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[CS:GO] Clients cant connect after disconnect


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sparkey
Senior Member
Join Date: May 2010
Old 02-03-2014 , 10:30   [CS:GO] Clients cant connect after disconnect
Reply With Quote #1

Hi,

I have been struggling with this for quite some while now and have found that this problem is pretty common but have not yet found a solution.

The problem i am facing is that when a client leaves a server and then tries to reconnect he gets the following problem for a couple of minutes before the cookie expires as seen below.

Code:
Commencing connection retry to public(IP:27015)
Connecting to public(IP:27015) ...
10.042: Sending UDP connect to public IP IP:27015
Server using 'friends' lobbies, requiring pw yes, lobby id 18600008d2bbefd
RememberIPAddressForLobby: lobby 18600008d2bbefd from address IP:27015
GameTypes: could not find matching game type "".
CSysSessionClient: Cannot join lobby, response 2!
Failed to join session
I have noted that on serverside when printed below the client can once again connect.
Code:
-> Reservation cookie 0:  reason reserved(yes), clients(no), reservationexpires(0.00)
attaching cfg below
Code:
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

cl_allowdownload 1

sv_accelerate 5.6                                       //( def. "10" ) client notify replicated
sv_allow_lobby_connect_only 0   // If set, players may only join this server from matchmaking lobby,
sv_allow_votes 0                                // Allow voting?
sv_allow_wait_command 0                 // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1                                    // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0                             // If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0                                // Whether the server enforces file consistency for critical files
sv_contact 0                                    // Contact email for server sysop
sv_dc_friends_reqd 0                    // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 1                                   // Dead players can speak (voice, text) to the living
sv_forcepreload 0                               // Force server side preloading.
sv_friction 4.8                                 // World friction.
sv_full_alltalk 0                               // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1             // Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 0                                // Log server information to only one file.
sv_logbans 1                                    // Log server bans in the server logs.
sv_logecho 1                                    // Echo log information to the console.
sv_logfile 1                                    // Log server information in the log file.
sv_logflush 0                                   // Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128                               // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0                                    // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30                                // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000                                // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 128
sv_minupdaterate 30
sv_pausable 0
sv_pure_kick_clients 1
sv_pure_trace 0                                 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_voiceenable 0
sv_downloadurl "http://url"

mp_afterroundmoney 0                    // amount of money awared to every player after each round
mp_autokick 0                                   // Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 100
mp_c4timer 35
mp_death_drop_defuser 1                 // Drop defuser on player death
mp_death_drop_grenade 2                 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1                             // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0                 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 0                   // Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 160                  // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_freezetime 10
mp_halftime_duration 5                  // Number of seconds that halftime lasts
mp_join_grace_time 30                   // Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 1                   // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1                  // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000                               // maximum amount of money allowed in a player's account
mp_maxrounds 100
mp_playercashawards 1                   // Players can earn money by performing in-game actions
mp_playerid 0                                   // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0                             // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25                           // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5                // Number of seconds to elay before restarting a round after a win
mp_roundtime 1.75
mp_startmoney 800
mp_teamcashawards 1                             // Teams can earn money by performing in-game actions
mp_tkpunish 0                                   // Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime 0                                 // If true, there will be a warmup period/round at the start of each match to allow
mp_win_panel_display_time 5     // The amount of time to show the win panel between matches / halfs
mp_match_restart_delay 120
mp_endmatch_votenextmap 0

bot_quota 0                                     // Determines the total number of bots in the game

fps_max 130

//tv_enable 1
tv_name "GOTV"
tv_title "GOTV"
tv_transmitall 1
tv_maxclients 2
tv_maxrate 20000
tv_delaymapchange 0
tv_delay 0
//tv_port 27020
// This password is used to connect relays
tv_relaypassword "password"
// This password is only for protection
tv_password "password"
tv_delay 90

sm_cvar sv_allowupload 0
sm_cvar sv_hibernate_when_empty 0
sm_cvar sv_nowinpanel 1

say "custom cfg loaded.."

exec sourcemod/sourcemod.cfg
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 02-03-2014 , 11:08   Re: [CS:GO] Clients cant connect after disconnect
Reply With Quote #2

tell him to to chill out and wait in the game main lobby for a minute or two before trying to reconnect
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sparkey
Senior Member
Join Date: May 2010
Old 02-03-2014 , 11:48   Re: [CS:GO] Clients cant connect after disconnect
Reply With Quote #3

Quote:
Originally Posted by hamilton5 View Post
tell him to to chill out and wait in the game main lobby for a minute or two before trying to reconnect
Not helpful.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 02-03-2014 , 12:01   Re: [CS:GO] Clients cant connect after disconnect
Reply With Quote #4

has he.... tried it? hows "he" connecting? ie server browser, or using console.

and I'm sorry nothing has been helpful for quite some while now.

Last edited by hamilton5; 02-03-2014 at 12:02.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 02-03-2014 , 12:18   Re: [CS:GO] Clients cant connect after disconnect
Reply With Quote #5

Sometimes I have to refresh my server list and try to connect a few times and it usually works


Or are you talking about the bug where the server gets disconnected from valves master server and it cannot authenticate steam ids and has to be restarted to allow players to join
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sparkey
Senior Member
Join Date: May 2010
Old 02-03-2014 , 13:09   Re: [CS:GO] Clients cant connect after disconnect
Reply With Quote #6

Quote:
Originally Posted by PresidentEvil View Post
Sometimes I have to refresh my server list and try to connect a few times and it usually works


Or are you talking about the bug where the server gets disconnected from valves master server and it cannot authenticate steam ids and has to be restarted to allow players to join
Nope, not that bug If the clients waits about 3-5 minutes the server prints that cookie statement and the client can once again join.
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sparkey
Senior Member
Join Date: May 2010
Old 02-04-2014 , 09:58   Re: [CS:GO] Clients cant connect after disconnect
Reply With Quote #7

It seems that when setting sv_hibernate_when_empty to 1 the problem goes away. I really need that variable to be set to 0 though Any ideas anyone?
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