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HideNSeek by Exolent


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sweman
Junior Member
Join Date: Jan 2008
Old 01-17-2008 , 10:28   Re: Ultra Hide-N-Seek!
Reply With Quote #41

Love this plugin, I got it on my hns server with blocks.
But i need to ask something.
I want these boxes, which exlpodes, around bombsites visible...
So can u change it somehow?
Maybe make a cvar or post how i can change this in the .sma file?

Maybe it stands somewhere how to do, but im to lazy to cheack it out.

I would really appreciate if u can help me with this...
sweman is offline
gabrielcristi1
New Member
Join Date: Sep 2007
Old 01-17-2008 , 12:11   Re: Ultra Hide-N-Seek!
Reply With Quote #42

I have a problem with the plugin

In console of the server

Quote:
L 01/17/2008 - 19:07:41: [AMXX] Displaying debug trace (plugin "hide-n-seek.amxx")
L 01/17/2008 - 19:07:41: [AMXX] Run time error 4: index out of bounds
L 01/17/2008 - 19:07:41: [AMXX] [0] hide-n-seek.sma::task_ShowHelpMsgs (line 1484)
L 01/17/2008 - 19:07:41: [AMXX] [1] hide-n-seek.sma::task_ShowHelpMsgs (line 1487)
L 01/17/2008 - 19:07:41: [AMXX] [2] hide-n-seek.sma::task_ShowHelpMsgs (line 1487)
L 01/17/2008 - 19:07:41: [AMXX] [3] hide-n-seek.sma::task_ShowHelpMsgs (line 1487)
L 01/17/2008 - 19:07:41: [AMXX] [4] hide-n-seek.sma::task_ShowHelpMsgs (line 1487)
And the plugin

Quote:
public task_ShowHelpMsgs() LINE 1484
{
if(++g_HelpMsg > g_MaxHelpMsgs)
g_HelpMsg = 0;

if(g_ScrimOn)
{
if(g_HelpMsgTypes[g_HelpMsg] == scrim)
ShowMsg_HnsMsg(0, g_HelpMsgs[g_HelpMsg], scrim);
else
task_ShowHelpMsgs();
}
else if(g_HelpMsgTypes[g_HelpMsg] == base)
ShowMsg_HnsMsg(0, g_HelpMsgs[g_HelpMsg], base);
else
task_ShowHelpMsgs(); LINE 1487
}
PS :
And i want a frostnade who ice only the enemy

Last edited by gabrielcristi1; 01-17-2008 at 12:21.
gabrielcristi1 is offline
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-17-2008 , 12:43   Re: Ultra Hide-N-Seek!
Reply With Quote #43

@ sweman
all you got to do is delete the "func_breakable" in the g_RemovedEntities[] array and also remove its true/false in the g_PrimaryEntity[] array.

@ gabrielcristi1
i will have this fixed in the next version

if you want frostnades that only hit the enemy,
get the frostnade addon in my first post with the plugin
and set the cvar which is like fn_hitself or something to 0
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline
sweman
Junior Member
Join Date: Jan 2008
Old 01-17-2008 , 13:04   Re: Ultra Hide-N-Seek!
Reply With Quote #44

Hmm, i found this:
public fwd_Spawn(ent)
{
if(!pev_valid(ent))
return FMRES_IGNORED;

static ClassName[32], i, size;
pev(ent, pev_classname, ClassName, 31);
size = sizeof(g_RemovedEntities);
for(i=0; i < size; i++)
{
if(equali(ClassName, g_RemovedEntities[i]))
{
engfunc(EngFunc_RemoveEntity, ent);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;

Is it right? Where should i delete?

I got one more question were do i change so Ts dont have the "fake" knife. I want that Ts not wearing anything except the Grenades...

I hope im not making to much trouble
sweman is offline
DaFox
Senior Member
Join Date: Mar 2005
Old 01-17-2008 , 13:12   Re: Ultra Hide-N-Seek!
Reply With Quote #45

Quote:
Originally Posted by sweman View Post
I got one more question were do i change so Ts dont have the "fake" knife. I want that Ts not wearing anything except the Grenades...

I hope im not making to much trouble
The fake knife is there so they have a constant 250 run speed, if they have no weapon theres a good chance that they will run only 240 units, wont be able to LJ wont be able to do many jumps and worst of all wont be able to run away from CTs.

I mean you can go ahead and change it so they dont, but theres not much of a point to it.

Not to mention the knife lets you do things like "prime" a granade and switch to the knife without throwing it.

Last edited by DaFox; 01-17-2008 at 13:14.
DaFox is offline
sweman
Junior Member
Join Date: Jan 2008
Old 01-17-2008 , 13:22   Re: Ultra Hide-N-Seek!
Reply With Quote #46

Good point, but cant u just make the knife invisible?
But, that is not so important...
I just want the boxes around the bombsites back
sweman is offline
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-17-2008 , 15:06   Re: Ultra Hide-N-Seek!
Reply With Quote #47

i meant in the global variables.

EDIT: change:
Code:
new const g_RemovedEntities[][] =
{
    "func_bomb_target",
    "info_bomb_target",
    "hostage_entity",
    "monster_scientist",
    "func_hostage_rescue",
    "info_hostage_rescue",
    "info_vip_start",
    "func_vip_safetyzone",
    "func_escapezone",
    "func_door",
    "func_door_rotating",
    "func_breakable"
};
new const bool:g_PrimaryEntity[] =
{
    true,
    true,
    true,
    false,
    false,
    false,
    false,
    true,
    true,
    false,
    false,
    false
};
to:
Code:
new const g_RemovedEntities[][] =
{
    "func_bomb_target",
    "info_bomb_target",
    "hostage_entity",
    "monster_scientist",
    "func_hostage_rescue",
    "info_hostage_rescue",
    "info_vip_start",
    "func_vip_safetyzone",
    "func_escapezone",
    "func_door",
    "func_door_rotating"
};
new const bool:g_PrimaryEntity[] =
{
    true,
    true,
    true,
    false,
    false,
    false,
    false,
    true,
    true,
    false,
    false
};
EDIT2: WARNING! if you do this, the glass, vents, and other breakable objects will still be in the game
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!

Last edited by Exolent[jNr]; 01-17-2008 at 15:09.
Exolent[jNr] is offline
sweman
Junior Member
Join Date: Jan 2008
Old 01-17-2008 , 15:13   Re: Ultra Hide-N-Seek!
Reply With Quote #48

Yes, i saw that And it works great. Thanks for the help!
I got an idea for next version btw, maybe u can do so the Ts knife is invisible?
Becouse many noobs that havn't played at servers with this HnS plugin runs into the CT spawn and knifes around. Then when they get killed they complaine that the knife doesn't work.
It's a really small problem, but if u could add this it would be great
sweman is offline
Proz
AlliedModders Donor
Join Date: Apr 2005
Old 01-17-2008 , 15:16   Re: Ultra Hide-N-Seek!
Reply With Quote #49

Hello X-olent. I would like to thank you for this great plugin. But when I try to compile I got this error: "error 088: number of arguments does not match definitons.
1 Error.
Could not locate output file compiled/hide-n-seek.amxx

You know whats wrong?
Proz is offline
sweman
Junior Member
Join Date: Jan 2008
Old 01-17-2008 , 16:14   Re: Ultra Hide-N-Seek!
Reply With Quote #50

Proz, have u changed anything in the .sma file?
Becouse if u change it wrong then u cant compile it...
Happend to me a few times too.
sweman is offline
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