Raised This Month: $ Target: $400
 0% 

Player Model 2.13c


Post New Thread Reply   
 
Thread Tools Display Modes
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-26-2005 , 09:53  
Reply With Quote #11

Ok, I'd like to invite you to forget about that one in this thread.

I really wonder if someone has already tested this plugin to suggest, report bugs, just say it's ok, etc.

Thanks.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Mulan
Senior Member
Join Date: Jul 2005
Location: [GER]Worbis
Old 11-26-2005 , 11:19  
Reply With Quote #12

hey, 1 question:

I have the models.ini in the amxmodx/configs/-folder
in the models.ini i written

Code:
"STEAM_0:0:xxxxxx" "chicken"
then i places the chicken.mdl in the player/custommodel/ - folder

is that right and can i see than this model on our server?
Mulan is offline
Send a message via ICQ to Mulan
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-26-2005 , 11:53  
Reply With Quote #13

it uses the default models directory structure. So it should be placed at

Code:
cstrike/models/player/chicken/chicken.mdl
or if you're running czero

Code:
czero/models/player/chicken/chicken.mdl
if the model couldn't be loaded because the file was not found, you should get this message in console :
Code:
[model error] File Not Found: chicken.mdl
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Mulan
Senior Member
Join Date: Jul 2005
Location: [GER]Worbis
Old 11-26-2005 , 12:23  
Reply With Quote #14

yeah thx
__________________
Mulan is offline
Send a message via ICQ to Mulan
SweatyBanana
BANNED
Join Date: Sep 2005
Location: LOL
Old 11-26-2005 , 14:11  
Reply With Quote #15

What is the max # of models you would suggest using on a server (forgetting about the d-load time)...
SweatyBanana is offline
Send a message via AIM to SweatyBanana Send a message via Yahoo to SweatyBanana
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-26-2005 , 14:51  
Reply With Quote #16

Custom models - I'm not sure what's the limit. I know it depends on file size and how many polygons it has got to be rendered and how many stuff you are already precaching (including those maps with too many models, etc)

About the polygons, a custom model should respect the avarage poly count for a player model, so the game won't slow down.
I guess the worst part is precaching. I suppose the engine has a limited size for precaching files, and users has got a limited patient to download them.

I'll try to find more precise numbers. Or maybe someone in here has got more precise information.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-27-2005 , 10:59  
Reply With Quote #17

correcting info...

precache limit is 512.
The avarage poly counts for a player is 1000.

So it's too hard to determine which are the max, because it actually depends on the map, plugins you're running, etc.

So I guess the should test each map with the customs models you want in your server.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Mulan
Senior Member
Join Date: Jul 2005
Location: [GER]Worbis
Old 11-28-2005 , 10:56  
Reply With Quote #18

hmmm... its dosnt work on our server

here my models.ini
Code:
;  Examples:
;
;"STEAM_0:0:1234567" "model1"
;"127.0.0.1" "model1"
;   model1.mdl model will be set to a player no matter which team hes in.
;
;
;"STEAM_0:0:1234567" "model1" "model2"
;"127.0.0.1" "model1" "model2"
;
;   if  the player is a Terrorist his model will be model1.mdl, if hes a CT hell be model2.mdl
;
;
;"STEAM_0:0:1234567" "#2"
;"127.0.0.1" "#4"
;   As if a player selected "2" in team menu  particularly useful for setting bots models
;   #1 urban,terror
;   #2 gsg9,leet
;   #3 sas,arctic
;   #4 gign,guerilla
;   #5 spetsnaz,militia (czero only)
;
;
;"Botname" "#3"
;"Botname" "stalone" "bush"
;"Botname  "duke"
;   Bots dont have steamid, but you can set their model using the bot name instead.
;   Names only work for bots.
;
;
;"*BOTDEFAULT" "#4"
;"*BOTDEFAULT" "iglesias" "rickmartin"
;"*BOTDEFAULT "shakira"
;   You can set a default bot model scheme. A individual bot model setting overwrites this one
"STEAM_0:0:xxxxxx" "aimy"
"STEAM_0:1:xxxxxx" "mulan"
"STEAM_0:0:xxxxxx" "resident"
the models.ini is in the folder
Code:
cstrike/addons/amxmodx/configs/models.ini
the models in the folder
Code:
cstrike/models/player/aimy/aimy.mdl
cstrike/models/player/mulan/mulan.mdl
cstrike/models/player/resident/resident.mdl
plugin running
Code:
          [ 23] UAIO (Admin Menu)  1.1      xeroblood         uaio_admin.amxx  running  
          [ 24] Player Model       1.0      commonbullet      playermodel.amx  running  
          [ 25] Join_Leave deutsc  1.3      Dynamite          join_leave.amxx  running
i cant see the models ingame. whats wrong?
Im using amxmodx 1.50
__________________
Mulan is offline
Send a message via ICQ to Mulan
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-28-2005 , 19:01  
Reply With Quote #19

Everything seems to be correct.
I've never tried that in amxmodx 1.5 but let's just assure:

- you're playing counter-strike 1.6 (and not condition zero)
- "STEAM_0:1xxxxx" - this xxxxxx is a valid steam id
- check if you get any [model error] messages in the console

I'll try to test it today in a condition zero server.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Mulan
Senior Member
Join Date: Jul 2005
Location: [GER]Worbis
Old 11-28-2005 , 19:30  
Reply With Quote #20

than plugin not works with amxx1.50?

* We played cs 1.6 (not cs:cz)
* Steam-Id's are correct
* models are correct
* player downloaded the models from server

In log-files and console comes not the message "[model error] File Not Found: blablabla.mdl"

i compiled the sma with the 1.50-Compiler local.
Not errors

Whats wrong?
__________________
Mulan is offline
Send a message via ICQ to Mulan
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:25.


Powered by vBulletin®
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
Theme made by Freecode