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Sockets makes crash


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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Old 05-14-2015 , 05:54   Re: Sockets makes crash
Reply With Quote #11

Quote:
Originally Posted by ^SmileY View Post
I have a php page that show info from server using source query, you can try in a motd

Oh, and use *snip*
Snip it. It has been discused many times, redirect is not supported anymore. Doesn't matter if you bypass connect or force redirect via motd.
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Shooting King
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Join Date: Mar 2012
Location: India
Old 05-25-2015 , 10:48   Re: Sockets makes crash
Reply With Quote #12

Quote:
Originally Posted by Jhob94 View Post
I will try to do it if i have time tonight. If not, will do in weekend.
I believe it is not about how i do because it also happens with xredirect code.
So did you complete the Code ? Is it really related to AmxModx Sockets ?
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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-21-2015 , 10:58   Re: Sockets makes crash
Reply With Quote #13

Quote:
Originally Posted by Jhob94 View Post
Lets give an example. I have one server and ac-r has also one server.
I use sockets to check how many players are online at his server, and at the same time, he does the same for check how many players are at my server. With this, both servers crash.
I've already test that with a friend. The servers are using xredirect (to see how many players are on the other server).
We type /server at the same time twice and nothing happened, servers not crashed.

Quote:
Originally Posted by Jhob94 View Post
If you use sockets to check how many players are connected in your own server, it instantly crash.
I didn't test it, but, why a person wants to make that?
Look at scoreboard or do a loop to retrieve players or simple use get_players.

Last edited by baneado; 07-21-2015 at 10:59.
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Jhob94
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Old 07-22-2015 , 05:28   Re: Sockets makes crash
Reply With Quote #14

Quote:
Originally Posted by baneado View Post
I've already test that with a friend. The servers are using xredirect (to see how many players are on the other server).
We type /server at the same time twice and nothing happened, servers not crashed.
Both of you were in different servers?

Quote:
Originally Posted by baneado View Post
I didn't test it, but, why a person wants to make that?
Look at scoreboard or do a loop to retrieve players or simple use get_players.
I know but some people just make one cfg file for all servers. And yes, i use get players for when its the same server. I think it might be something else, there was a thing bad coded. Anyway i'll back on work at aredirect soon.
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baneado
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Old 07-22-2015 , 17:28   Re: Sockets makes crash
Reply With Quote #15

We were in different servers

Last edited by baneado; 07-22-2015 at 17:29.
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 07-22-2015 , 17:42   Re: Sockets makes crash
Reply With Quote #16

Quote:
Originally Posted by Jhob94 View Post
Snip it. It has been discussed many times, redirect is not supported anymore. Doesn't matter if you bypass connect or force redirect via motd.
Yeah and that is stupid.

Because 99% of the spread of bypasses was done by reports on valve github.
I believe that AM moves was to follow valve in their will to stop abusive redirect.
But if valve don't care about reports it's pretty much useless.
The spread is already done. That is why AM continuing to follow that path is now stupid.
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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-22-2015 , 17:45   Re: Sockets makes crash
Reply With Quote #17

I think the same, but this is offtopic here right now, we are talking about an issue, not about that.

Last edited by baneado; 07-22-2015 at 17:47.
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Jhob94
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Join Date: Jul 2012
Old 07-26-2015 , 10:33   Re: Sockets makes crash
Reply With Quote #18

Quote:
Originally Posted by Fr33m@n View Post
Yeah and that is stupid.

Because 99% of the spread of bypasses was done by reports on valve github.
I believe that AM moves was to follow valve in their will to stop abusive redirect.
But if valve don't care about reports it's pretty much useless.
The spread is already done. That is why AM continuing to follow that path is now stupid.
I guess that we support redirect again as long as we don't slowhack the client without their permission. At least xPaw posted a redirect plugin with bypasses and said he could since the client authorizes the redirection.
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