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AMX Mod X 0.20-RC5 Released!


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BAILOPAN
Join Date: Jan 2004
Old 09-13-2004 , 09:30  
#21

Quote:
Originally Posted by sanaell
Can you made a COMPLETE file

not just a little update

or

give all link for a new download


i have nt all file and i don t want search in all forum where is the good file

you talk about RC5 but i see just little update file, and not a complete RC

ThanKx
You make no sense at all
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sanaell
Senior Member
Join Date: May 2004
Location: SamutPrakarn Thailand
Old 09-13-2004 , 09:37  
#22

sorry BAIL , not see the BASE (can u edit little and made something like that)

How to update

Base Package

Mods:
Counter Strike
Team...
etC....


just not stick all

and sorry for my old post, but i was tired and just awake my eyes aren t open wide
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]FUSION[ Gray Death
Member
Join Date: Mar 2004
Location: Hamburg / Germany
Old 09-13-2004 , 10:14  
#23

Nice, nice, nice. Four hours running on our public server. No problems with this version anymore. All our old custom plugins work as well (except for one little change in an include file). So far cpu usage on big maps is 25% less in average. Example:

Yesterday 17 Players de_mountainhamlet amxx 0.16 i686 -> 40% cpu usage
Today 17 Players de_mountainhamlet amxx 0.20 i386 -> 30% cpu usage
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 09-13-2004 , 12:57  
#24

A Request:

When looking at the source of Many conversion mods ( like Runemod ) and from making my own plugins i have noticed that most ppl use
Code:
new ammo new clip new WeaponIndex = get_user_weapon(indexOfPlayer,clip,ammo)

But they dont realy care about clip/ammo value. But only the weapon index.
I was wondering if we could get a new native that only gets the weapon index(We are talking about the "active" weapon here, not all of them.)
So we can do something like this
Code:
new WeaponIndex = get_user_weaponindex(indexOfPlayer)
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BAILOPAN
Join Date: Jan 2004
Old 09-13-2004 , 13:00  
#25

Code:
stock get_user_weaponindex(id) {    new clip, ammo    return get_user_weapon(id, clip, ammo) }
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 09-13-2004 , 14:46  
#26

Offcourse that would work to, the code would look nice and clean. But in effect you would still use gather info you dont exacly need
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kryptonyte
Senior Member
Join Date: Aug 2004
Location: South Carrolinaa
Old 09-13-2004 , 15:55  
#27

Quote:
Originally Posted by kexz
i smell an RC6 comming
only i can smell things coming
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]FUSION[ Gray Death
Member
Join Date: Mar 2004
Location: Hamburg / Germany
Old 09-15-2004 , 03:48  
#28

Another day running complete stable with RC5. Maybe someone is intressted in some performance Charts.

This one is for cpu, really nice:
http://www.fusion-clan.de/temp/cpu.gif
red line indicates highest cpu level with 0.20 and the change from 0.16 to 0.20

And the memory leak is gone as well:
http://www.fusion-clan.de/temp/mem.gif
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