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[ANY] Connection Method Viewer


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Smffy
Senior Member
Join Date: Sep 2012
Old 11-14-2013 , 07:34   Re: [ANY] Connection Method Viewer
Reply With Quote #11

Nice work, very good info for server owners.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-14-2013 , 07:56   Re: Re: [ANY] Connection Method Viewer
Reply With Quote #12

Quote:
Originally Posted by bl4nk View Post
Inside OnPluginStart you should only check to see if the client is connected, and not in game, as there could be some overlap where a late loaded plugin could miss a few clients if they're still loading in. Also, no need for the IsFakeClient check there as it's checked again inside of OnClientConnected. Other than that, the plugin looks great. You should also make a note that to compile they'll need your "mckayupdater" plugin (although that should be obvious to anyone who knows what they're doing).
Thanks for the info. I'll correct it when I'm at a computer.

The mckayupdater.sp dependency is already linked at the very bottom of the post.
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Smffy
Senior Member
Join Date: Sep 2012
Old 11-14-2013 , 08:09   Re: [ANY] Connection Method Viewer
Reply With Quote #13

To be clear McKay, you expect the cvar to be in all SM games following the next SM release?

Thanks again,
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psychonic

BAFFLED
Join Date: May 2008
Old 11-14-2013 , 09:27   Re: [ANY] Connection Method Viewer
Reply With Quote #14

Quote:
Originally Posted by Smffy View Post
To be clear McKay, you expect the cvar to be in all SM games following the next SM release?

Thanks again,
The cvar is a part of the games, not SM.

It will eventually get to CS:S, DoD:S, HL2M, and Source SDK 2013 Base.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 11-14-2013 , 11:40   Re: [ANY] Connection Method Viewer
Reply With Quote #15

Looking forward to the stats plugin, an extremely handy tool I appreciate this.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-14-2013 , 12:55   Re: [ANY] Connection Method Viewer
Reply With Quote #16

Updated to v1.2.0. Fixed a potential late-load problem (thanks, bl4nk).
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 11-14-2013 , 13:04   Re: [ANY] Connection Method Viewer
Reply With Quote #17

Ah, missed the tiny text.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 11-15-2013 , 02:56   Re: [ANY] Connection Method Viewer
Reply With Quote #18

Where you planning on adding a stats tracking system to this in the future?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-15-2013 , 03:20   Re: [ANY] Connection Method Viewer
Reply With Quote #19

Quote:
Originally Posted by Fearts View Post
Where you planning on adding a stats tracking system to this in the future?
No, but I'm working on (testing) a separate stats plugin that tracks connection method and a lot more.
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Smffy
Senior Member
Join Date: Sep 2012
Old 11-16-2013 , 07:51   Re: [ANY] Connection Method Viewer
Reply With Quote #20

Quote:
Originally Posted by Dr. McKay View Post
No, but I'm working on (testing) a separate stats plugin that tracks connection method and a lot more.
This sounds really interesting, I don't know if you're including it but knowing which maps cause players to leave would be very handy... Not sure if you would want to but could you make a topic on it to get some ideas? No worries if not, i'll be keeping an eye out for it!
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