*.* allow_from_disk

with that you can have sv_pure 1 and sounds working

give me news if its ok

wa
Good luck
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Captain Slapdash
Junior Member
Join Date: Mar 2010
Old 01-25-2012 , 13:05   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #662

Thanks Bacardi. Finally got a server back up and initally encountered the same custon sound kill streak issues. Your posts http://forums.alliedmods.net/showpos...&postcount=288 and 290 fixed it nicely. Custom sounds all working now

All the best

CS

Last edited by Captain Slapdash; 01-25-2012 at 13:05.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-25-2012 , 13:34   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #663

Quote:
Originally Posted by Captain Slapdash View Post
Thanks Bacardi. Finally got a server back up and initally encountered the same custon sound kill streak issues. Your posts http://forums.alliedmods.net/showpos...&postcount=288 and 290 fixed it nicely. Custom sounds all working now

All the best

CS
Wau, someone have really read previous posts !! Amazing.
I edit and hide most shitty explanations from that post now.
*dam, I maybe have broken some language phrases, oh well.

Last edited by Bacardi; 01-25-2012 at 13:39.
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Baron Rojo
Senior Member
Join Date: Dec 2011
Old 01-26-2012 , 23:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #664

is possible to run this plugin on specific maps of the cycle? my map cycle is long 19 maps i will like this plugin on 2 of them
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-27-2012 , 03:25   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #665

Quote:
Originally Posted by Baron Rojo View Post
is possible to run this plugin on specific maps of the cycle? my map cycle is long 19 maps i will like this plugin on 2 of them
There is cvar to enable/disable this plugin
sm_quakesounds_enable 0/1

Add this cvar in your ...cfg/server.cfg (disabled)

Make map config (in cs:s)
...maps/cfg/map_name.cfg and add cvar (enabled)

Look plugin own config file
...cfg/sourcemod/sm_quakesounds.cfg and either you remove that cvar
or comment, addin double slash front //sm_quakesounds_enable
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Baron Rojo
Senior Member
Join Date: Dec 2011
Old 01-27-2012 , 08:13   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #666

Quote:
Originally Posted by Bacardi View Post
There is cvar to enable/disable this plugin
sm_quakesounds_enable 0/1

Add this cvar in your ...cfg/server.cfg (disabled)

Make map config (in cs:s)
...maps/cfg/map_name.cfg and add cvar (enabled)

Look plugin own config file
...cfg/sourcemod/sm_quakesounds.cfg and either you remove that cvar
or comment, addin double slash front //sm_quakesounds_enable
thank you very much, i just installed the quakesound plugin at default to test it, and i can see the text but the sound don't load in game , maybe zblock is blocking it? and now i load the cstrike/sound/quake to my fastdownload ftp. its the right path.

my download url is: sv_downloadurl "http://domain/cstrike/"

update: i google for that "text but the sound don't load in game" it seems that zblock blocks it , mmm do you know how to add to whitelist quakesound? i'm only using quake sound only on 2 maps of all my 19 and i don't want to disable zblock o.o

Last edited by Baron Rojo; 01-27-2012 at 08:31.
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Baron Rojo
Senior Member
Join Date: Dec 2011
Old 01-27-2012 , 09:28   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #667

Quote:
Originally Posted by Baron Rojo View Post
update: i google for that "text but the sound don't load in game" it seems that zblock blocks it , mmm do you know how to add to whitelist quakesound? i'm only using quake sound only on 2 maps of all my 19 and i don't want to disable zblock o.o
i found some info about whitelist on forum, mmm can i set sv_pure to 1 just for that maps? whitelist works with sv_pure 2? mmm i know if changing sv_pure 0,1,2 maybe will make the server repeatedly reload the map.


Quote:
Zblock readme
CAUTION: Be careful that you do not make contradicting references to these cvar values in your "server.cfg" (ran automatically on map loads) as this will cause your server to repeatedly reload the map.

i.e.

sv_pure 0
...
sv_pure 2
Update1:

Quote:
Originally Posted by Bacardi View Post
There is cvar to enable/disable this plugin
sm_quakesounds_enable 0/1

Add this cvar in your ...cfg/server.cfg (disabled)

Make map config (in cs:s)
...maps/cfg/map_name.cfg and add cvar (enabled)

Look plugin own config file
...cfg/sourcemod/sm_quakesounds.cfg and either you remove that cvar
or comment, addin double slash front //sm_quakesounds_enable
It would seem that the plugin steel turned on in passive mode because it spam quake commands on chat , and the menu loads even with sm_quakesounds_enable 0. There is a way to unload the plugin ? and just really load on custom maps?

ps. steel needing help with sv_pure and zblock >.<

thx in advance

Last edited by Baron Rojo; 01-27-2012 at 15:38.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 01-27-2012 , 18:18   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #668

Quote:
Originally Posted by Baron Rojo View Post
It would seem that the plugin steel turned on in passive mode because it spam quake commands on chat , and the menu loads even with sm_quakesounds_enable 0.
You could read yourself that from first post...
Do same way as previous.
sm_quakesounds_announce 0/1

Quote:
Originally Posted by Baron Rojo View Post
There is a way to unload the plugin ? and just really load on custom maps?
Yes, you can do that. Try now cvars.

Quote:
Originally Posted by Baron Rojo View Post
ps. steel needing help with sv_pure and zblock >.<

thx in advance
Don't change sv_pure mode between maps, this lead crash and other wierd things on players.

- Add in ...cfg/autoexec.cfg (create file if not exist, file execute once when server start)
sv_pure 1

Then edit ...css/hl2/pure_server_whitelist.txt (or what is your game cs:s, tf2 ?)
Spoiler

Last edited by Bacardi; 01-27-2012 at 18:22.
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Baron Rojo
Senior Member
Join Date: Dec 2011
Old 01-27-2012 , 19:39   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #669

thank you it's working fine Now, but if i write !Quake the menu still visible on map "that shouldn't load the plugin"

thank you
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No FuN
Member
Join Date: Mar 2004
Location: Bordeaux
Old 02-13-2012 , 16:12   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #670

Hello
thx for the job
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Last edited by No FuN; 02-14-2012 at 04:30.
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