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[TF2] Ghost Mode (v1.5, 08/04/2012)


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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 05-03-2012 , 14:55   Re: [TF2] Ghost Mode
Reply With Quote #21

Quote:
Originally Posted by war100ck View Post
It is possible to make more transparent ghosts?
Yes.
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FlaminSarge
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Old 05-03-2012 , 17:19   Re: [TF2] Ghost Mode
Reply With Quote #22

That update is almost done. Just trying to figure out how to make ghosts not shove living players around.
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Trosty
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Join Date: Oct 2011
Location: Romania
Old 05-05-2012 , 04:02   Re: [TF2] Ghost Mode
Reply With Quote #23

will be ready when the new version?
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RavensBro
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Join Date: Sep 2009
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Old 05-05-2012 , 10:04   Re: [TF2] Ghost Mode
Reply With Quote #24

Quote:
Originally Posted by FlaminSarge View Post
That update is almost done. Just trying to figure out how to make ghosts not shove living players around.

can you add NoCollision(true);
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Yalamix
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Join Date: Dec 2011
Location: Brazil
Old 05-05-2012 , 11:07   Re: [TF2] Ghost Mode
Reply With Quote #25

The only error I've seen with this plugin is that it conflicts with thirdperson plugins, if you die in thirdperson, your point of view goes inside of you, you can't see in thirdperson or in firstperson, you see insidde yourself.
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FlaminSarge
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Join Date: Jul 2010
Old 05-05-2012 , 17:32   Re: [TF2] Ghost Mode
Reply With Quote #26

Last I checked, Valve addressed that with the SetForcedTauntCam update.

RavensBro: Last I checked, NoCollision isn't built into SourceMod. You'll have to paste the code. In all likelihood it's something the plugin already does.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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RavensBro
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Location: Wisonsin USA
Old 05-05-2012 , 18:05   Re: [TF2] Ghost Mode
Reply With Quote #27

I only said that because it is used in the tf2ware minigames cfg was all and it works because ive added it in a couple of the minigames i added to it.
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Torqus
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Join Date: Apr 2012
Location: Uruguay
Old 05-06-2012 , 14:01   Re: [TF2] Ghost Mode
Reply With Quote #28

Downloading ¦: 3
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11530
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Join Date: Sep 2011
Location: Underworld
Old 05-10-2012 , 10:07   Re: [TF2] Ghost Mode
Reply With Quote #29

Quote:
Originally Posted by FlaminSarge View Post
That update is almost done. Just trying to figure out how to make ghosts not shove living players around.
What's wrong with using No Block? I've probably overlooked something.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-10-2012 , 22:17   Re: [TF2] Ghost Mode
Reply With Quote #30

Quote:
Originally Posted by 11530 View Post
What's wrong with using No Block? I've probably overlooked something.
It makes it so that projectiles go through players as well, which isn't good.
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