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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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pilger
Senior Member
Join Date: Sep 2010
Old 01-29-2015 , 09:06   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1541

Sorry for intruding.


I just wish to know if this plugin is resource demanding. I fear it might make the server run more sluggishly.

Have anyone noticed any change on process, ram, etc. consumption!?


Thanks in advance!
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Last edited by pilger; 01-29-2015 at 10:35.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-30-2015 , 15:26   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1542

Quote:
Originally Posted by pilger View Post
Sorry for intruding.


I just wish to know if this plugin is resource demanding. I fear it might make the server run more sluggishly.

Have anyone noticed any change on process, ram, etc. consumption!?


Thanks in advance!
Stats will probably speak for themselves, there are over 2000 servers running the plugin:

http://www.sourcemod.net/newstats.php
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keigel2001
Member
Join Date: Oct 2014
Location: Germany
Old 02-01-2015 , 17:20   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1543

I'm trying to use your plugin in combination with CS:GO Multi-1v1 by splewis and having some issues.

Multi 1v1 is a quick gamemode with small maps and short roundtime (default <= 30s).
The plugin respawns the players often (and switching teams). I think that's the problem.

sm_afk_move_time and sm_afk_kick_time never triggers, because the internal timer gets resetted.
sm_afk_kick_time is working though, if the player is already a spectator.

sm_afk_spawn_time is working, but with that short roundtime and small maps it's likely the player gets killed before. So not really a solution...
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Last edited by keigel2001; 02-01-2015 at 22:52.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-02-2015 , 14:22   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1544

Quote:
Originally Posted by keigel2001 View Post
I'm trying to use your plugin in combination with CS:GO Multi-1v1 by splewis and having some issues.

Multi 1v1 is a quick gamemode with small maps and short roundtime (default <= 30s).
The plugin respawns the players often (and switching teams). I think that's the problem.

sm_afk_move_time and sm_afk_kick_time never triggers, because the internal timer gets resetted.
sm_afk_kick_time is working though, if the player is already a spectator.

sm_afk_spawn_time is working, but with that short roundtime and small maps it's likely the player gets killed before. So not really a solution...
Never heard of that plugin, the spawn timer was meant for people who don't move from spawn, you could maybe decrease it a bit if rounds are shorter.

Another suggestion might be to exclude dead players? Not sure if that would help?

If the plugin moves players between teams I'd have to check the code not sure if timers get reset on team changes, it might. I could maybe make that a cvar or disable if that is the case.
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keigel2001
Member
Join Date: Oct 2014
Location: Germany
Old 02-02-2015 , 17:29   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1545

Quote:
Originally Posted by Rothgar View Post
Never heard of that plugin, the spawn timer was meant for people who don't move from spawn, you could maybe decrease it a bit if rounds are shorter.
You can easy get killed within 20s. I can't decrease it more. The spawn-timer isn't useful with this mod. I just wanted to tell, that it's working in general.

Quote:
Originally Posted by Rothgar View Post
Another suggestion might be to exclude dead players? Not sure if that would help?
I just tested it. Sadly it's not working.

Quote:
Originally Posted by Rothgar View Post
If the plugin moves players between teams I'd have to check the code not sure if timers get reset on team changes, it might. I could maybe make that a cvar or disable if that is the case.
I think that's the only real solution. It would be greatly appreciated.
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Last edited by keigel2001; 02-02-2015 at 21:08.
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utaker
Senior Member
Join Date: Dec 2013
Old 02-03-2015 , 03:20   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1546

when smeone is kicked, the reason is already in Kick message but this plugin also announced AFK message when kicked, so any con var to stop plugin for announcing its own message when kicking?
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pilger
Senior Member
Join Date: Sep 2010
Old 02-03-2015 , 13:12   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1547

Trying to compile it here but I'm getting some errors:
Code:
SourcePawn Compiler 1.5.0-dev+3841
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

