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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 11-12-2019 , 11:16   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #611

Quote:
Originally Posted by Crasher_3637 View Post
Can someone else confirm if that bug is still around in the latest version? I haven't seen that bug since the early v8.* versions.
Hello Crasher.
Yes, it happens sometimes.
Some tanks spawn stood in the air without body. Only the "Props" appear, but without body.
They stand motionless in the air .
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Last edited by Mi.Cura; 11-12-2019 at 11:16.
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Mi.Cura
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Old 11-13-2019 , 07:37   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #612

Just Reporting.

L 11/11/2019 - 0804: SourceMod error session started
L 11/11/2019 - 0804: Info (map "C12m1_hilltop") (file "d:\tcafiles\users\sergiok\21700\left4dead2\a ddons\sourcemod\logs\errors_20191111.log")
L 11/11/2019 - 0804: [SM] Exception reported: Script execution timed out
L 11/11/2019 - 0804: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 11/11/2019 - 0804: [SM] Call stack trace:
L 11/11/2019 - 0804: [SM] [1] Line 1593, C:\L4D2 Dedicated Server\left4dead2\addons\sourcemod1\scripting \include\mutant_tanks.inc::iGetPlayerCount
L 11/11/2019 - 0804: [SM] [2] Line 5022, mutant_tanks.sp::tTimerReloadConfigs
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Last edited by Mi.Cura; 11-13-2019 at 07:38.
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Psyk0tik
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Join Date: May 2012
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Old 11-13-2019 , 09:16   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #613

Quote:
Originally Posted by Mi.Cura View Post
Just Reporting.

L 11/11/2019 - 0804: SourceMod error session started
L 11/11/2019 - 0804: Info (map "C12m1_hilltop") (file "d:\tcafiles\users\sergiok\21700\left4dead2\a ddons\sourcemod\logs\errors_20191111.log")
L 11/11/2019 - 0804: [SM] Exception reported: Script execution timed out
L 11/11/2019 - 0804: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 11/11/2019 - 0804: [SM] Call stack trace:
L 11/11/2019 - 0804: [SM] [1] Line 1593, C:\L4D2 Dedicated Server\left4dead2\addons\sourcemod1\scripting \include\mutant_tanks.inc::iGetPlayerCount
L 11/11/2019 - 0804: [SM] [2] Line 5022, mutant_tanks.sp::tTimerReloadConfigs
core.cfg

PHP Code:
/**
     * If a plugin takes too long to execute, hanging or freezing the game server in the process, 
     * SourceMod will attempt to terminate that plugin after the specified timeout length has
     * passed. You can disable this feature by setting the value to "0".
     */
    
"SlowScriptTimeout"    "0" 
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Mi.Cura
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Old 11-14-2019 , 14:06   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #614

OK, Thanks Crasher
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-18-2019 , 08:18   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #615

Quote:
"Waves"
{
"Regular Amount" "2"
"Regular Interval" "300.0"
"Regular Type" "2"
"Regular Wave" "2"
"Finale Types" "2,2,2"
"Finale Waves" "2,2,2"
}
"Game Modes"
{
"Game Mode Types" "7"
"Enabled Game Modes" "coop,versus,survival"
"Disabled Game Modes" "scavenge"
}
hi everybody did i right?

there must be 2 tanks on each map
mode versus
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Mi.Cura
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Old 11-22-2019 , 08:42   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #616

Try this:

You will have here 2 Tanks spawn, now.
IF you only want 1 type of Tanks in finale, place the corresponding tanks "Finale Types".
But I use them all, so I leave "0,0,0"


"Waves"
{
"Regular Amount" "2"
"Regular Interval" "0.5"
"Regular Type" "0"
"Regular Wave" "1"
"Finale Types" "0,0,0"
"Finale Waves" "2,2,2"
}
"Game Modes"
{
"Game Mode Types" "7"
"Enabled Game Modes" "coop,versus,survival"
"Disabled Game Modes" "scavenge"
}
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-26-2019 , 06:32   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #617

Quote:
L 11/26/2019 - 07:25:21: [SM] Blaming: mutant_tanks.smx
L 11/26/2019 - 07:25:21: [SM] Call stack trace:
L 11/26/2019 - 07:25:21: [SM] [1] Line 214, mutant_tanks.sp::aNative_GetImmunityFlags
L 11/26/2019 - 07:25:21: [SM] [3] MT_GetImmunityFlags
L 11/26/2019 - 07:25:21: [SM] [4] Line 793, mt_track.sp::bIsAdminImmune
L 11/26/2019 - 07:25:21: [SM] [5] Line 678, mt_track.sp::iGetRockTarget
L 11/26/2019 - 07:25:21: [SM] [6] Line 419, mt_track.sp::vTrack
L 11/26/2019 - 07:25:21: [SM] [7] Line 223, mt_track.sp::Think
L 11/26/2019 - 075:58: Error log file session closed.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 11-26-2019 , 11:26   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #618

Voevoda, you forgot the first log line, essential error description.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 12-08-2019 , 14:34   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #619

@Crasher_3637 Hi

Will there be updates in the near future plugin?
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Dragokas
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Old 12-08-2019 , 15:44   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #620

Voevoda, lol, asking about update without providing essential part of error log
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