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Stripper:Source (Updated 2011-04-15)


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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 11-16-2021 , 14:26   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1791

Quote:
Originally Posted by Sidicer View Post
Why did everyone ignore this - as it's an issue that me and others are facing and no update or information is posted to remedy this
https://github.com/alliedmodders/stripper-source/issues
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glhf3000
Member
Join Date: Aug 2010
Location: middle-universe
Old 11-23-2021 , 20:12   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1792

Hello!

I want to add several prop_static fences around saferooms on l4d2 maps with stripper, thus i need exact coordinates of spots where i'll place them.

Looks like i should first add it in hammer editor, move it where i need, lookup its origin(and angles and whatever) and then copy that to stripper config. Am i right or are there any other ways to accomplish this?

The problem with hammer editor is that i cant see full coordinates: https://i.postimg.cc/ZTwsYYcn/image.png
Maybe i missed some kind of sourcemod plugin for stripper that can spawn objects and save data to cfg?
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Sreaper
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Old 11-23-2021 , 20:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1793

Quote:
Originally Posted by [ru]In1ernal Error View Post
Hello!

I want to add several prop_static fences around saferooms on l4d2 maps with stripper, thus i need exact coordinates of spots where i'll place them.

Looks like i should first add it in hammer editor, move it where i need, lookup its origin(and angles and whatever) and then copy that to stripper config. Am i right or are there any other ways to accomplish this?

The problem with hammer editor is that i cant see full coordinates: https://i.postimg.cc/ZTwsYYcn/image.png
Maybe i missed some kind of sourcemod plugin for stripper that can spawn objects and save data to cfg?
You cannot touch internal entities such as prop_static with Stripper. You would have to spawn those as a prop_dynamic_override if they don't support prop_dynamic.
As for coordinates, you can open up the .vmf in notepad and get them, or you can check the bottom right side of hammer after you click one.
Lastly, you cannot just copy things from hammer and paste them into Stripper. It has it's own format for it's configs and you will have to follow the examples in the instructions.

Last edited by Sreaper; 11-23-2021 at 20:27.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-02-2021 , 06:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1794

I want to ask a tank to lock the security door lock, the tank death safety door unlocking scripts, I know that there is a plug-in to implement this feature, but in some level plugins, it is also invalid, such as () L4D_SMALLTOWN04_MAINSTREET)
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Gold Fish
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Join Date: Mar 2020
Old 12-05-2021 , 17:08   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1795

Hi guys, can there be a way to remove global rules for some maps? so as not to create individual configs
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-09-2021 , 06:54   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1796

Quote:
Originally Posted by Sreaper View Post
You cannot touch internal entities such as prop_static with Stripper. You would have to spawn those as a prop_dynamic_override if they don't support prop_dynamic.
As for coordinates, you can open up the .vmf in notepad and get them, or you can check the bottom right side of hammer after you click one.
Lastly, you cannot just copy things from hammer and paste them into Stripper. It has it's own format for it's configs and you will have to follow the examples in the instructions.
Code:
console:cl_showpos 1
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Please forgive, If I'm not describing it accurately. I use google translate
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-09-2021 , 06:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1797

I don't know how to write plugins, but Stripper:source implements too many features, praise you, great plugins


I have realized that when the safety door is opened, the tank can be swiped out of the designated position, but I need to count down to open the safety door and the tank dies to operate the function of the safety door. Please help me
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Please forgive, If I'm not describing it accurately. I use google translate
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 02-26-2022 , 10:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1798

When I use stripper dump, I find several entries of ambient_generic

If I add them to a map (in this case l4d DA greenhouse) and walk to the destination I hear nothing.

PHP Code:
{
"origin" "6976 -513 768"
"volstart" "10"
"spinup" "0"
"spindown" "0"
"spawnflags" "0"
"radius" "1024"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "fire_medium"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"

How do I trigger this to actually start the fire burning sound?!
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Last edited by finishlast; 02-26-2022 at 10:30.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 02-26-2022 , 13:54   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1799

If you try create trigger or ambient, which require dimension, it is impossible to do with stripper, dimension would be 0 x 0 x 0. (I assume now)
You maybe need create SourceMod plugin for that.
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Last edited by Bacardi; 02-26-2022 at 13:54.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-27-2022 , 16:29   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1800

It appears to be not working on the L4D2. Just me or can someone verify?
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