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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
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Join Date: Jun 2009
Location: california
Old 11-19-2011 , 16:00   Re: [CSS] SM_Hosties (v2.0.3)
Reply With Quote #1351

Quote:
Originally Posted by Fearts View Post
In LR you have a option to have a line between T and CT. It is useful for finding each other however while playing the game it can get annoying. I suggest a customizable radius be added so when the two people in LR come within a distance of each other it turns the beam off.
Added in rev 98
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 11-19-2011 , 22:08   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1352

Version 2.0.4 released, see first post

  • fixing bug in Hot Potato that stuck contestants into each other if sm_hosties_lr_hp_teleport was 1 and noblock was enabled (thanks to living computer)
  • fixing Russian Roulette LR bug (you got slayed for shooting with the wrong weapon when you didn't)
  • fixing formatting bug in Farthest Jump LR game
  • adding distance meter to Gun Toss and a new cvar (sm_hosties_lr_gt_meter) for enabling it
  • adding new cvar (sm_hosties_lr_beams_distance) to control when the helper beams will disappear during an LR
  • adding anti-cheat code to Gun Toss (players can no longer intercept guns in mid air and run away)
  • adding complete Russian translation (thanks to iPlayer)
  • removing credits from a phrase in the Danish translations file (it should be in the changelog...)
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lokok
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Old 11-20-2011 , 11:36   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1353

Quote:
Originally Posted by dataviruset View Post
Version 2.0.4 released, see first post

  • fixing bug in Hot Potato that stuck contestants into each other if sm_hosties_lr_hp_teleport was 1 and noblock was enabled (thanks to living computer)
  • fixing Russian Roulette LR bug (you got slayed for shooting with the wrong weapon when you didn't)
  • fixing formatting bug in Farthest Jump LR game
  • adding distance meter to Gun Toss and a new cvar (sm_hosties_lr_gt_meter) for enabling it
  • adding new cvar (sm_hosties_lr_beams_distance) to control when the helper beams will disappear during an LR
  • adding anti-cheat code to Gun Toss (players can no longer intercept guns in mid air and run away)
  • adding complete Russian translation (thanks to iPlayer)
  • removing credits from a phrase in the Danish translations file (it should be in the changelog...)
#define MAX_DISPLAYNAME_SIZE 32
still 32 in sm_hosties.sp
Russian translations requires 48 at least
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dataviruset
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Old 11-20-2011 , 11:52   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1354

Quote:
Originally Posted by lokok View Post
#define MAX_DISPLAYNAME_SIZE 32
still 32 in sm_hosties.sp
Russian translations requires 48 at least
OK, I have increased the MAX_DISPLAYNAME_SIZE to 64 with rev. 107 in the SVN repository.

Last edited by dataviruset; 11-20-2011 at 11:52.
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graffiti007
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Join Date: Sep 2011
Old 11-20-2011 , 12:46   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1355

bug,
ZaZik -Win -302.4 vs. Graffiti™ - 303.3
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databomb
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Location: california
Old 11-20-2011 , 12:57   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1356

Quote:
Originally Posted by graffiti007 View Post
bug,
ZaZik -Win -302.4 vs. Graffiti™ - 303.3
What is the bug? We changed it so it wouldn't display so many numbers.
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dataviruset
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Old 11-20-2011 , 12:59   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1357

Quote:
Originally Posted by databomb View Post
What is the bug? We changed it so it wouldn't display so many numbers.
I think he means that a contestant wins with a smaller distance on Farthest Jump.
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graffiti007
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Old 11-20-2011 , 13:00   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1358

Yes!
The enemy has won when he jumped over a distance less than my

Last edited by graffiti007; 11-20-2011 at 13:03.
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databomb
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Old 11-21-2011 , 19:37   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1359

Okay graffiti007, this was fixed in 2.0.5b
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graffiti007
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Old 11-22-2011 , 00:24   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1360

Add a new game "Cruel Dodgeball." Each player in LR is 300 hp and is given grenade. They must throw at each other grenades. Who remain alive is the winner.
Is it possible to make such a game?
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