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TF2: AddTime


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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-04-2008 , 15:07   Re: TF2: AddTime
Reply With Quote #11

This works fine for me in pl_goldrush.
And BTW, 2fort and maps without timer entities just diplay how much time is left based on mp_timelimit. So just change that cvar if you want to change it.

Last edited by ratty; 05-11-2008 at 01:47. Reason: typo
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-04-2008 , 18:16   Re: TF2: AddTime
Reply With Quote #12

Updated to Version 1.0.2

- Added support for maps that rely on mp_timelimit instead of round timers.
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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 05-05-2008 , 07:28   Re: TF2: AddTime
Reply With Quote #13

Quote:
Originally Posted by ratty View Post
This works fine for me in pl_goldrush.
still does nothing for me in goldrush, what are you typing? and what version are you using of sourcemod?
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-08-2008 , 15:45   Re: TF2: AddTime
Reply With Quote #14

Updated to Version 1.0.3

- Added support for payload maps (maps prefixed with pl_).
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ExcessiveEvil
Junior Member
Join Date: May 2008
Old 05-11-2008 , 19:50   Re: TF2: AddTime
Reply With Quote #15

Don't know about the settime, but the addtime doesn't work in Gold Rush
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-11-2008 , 20:26   Re: TF2: AddTime
Reply With Quote #16

You sure? It was working for me. I'll try it out again later.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-12-2008 , 15:57   Re: TF2: AddTime
Reply With Quote #17

I tried this out on cp_well, it didn't have any effect when I tried sm_settime
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fattitj
Member
Join Date: Nov 2006
Old 05-14-2008 , 19:26   Re: TF2: AddTime
Reply With Quote #18

u should add an option to edit setup time
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-14-2008 , 21:03   Re: TF2: AddTime
Reply With Quote #19

You can do that with Stripper: Source.
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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 05-18-2008 , 14:08   Re: TF2: AddTime
Reply With Quote #20

Quote:
Originally Posted by bl4nk View Post
You sure? It was working for me. I'll try it out again later.
For some reason I have to do a "rcon sm plugins reload addtime" (reload the plugin) before the commands will work. I have to do this whenever the server starts up, map changes, or even round changes, or else the plugin does not work.

You might want to look into that.
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