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Quake Sounds v3 [6th-Jun-2016]


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 02-15-2019 , 16:36   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #421

Attach your custom set config and zip-archive of sounds.
I'll see.
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Wimble
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Join Date: Feb 2019
Old 02-16-2019 , 14:15   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #422

Knife kill sound doesn't play when killing bots but works on player vs player and bot vs bot. And neither does the hattrick or headhunter sounds if the headshot sound for every headshot is active.
Everything else is working.

Maybe you can edit the source so that headshot sound doesn't play on 3rd and 5th headshot.
I also noticed that first blood denies domination sound and I bet that there are unholy amount other cases where first blood, nadekill, streaks and combos overlap with each other. I think the plugin needs a hierarchy for the sounds.


For example streaks, headshot streaks and combos > singular headshot sounds.
If you don't die the streaks won't reset on the next round but the headshot streaks do. I am not sure if this is intended but maybe in this case the streaks and combos > headshot streaks (toggle here if user wants this the other way around)
Combos > streaks, headshot streaks (toggle)
And so on.

Last edited by Wimble; 02-16-2019 at 18:38.
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agent1139
Junior Member
Join Date: Aug 2018
Old 02-16-2019 , 20:01   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #423

Found the problem to custom sound sets not working.

You have to update the "plugin.quakesounds.txt" which is found in "addons\sourcemod\translations" with your Sound Set name.


Code:
        "custom sound set name"
	{
		"en"		"Custom Sound Set"
		"de"		"custom name auf deutch"
		"fr"		"Voix Standard"
		"pt"		"Sons Masculinos"
	}
Otherwise !quake or /quake does not work.
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eliteroyal
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Join Date: Dec 2016
Location: Moldova
Old 02-22-2019 , 12:23   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #424

it is spamming in error logs:

L 02/20/2019 - 07:42:17: [SM] Call stack trace:
L 02/20/2019 - 07:42:17: [SM] [0] ConVar.GetString
L 02/20/2019 - 07:42:17: [SM] [1] Line 595, C:\Users\Администратор\Desktop\compiler\scrip ting\QSP.sp::EventRoundStart
L 02/20/2019 - 07:43:22: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/20/2019 - 07:43:22: [SM] Blaming: QSP.smx
L 02/20/2019 - 07:43:22: [SM] Call stack trace:
L 02/20/2019 - 07:43:22: [SM] [0] ConVar.GetString
L 02/20/2019 - 07:43:22: [SM] [1] Line 595, C:\Users\Администратор\Desktop\compiler\scrip ting\QSP.sp::EventRoundStart
L 02/20/2019 - 07:44:24: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/20/2019 - 07:44:24: [SM] Blaming: QSP.smx
L 02/20/2019 - 07:44:24: [SM] Call stack trace:
L 02/20/2019 - 07:44:24: [SM] [0] ConVar.GetString
L 02/20/2019 - 07:44:24: [SM] [1] Line 595, C:\Users\Администратор\Desktop\compiler\scrip ting\QSP.sp::EventRoundStart
L 02/20/2019 - 07:45:55: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/20/2019 - 07:45:55: [SM] Blaming: QSP.smx
L 02/20/2019 - 07:45:55: [SM] Call stack trace:
L 02/20/2019 - 07:45:55: [SM] [0] ConVar.GetString
L 02/20/2019 - 07:45:55: [SM] [1] Line 595, C:\Users\Администратор\Desktop\compiler\scrip ting\QSP.sp::EventRoundStart
L 02/20/2019 - 07:47:08: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/20/2019 - 07:47:08: [SM] Blaming: QSP.smx
L 02/20/2019 - 07:47:08: [SM] Call stack trace:
L 02/20/2019 - 07:47:08: [SM] [0] ConVar.GetString
L 02/20/2019 - 07:47:08: [SM] [1] Line 595, C:\Users\Администратор\Desktop\compiler\scrip ting\QSP.sp::EventRoundStart
L 02/20/2019 - 07:48:25: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/20/2019 - 07:48:25: [SM] Blaming: QSP.smx
L 02/20/2019 - 07:48:25: [SM] Call stack trace:
L 02/20/2019 - 07:48:25: [SM] [0] ConVar.GetString
L 02/20/2019 - 07:48:25: [SM] [1] Line 595, C:\Users\Администратор\Desktop\compiler\scrip ting\QSP.sp::EventRoundStart
L 02/20/2019 - 07:50:49: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 02/20/2019 - 07:50:49: [SM] Blaming: QSP.smx
L 02/20/2019 - 07:50:49: [SM] Call stack trace:
L 02/20/2019 - 07:50:49: [SM] [0] ConVar.GetString
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Nortroll
Junior Member
Join Date: Feb 2019
Old 03-03-2019 , 11:35   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #425

