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[L4D2]AdaWong Survivor


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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-29-2019 , 03:50   Re: [L4D2]AdaWong Survivor
Reply With Quote #41

Quote:
Originally Posted by cravenge View Post
Utilizing Silver's Info Editor, we can add Ada Wong's arms with this line:
PHP Code:
"CharacterViewmodelAddon/Unknown"        "<path to her arms model>" 
Since she will be occupying the 8 value of "m_survivorCharacter" netprop, she will be referred to as "Unknown".
Doing this would only be best for personal use, as the arms are client sided unlike other sourcegames
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oceanyss
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Join Date: Jan 2012
Old 02-07-2019 , 06:55   Re: [L4D2]AdaWong Survivor
Reply With Quote #42

Managed to add Ada's arm to the viewmodel using the following code on m_survivorcharacter 8 netprop, although there are 3 major problems:

PHP Code:
new Viewmodel GetEntPropEnt(clientProp_Data"m_hViewModel");
int iEnt CreateEntityByName("prop_dynamic_override");

DispatchKeyValue(iEnt"model"insertadaarmshere);

DispatchSpawn(iEnt);
SetEntPropEnt(iEntProp_Send"m_hOwnerEntity"client);
SetVariantString("!activator");
AcceptEntityInput(iEnt"SetParent"ViewmodeliEnt0);
SetVariantString("attach_camera");
AcceptEntityInput(iEnt"SetParentAttachment");
SetEntProp(iEntProp_Send"m_fEffects"EF_BONEMERGE|EF_PARENT_ANIMATES); 
1: The arms are not properly attached to the weapon. Setting cl_viewmodelsurvivorfov to 90 sort of does the trick

2: The arms clip through the weapon, not sure how this can be fixed

3: The arms are still drawn if you get pinned, charged or anything that switches to thirdperson. This should be fixable

Hopefully someone can shed light on how to properly attach the arms to the weapons.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 02-08-2019 , 14:29   Re: [L4D2]AdaWong Survivor
Reply With Quote #43

Quote:
Originally Posted by oceanyss View Post
Managed to add Ada's arm to the viewmodel using the following code on m_survivorcharacter 8 netprop, although there are 3 major problems:

PHP Code:
new Viewmodel GetEntPropEnt(clientProp_Data"m_hViewModel");
int iEnt CreateEntityByName("prop_dynamic_override");

DispatchKeyValue(iEnt"model"insertadaarmshere);

DispatchSpawn(iEnt);
SetEntPropEnt(iEntProp_Send"m_hOwnerEntity"client);
SetVariantString("!activator");
AcceptEntityInput(iEnt"SetParent"ViewmodeliEnt0);
SetVariantString("attach_camera");
AcceptEntityInput(iEnt"SetParentAttachment");
SetEntProp(iEntProp_Send"m_fEffects"EF_BONEMERGE|EF_PARENT_ANIMATES); 
1: The arms are not properly attached to the weapon. Setting cl_viewmodelsurvivorfov to 90 sort of does the trick

2: The arms clip through the weapon, not sure how this can be fixed

3: The arms are still drawn if you get pinned, charged or anything that switches to thirdperson. This should be fixable

Hopefully someone can shed light on how to properly attach the arms to the weapons.
Using m_survivorcharacter 8 netprop adawong because adawong uses nick to talk we could change this but i'm not sure

Glad to see someone still interested in this.
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SpannerV2
Member
Join Date: Jun 2019
Old 10-11-2019 , 11:34   Re: [L4D2]AdaWong Survivor
Reply With Quote #44

Maybe im an idiot but i cant seem to make this work or is it just outdated?
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SpannerV2
Member
Join Date: Jun 2019
Old 10-11-2019 , 12:33   Re: [L4D2]AdaWong Survivor
Reply With Quote #45

Does a gamerservers.com game server count as a "ServerStuff" or a "ClientSideStuff"
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 10-11-2019 , 13:26   Re: [L4D2]AdaWong Survivor
Reply With Quote #46

Ada being the shortest among the team:
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xsirlalo
Junior Member
Join Date: Feb 2020
Location: México
Old 02-13-2020 , 19:31   Re: [L4D2]AdaWong Survivor
Reply With Quote #47

Quote:
Originally Posted by cravenge View Post
Ada being the shortest among the team:
How do you make Adawong survivor a bot?
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Momodo303
Junior Member
Join Date: Jul 2017
Old 02-14-2020 , 17:16   Re: [L4D2]AdaWong Survivor
Reply With Quote #48

Quote:
Originally Posted by xsirlalo View Post
How do you make Adawong survivor a bot?
Use the admin menu function of CSM, thats how i do it.
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bokokon79
New Member
Join Date: Sep 2020
Old 09-10-2020 , 11:12   Re: [L4D2]AdaWong Survivor
Reply With Quote #49

hi...when start the game, can this skin auto spawn for bot without use csm plugin and how to make this skin stay on next map..sorry for my grammar.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 09-17-2020 , 06:42   Re: [L4D2]AdaWong Survivor
Reply With Quote #50

Quote:
Originally Posted by bokokon79 View Post
hi...when start the game, can this skin auto spawn for bot without use csm plugin and how to make this skin stay on next map..sorry for my grammar.
Sorry i don't work on this anymore it's as is.
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