Hi,
I have made a script that spawns an entity. After the spawn of the entity it toggles a BeamRingPoint on it.. on small maps it works without problems, but on bigger maps like rp-maps it crashes my hl2dm client.
The server still runs, and the entity is there. After removing the TE_SetupBeamRingPoint entry it doesnt crash, but thats not what I want.
Code:
TE_SetupBeamRingPoint(FurnitureOrigin, 10.0, 50.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
TE_SendToAll();
FurnitureOrigin is the origin where the entity is teleported to.
After that I tried to make a seperate command (/ring) to send a BeamRingPoint. It crashes the Client, too (only on big rp maps).
I hope you can help me
best regards, nico