Where is plugin.quakesounds.cfg ? Can't find it.
Maybe I'm blind or something, or missing file. Haven't seen any cfg file called plugin.quakesounds.cfg
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-03-2019 , 11:52   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #426

Quote:
Originally Posted by Wimble View Post
And neither does the hattrick or headhunter sounds if the headshot sound for every headshot is active.
It is not plugin logic error.
I think it is happen due to incorrect sample rate. You need to recode that sound to 48000 and change file names.
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Dragokas
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Old 03-03-2019 , 11:55   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #427

Nortroll, it should be created automatically in cfg/sourcemod folder as soon as you successfully run the plugin first time.
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Last edited by Dragokas; 03-03-2019 at 11:55.
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Dragokas
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Old 03-03-2019 , 11:58   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #428

eliteroyal, perhaps, that mean your game has no "mp_gamemode" ConVar.
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3axap
Member
Join Date: Dec 2012
Old 03-06-2019 , 06:58   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #429

Same problem, last version:
Quote:
L 03/06/2019 - 14:45:10: SourceMod error session started
L 03/06/2019 - 14:45:10: Info (map "de_dust2") (file "errors_20190306.log")
L 03/06/2019 - 14:45:10: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 03/06/2019 - 14:45:10: [SM] Blaming: qsp.smx
L 03/06/2019 - 14:45:10: [SM] Call stack trace:
L 03/06/2019 - 14:45:10: [SM] [0] ConVar.GetString
L 03/06/2019 - 14:45:10: [SM] [1] Line 595, plugin.sp::EventRoundStart
L 03/06/2019 - 14:453: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 03/06/2019 - 14:453: [SM] Blaming: qsp.smx
L 03/06/2019 - 14:453: [SM] Call stack trace:
L 03/06/2019 - 14:453: [SM] [0] ConVar.GetString
L 03/06/2019 - 14:453: [SM] [1] Line 595, plugin.sp::EventRoundStart
L 03/06/2019 - 14:50:42: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 03/06/2019 - 14:50:42: [SM] Blaming: qsp.smx
L 03/06/2019 - 14:50:42: [SM] Call stack trace:
L 03/06/2019 - 14:50:42: [SM] [0] ConVar.GetString
L 03/06/2019 - 14:50:42: [SM] [1] Line 595, plugin.sp::EventRoundStart
L 03/06/2019 - 14:54:55: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 03/06/2019 - 14:54:55: [SM] Blaming: qsp.smx
L 03/06/2019 - 14:54:55: [SM] Call stack trace:
L 03/06/2019 - 14:54:55: [SM] [0] ConVar.GetString
L 03/06/2019 - 14:54:55: [SM] [1] Line 595, plugin.sp::EventRoundStart
And how i can turn off Hint text with "Monster kill, Headshot and etc."

PrintCenterText sections.

Thank you!
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Nortroll
Junior Member
Join Date: Feb 2019
Old 03-11-2019 , 09:59   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #430

It worked, thanks mate!
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