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Signature Request Thread


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W_M134
Junior Member
Join Date: Mar 2016
Old 05-12-2016 , 01:36   What's this signature in Windows?
Reply With Quote #261

PrepSDKCall_SetSignature(SDKLibrary_Server, "@_ZN11CBaseEntity23ApplyAbsVelocityImpulseER K6Vector", 0)

I dont know how to search,so who can tell me?
Sorry for my bad english
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golimar
Junior Member
Join Date: May 2016
Old 06-13-2016 , 04:21   Re: Signature Request Thread
Reply With Quote #262

Hello,

I need current signature of L4D2 Windows: CVomit::StopVomitEffect()

Instruction:
Quote:
search for "stopvomit" string in CVomit::StopVomitEffect() + ~0x1A0, xref StopVomitEffect + ~0xE0 (farther than other similar)
Old value and more: https://github.com/mvandorp/l4d2_tic...ter/sigs.h#L46

Here is my server.dll.
Attached Files
File Type: zip server.zip (3.10 MB, 141 views)
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Spriite
Member
Join Date: Aug 2010
Old 06-20-2016 , 15:39   Re: Signature Request Thread
Reply With Quote #263

Code:
CBaseEntity *CGlobalEntityList::FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius)
Game: CS:GO.
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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 06-21-2016 , 16:27   Re: Signature Request Thread
Reply With Quote #264

Quote:
Originally Posted by Spriite View Post
Code:
CBaseEntity *CGlobalEntityList::FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius)
Game: CS:GO.
Not sure why you need this as you should be able to re-create that function easily..
However, here you go:

IDA: 55 8B EC 53 8B 5D 0C 85 DB
Escaped: \x55\x8B\x3C\53\x8B\x5D\x0C\x85\xDB

It is a thiscall, this means you have to pass a CGlobalEntityList instance into ECX (on windows).
SourceMod provides a interface that is able to return one for you.

Last edited by donrevan; 06-21-2016 at 16:29.
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arthurdead
Senior Member
Join Date: Jul 2013
Old 07-18-2016 , 21:23   Re: Signature Request Thread
Reply With Quote #265

TF2 Windows

Code:
"CBaseAnimating::LookupSequence"
{
	"library"	"server"
	"linux"		"@_ZN14CBaseAnimating14LookupSequenceEPKc"
}
EIDT:

here it is if anyone needs it

Code:
\x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x41\x03\x00\x00\x00\x75\x2A\x83\xBE\x2A\x2A\x2A\x2A\x00\x75\x2A\xE8\x23\x21\x02\x00

Last edited by arthurdead; 08-04-2016 at 18:36.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-04-2016 , 14:13   Re: Signature Request Thread
Reply With Quote #266

Can someone find the windows sigs for these in TF2?

Code:
            "CTFPlayer::GetMaxAmmo"
            {
                "library" "server"
                "linux" "@_ZN9CTFPlayer10GetMaxAmmoEii"
                "mac" "@_ZN9CTFPlayer10GetMaxAmmoEii"
            }
            "CTFWeaponBase::GetMaxClip1"
            {
                "library" "server"
                "linux" "@_ZNK13CTFWeaponBase11GetMaxClip1Ev"
                "mac" "@_ZNK13CTFWeaponBase11GetMaxClip1Ev"
            }
            "CTFWeaponBase::GetDefaultClip1"
            {
                "library" "server"
                "linux" "@_ZNK13CTFWeaponBase15GetDefaultClip1Ev"
                "mac" "@_ZNK13CTFWeaponBase15GetDefaultClip1Ev"
            }
            "CBaseCombatWeapon::GetSlot"
            {
                "library" "server"
                "linux" "@_ZNK17CBaseCombatWeapon7GetSlotEv"
                "mac" "@_ZNK17CBaseCombatWeapon7GetSlotEv"
            }
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Last edited by Chdata; 08-04-2016 at 14:13.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-04-2016 , 15:51   Re: Signature Request Thread
Reply With Quote #267

Quote:
Originally Posted by Chdata View Post
Can someone find the windows sigs for these in TF2?

Code:
            "CTFPlayer::GetMaxAmmo"
            {
                "library" "server"
                "linux" "@_ZN9CTFPlayer10GetMaxAmmoEii"
                "mac" "@_ZN9CTFPlayer10GetMaxAmmoEii"
            }
            "CTFWeaponBase::GetMaxClip1"
            {
                "library" "server"
                "linux" "@_ZNK13CTFWeaponBase11GetMaxClip1Ev"
                "mac" "@_ZNK13CTFWeaponBase11GetMaxClip1Ev"
            }
            "CTFWeaponBase::GetDefaultClip1"
            {
                "library" "server"
                "linux" "@_ZNK13CTFWeaponBase15GetDefaultClip1Ev"
                "mac" "@_ZNK13CTFWeaponBase15GetDefaultClip1Ev"
            }
            "CBaseCombatWeapon::GetSlot"
            {
                "library" "server"
                "linux" "@_ZNK17CBaseCombatWeapon7GetSlotEv"
                "mac" "@_ZNK17CBaseCombatWeapon7GetSlotEv"
            }
Most or all of those are virtual functions. You'd have an easier time just grabbing the virtual offsets and calling/hooking them that way.
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arthurdead
Senior Member
Join Date: Jul 2013
Old 08-04-2016 , 18:33   Re: Signature Request Thread
Reply With Quote #268

Quote:
Originally Posted by Chdata View Post
Can someone find the windows sigs for these in TF2?
use virtuals instead

https://asherkin.github.io/vtable/

Code:
L	W	Function
330	324	CBaseCombatWeapon::GetSlot() const
321	315	CBaseCombatWeapon::GetMaxClip1() const
322	316	CBaseCombatWeapon::GetMaxClip2() const
323	317	CBaseCombatWeapon::GetDefaultClip1() const
324	318	CBaseCombatWeapon::GetDefaultClip2() const
CTFPlayer::GetMaxAmmo is not virtual

Code:
CTFPlayer::GetMaxAmmo
\x55\x8B\xEC\x8B\x45\x0C\x56\x57\x8B\xF9\x83\xF8\xFF
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-05-2016 , 05:21   Re: Signature Request Thread
Reply With Quote #269

Quote:
Originally Posted by psychonic View Post
Most or all of those are virtual functions. You'd have an easier time just grabbing the virtual offsets and calling/hooking them that way.
Having said that, someone (Bacardi?) was saying in the past that these functions return incorrect data on games that use economy items... like TF2 or CS:GO.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 08-05-2016 , 09:01   Re: Signature Request Thread
Reply With Quote #270

I haven't had problems with their return values yet.

Is finding windows sigs that hard?

I wanted to use them to avoid offset maintenance during updates.
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