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Custom Flashlight v0.5.4 (10/20/09)


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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-10-2009 , 17:40   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #61

lewl, I also ommited brightness on a TE_DLIGHT O.o... however, if I add the brightness, and set it to 255... the light slowly fades away... that means that there is no brightness, that's the life... inc description may be wrong on this one, can someone clairify the situation ?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 05-10-2009 , 20:05   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #62

Based on Connor's findings, I'd say that the brightness doesn't exist for TE_DLIGHT and that message_const.inc is incorrect.
Why would I read your code? I needed some examples with TE_DLIGHT.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-11-2009 , 02:15   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #63

Well, try to send 1 more byte to see if you crash the game, you'll be fixed.
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warprof
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Join Date: Jun 2009
Location: Belarus
Old 06-09-2009 , 16:49   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #64

It is not switched off automatically at transformation into the zombie on Biohazard. How to correct?

Excuse for my English.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-09-2009 , 17:30   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #65

This plugin doesn't support Zombie mods.
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warprof
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Join Date: Jun 2009
Location: Belarus
Old 06-09-2009 , 18:30   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #66

Thanks

1.The code similar to this one exists,but what would be as I wrote earlier?
2.Then tell me please how to stop the lantern's endless work ( in bio_flashlight) ?
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AlexBreems
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Join Date: Feb 2008
Old 06-29-2009 , 01:24   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #67

would be remarkable to add possibility of lighting of the player using a flashlight
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-29-2009 , 01:56   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #68

Quote:
Originally Posted by warprof View Post
Thanks

1.The code similar to this one exists,but what would be as I wrote earlier?
2.Then tell me please how to stop the lantern's endless work ( in bio_flashlight) ?
I gonna have a look at bio plugin, i thought that it was implemented inside of the main plugin.

Quote:
Originally Posted by AlexBreems View Post
would be remarkable to add possibility of lighting of the player using a flashlight
What you mean ? Make as the player was lightning ? That would be another plugin.
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AlexBreems
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Old 06-29-2009 , 02:26   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #69

Quote:
Originally Posted by ConnorMcLeod View Post
What you mean ? Make as the player was lightning ? That would be another plugin.
when the person in a life uses flashlight, light also gets and on it
that is to add a few realism
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Last edited by AlexBreems; 06-29-2009 at 02:28.
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 07-22-2009 , 21:14   Re: Custom Flashlight v0.5.1 (04/04/09)
Reply With Quote #70

One BUG: The cvars for setting team color light are inverted so:
flashlight_set colorte - Changes CT team light color
flashlight_set colorct - Changes Te team light color
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