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[L4D2] Weapon Unlock v0.8.1


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ionxp
BANNED
Join Date: Oct 2009
Old 03-02-2010 , 08:49   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #361

it doesn't fix it
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D1maxa
Member
Join Date: Dec 2008
Old 03-02-2010 , 13:50   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #362

I found how to use bat and knife: u need patch bool CDirectorItemManager::IsMeleeWeaponAllowedToE xist(char const*) returns always 1.
[IMG]http://img687.**************/img687/2459/c1m1hotel0001a.th.jpg[/IMG]

p.s. Need extension or metamod plugin. I can give signatures

Last edited by D1maxa; 03-02-2010 at 14:08.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-02-2010 , 14:23   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #363

Quote:
Originally Posted by D1maxa View Post
I found how to use bat and knife: u need patch bool CDirectorItemManager::IsMeleeWeaponAllowedToE xist(char const*) returns always 1.
[IMG]http://img687.**************/img687/2459/c1m1hotel0001a.th.jpg[/IMG]

p.s. Need extension or metamod plugin. I can give signatures
Very nice! If you can post the signatures I'll go ahead and see what I can do to get it working.

Last edited by Crimson_Fox; 03-02-2010 at 14:33.
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D1maxa
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Join Date: Dec 2008
Old 03-02-2010 , 14:38   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #364

Linux: _ZN20CDirectorItemManager27IsMeleeWeaponAllow edToExistEPKc
Windows (2.0.1.1):
56 8B F1 8B 0D 70 3A 6A 10 8B 01 8B 90 F4 01 00 00 FF D2 84 C0 74 06 B0 01 5E C2 04 00 80 BE C1
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 03-02-2010 , 16:19   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #365

Weapon Unlock v0.6 could add all of L4D2 weapons to L4D custom campaigns! Awesome^^, thank you Crimson_Fox.
The Hunter claws still appeared instead of bats.

Last edited by bazrael; 03-02-2010 at 19:18.
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Crusnik
New Member
Join Date: Mar 2010
Old 03-02-2010 , 21:56   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #366

I really want to try this but cant seem to find a description to install it. Would somebody be so kind as to point me into the right direction?
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-03-2010 , 04:26   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #367

Quote:
Originally Posted by Crusnik View Post
I really want to try this but cant seem to find a description to install it. Would somebody be so kind as to point me into the right direction?
Here you go:
http://forums.alliedmods.net/showthread.php?t=69092
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fartboy
New Member
Join Date: Mar 2010
Old 03-03-2010 , 07:54   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #368

This does something with the bat, right? If you actually have the pre-order and the bat is turned off in the plug-in, will the bat still not be in the game? Could this damage your pre-order bat permanently?
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D1maxa
Member
Join Date: Dec 2008
Old 03-03-2010 , 10:56   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #369

I allowed CS knife and baseball bat spawning by game, without plugin
Need extension, need extension =)
Patch:
In CServerGameDLL::ApplyGameSettings(KeyValues *)
KeyValues__GetInt(v2, "GameExtras/bat", 1) instead of KeyValues__GetInt(v2, "GameExtras/bat", 0)
and
KeyValues__GetInt(v2, "GameExtras/csguns", 1) instead of KeyValues__GetInt(v2, "GameExtras/csguns", 0)

Last edited by D1maxa; 03-04-2010 at 01:28.
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netwolf
Junior Member
Join Date: Mar 2010
Old 03-03-2010 , 12:10   Re: [L4D2] Weapon Unlock v0.6
Reply With Quote #370

Crimson_Fox
about bats
ok?)
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