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[L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes


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user2000
Member
Join Date: Nov 2015
Location: Peru - Lima
Old 07-30-2022 , 16:19   Re: [L4D2] Nuke - v1.2.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #31

Quote:
Originally Posted by alasfourom View Post
Version 1.2.4 is up
it works
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-30-2022 , 19:57   Re: [L4D2] Nuke - v1.2.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #32

Quote:
Originally Posted by user2000 View Post
it works
Glad it worked,

Grab Version 1.3, and thanks to Silvers again
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 07-30-2022 , 21:46   Re: [L4D2] Nuke - v1.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #33

Niceeeee!! Now its work like should be.

Hey if it's possible could you do a cvar to disable or Continue the countdown when someone enters the safe room?
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-30-2022 , 22:49   Re: [L4D2] Nuke - v1.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #34

Quote:
Originally Posted by MedicDTI View Post
Niceeeee!! Now its work like should be.

Hey if it's possible could you do a cvar to disable or Continue the countdown when someone enters the safe room?
Done, check v1.4

PHP Code:
// Pausing Nuke Countdown When A Survivors Reaches The Check Point
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nuke_pause "1" 

Last edited by alasfourom; 07-30-2022 at 22:54.
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 07-30-2022 , 23:32   Re: [L4D2] Nuke - v1.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #35

Quote:
Originally Posted by alasfourom View Post
Done, check v1.4

PHP Code:
// Pausing Nuke Countdown When A Survivors Reaches The Check Point
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nuke_pause "1" 
YAYY!!!! I am really enjoing this plugin, I love Challenges
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sonic155
Senior Member
Join Date: Mar 2019
Old 08-01-2022 , 04:42   Re: [L4D2] Nuke - v1.4 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #36

does not work if a player joins the game while the timer is going the timer is restarted and stays at full set until that player leaves the starting safe room which makes it pointless as that person would need to go back to the start to make the timer go also if said person joins then leaves the timer never starts again unless you go back to lobby or a full restart
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 08-01-2022 , 06:58   Re: [L4D2] Nuke - v1.4 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #37

Quote:
Originally Posted by sonic155 View Post
does not work if a player joins the game while the timer is going the timer is restarted and stays at full set until that player leaves the starting safe room which makes it pointless as that person would need to go back to the start to make the timer go also if said person joins then leaves the timer never starts again unless you go back to lobby or a full restart
I didn’t understand you fully

You mean if count down already started, then a player joined the survivor team, the count down will stop?

Can you show me a video?
alasfourom is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 08-02-2022 , 03:46   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #38

Added a new cvar, you can now allow plugin to work at finals only > v1.5

PHP Code:
// Allow Nuke Plugin At Finals Only
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_nuke_finals "1" 

Last edited by alasfourom; 08-02-2022 at 03:46.
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Maur0
Senior Member
Join Date: Aug 2020
Old 08-19-2022 , 14:13   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #39

alasfourom - I really loved your plugin and it makes it more challenging when rushing together to the end, making progress more intense

Something that occurred to me, if possible. It is to add options for the Admin for the style of the nuke:
  • Activate/Deactivate the Nuke count. While the count is in process, the Admin can cancel it or start over again. And also that you can pause it and resume it again.
  • Allow initiate nuke to kill Survivors. Instead of waiting for the time to run out. Let the Admin call it the nuke of one.

If it is possible to do this. I would appreciate
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 08-19-2022 , 14:50   Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #40

Maybe you can add functions similar to this video, it would be fantastic.

https://www.youtube.com/watch?v=kTQTORN4oiw


I think they used these sprites and they put it in the area of the minimap where whatever you put there, it all looks giant.

materials/sprites/laserbeam.vmt
materials/sprites/glow01.vmt

Last edited by Tonblader; 08-19-2022 at 15:09.
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