C:\_sourcemod\scripting\afk_manager.sp(582) : error 017: undefined symbol "Engine_Unknown"
C:\_sourcemod\scripting\afk_manager.sp(582) : warning 213: tag mismatch
C:\_sourcemod\scripting\afk_manager.sp(584) : error 017: undefined symbol "GetEngineVersion"
C:\_sourcemod\scripting\afk_manager.sp(584) : warning 213: tag mismatch
C:\_sourcemod\scripting\afk_manager.sp(589) : error 017: undefined symbol "Engine_Unknown"
C:\_sourcemod\scripting\afk_manager.sp(592) : error 017: undefined symbol "Engine_Original"
C:\_sourcemod\scripting\afk_manager.sp(595) : error 017: undefined symbol "Engine_SourceSDK2006"
C:\_sourcemod\scripting\afk_manager.sp(598) : error 017: undefined symbol "Engine_SourceSDK2007"
C:\_sourcemod\scripting\afk_manager.sp(601) : error 017: undefined symbol "Engine_Left4Dead"
C:\_sourcemod\scripting\afk_manager.sp(604) : error 017: undefined symbol "Engine_DarkMessiah"
C:\_sourcemod\scripting\afk_manager.sp(607) : error 017: undefined symbol "Engine_Left4Dead2"
C:\_sourcemod\scripting\afk_manager.sp(610) : error 017: undefined symbol "Engine_AlienSwarm"
C:\_sourcemod\scripting\afk_manager.sp(613) : error 017: undefined symbol "Engine_BloodyGoodTime"
C:\_sourcemod\scripting\afk_manager.sp(616) : error 017: undefined symbol "Engine_EYE"
C:\_sourcemod\scripting\afk_manager.sp(619) : error 017: undefined symbol "Engine_Portal2"
C:\_sourcemod\scripting\afk_manager.sp(622) : error 017: undefined symbol "Engine_CSGO"
C:\_sourcemod\scripting\afk_manager.sp(625) : error 017: undefined symbol "Engine_CSS"
C:\_sourcemod\scripting\afk_manager.sp(628) : error 017: undefined symbol "Engine_DOTA"
C:\_sourcemod\scripting\afk_manager.sp(631) : error 017: undefined symbol "Engine_HL2DM"
C:\_sourcemod\scripting\afk_manager.sp(634) : error 017: undefined symbol "Engine_DODS"
C:\_sourcemod\scripting\afk_manager.sp(637) : error 017: undefined symbol "Engine_TF2"
C:\_sourcemod\scripting\afk_manager.sp(640) : error 017: undefined symbol "Engine_NuclearDawn"

20 Errors.
[Finished in 0.5s with exit code 1]
Any ideas?


EDIT -------------------------------------------------------------------------

Solved. I was compiling with an old version of Sourcemod. Updated to 1.6.4 git4625 and it seems to work fine now.
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Last edited by pilger; 02-04-2015 at 07:17.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-05-2015 , 17:31   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1548

Quote:
Originally Posted by utaker View Post
when smeone is kicked, the reason is already in Kick message but this plugin also announced AFK message when kicked, so any con var to stop plugin for announcing its own message when kicking?
I'll look at adding an option for this.

Quote:
Originally Posted by pilger View Post
Solved. I was compiling with an old version of Sourcemod. Updated to 1.6.4 git4625 and it seems to work fine now.
Yeah not sure why that was not detecting unless that version didn't have the release information correct or maybe you were on a beta before the new engine detection was added, because I was looking for version 1.5+ stable release as that is when the new engine information was added.
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utaker
Senior Member
Join Date: Dec 2013
Old 02-05-2015 , 23:26   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1549

Also, someone from another post referred me to your plugin, so can this be implemented or out of scope of your development:

https://forums.alliedmods.net/showth...=256209&page=2
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-06-2015 , 18:15   Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Reply With Quote #1550

Quote:
Originally Posted by utaker View Post
Also, someone from another post referred me to your plugin, so can this be implemented or out of scope of your development:

https://forums.alliedmods.net/showth...=256209&page=2
Why can't you just set the min kick player variable to the maximum player slots?

This would in essence kick a player once the max players is reached and then if someone joins I guess it would kick the next person and so on?
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