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Stripper:Source (Updated 2011-04-15)


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LividBunny
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Join Date: Mar 2021
Old 09-30-2022 , 07:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1811

Quote:
Originally Posted by Grey83 View Post
LividBunny, as far as I know, usually env_player_blocker is used for this.

P.S. Although sometimes these can be brushes that are one with the map
Any idea how I would use it with stripper?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-30-2022 , 17:47   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1812

Not recommended at all as a lot of times these walls are used to seal off the map. You would be running a big risk of creating memory leaks.
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LividBunny
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Join Date: Mar 2021
Old 09-30-2022 , 18:09   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1813

Quote:
Originally Posted by LividBunny View Post
Any idea how I would use it with stripper?

Well I found how and managed to do it

Here's what I did: (L4D2)
Code:
ent_remove_all env_player_blocker
ent_remove_all env_physics_blocker
ent_remove_all func_playerinfected_clip
ent_remove_all trigger_hurt
There's sure to be some other env/func/triggers around that impedes you from touching or climbing anything.

Use at your own risk.

EDIT: Learning to Edit maps and reworking the l4d1 and 2 original campaigns with no Player Blocking

Last edited by LividBunny; 10-02-2022 at 07:22.
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